Game Development Community

Kyrah Abattoir's Forum Posts

Thread Post Date Posted
DayZ, the War Z what is the GG community thinking about these? Yeah but then it reduces the game into a faction vs faction war, players having even less of a reaso... read more 10/07/2012 (1:34 am)
Recomendations on simple DRM solutions? For me personally, it's mostly an ethic issue, simply because i think we should not go "further... read more 10/02/2012 (5:50 pm)
Mount point inception, possible? Would i want to mount shapebaseimages or something else? Oh, do we still have to use mesh hiding ... read more 10/02/2012 (1:29 am)
Recomendations on simple DRM solutions? Most games used to do fine by checking for key collision when connection to an online game server. ... read more 10/02/2012 (1:22 am)
Importation issues Well i don't know, from my experience, CSG brush modeling tools tend to be more suited for level des... read more 10/01/2012 (11:24 am)
Importation issues So do you have another "regularly updated" csg brush modeling tool?... read more 10/01/2012 (4:50 am)
Interior Level Design I'm only recommending constructor, because it is extremely fast for mockups, urban structures and bl... read more 09/30/2012 (11:11 pm)
Silent Storm, interesting destructible environment. Yeah but those procedural fracturing are difficult to implement in multiplayer games, where you want... read more 09/30/2012 (6:14 pm)
Is first person shooter cooperative RPG still a viable genre? another interesting thing is that enemies respawned indefinitely, while gear did not. You where not ... read more 09/30/2012 (3:10 pm)
Is first person shooter cooperative RPG still a viable genre? System Shock 2 was a great example indeed, it just didn't scale well in difficulty with multiple pla... read more 09/30/2012 (11:33 am)
Is first person shooter cooperative RPG still a viable genre? Something that is more elaborate than borderland grindfest would be nice tho.... read more 09/29/2012 (5:50 pm)
Importation issues So it fails the stress test basically?... read more 09/29/2012 (5:05 pm)
Is there an "easy" way to make specific parts of a player "interactive"? okay so a mounted object can be raycasted against without needing a custom hitbox in the player mode... read more 09/28/2012 (1:32 pm)
calling a .lib function from torque script? My suggestion would be to either expose the ones you pecifically want to use. Or to write your own o... read more 09/28/2012 (11:33 am)
calling a .lib function from torque script? What's the difference between DefineEngineFunction and ConsoleFunction?... read more 09/27/2012 (2:09 am)
Sticks and Twigs and the Forest Editor Your ground cover model could be as simple as a basic 2D billboard i suppose.... read more 09/26/2012 (6:01 pm)
Complete beginners guide for Torque3D part 3 release! Thanks a lot, someone like me can never have too many tutorials :D... read more 09/26/2012 (5:55 pm)
Radiations! I don't know if you ever did light metalworking without protections, like with a dremel tool or some... read more 09/26/2012 (5:53 pm)
calling a .lib function from torque script? a .lib is a library that will be compiled into the engine, to access it from torque script you need ... read more 09/26/2012 (5:45 pm)
Making a multiplayer game You could put the master server out of the equation if your game will use fixed servers and hardcode... read more 09/26/2012 (5:33 pm)
Torque 3D Show Off Thread! Yeah sadly i don't have an alien infected science station to add here.... read more 09/26/2012 (1:43 pm)
Issues with ScatterSky I see, i guess that makes sense... Is there a way to get the far clip for to ride "over" t... read more 09/25/2012 (11:13 am)
DirectX 11 OSX doesn't have DirectX anyway. And yeah linux is remaining very... untapped. Personally, I buy... read more 09/25/2012 (10:29 am)
Issues with ScatterSky I will try, personally i am very curious as to why the scattersky stops abruptly like this and why n... read more 09/24/2012 (4:45 pm)
Issues with ScatterSky Yeah i did the mountain trick for my "showcase" screen. But on some vistas, it's just bare... read more 09/24/2012 (1:54 pm)
Torque 3D Show Off Thread! I was fiddling with L3DT and tried to come up with something of a south pole vista. It's not much bu... read more 09/23/2012 (10:51 am)
Trying to split the play controls into several modes. Well the way it was glued together in LBA was that each "mode" was a bit like playing a di... read more 09/20/2012 (2:57 pm)
Interior Level Design Have a look at constructor, granted torque doesn't use interiors anymore, it can still import them a... read more 09/20/2012 (9:47 am)
basic login server example? @Ronny Bangsund, i respectfully disagree. StartSSL is recognised by all the major browsers as a t... read more 09/19/2012 (9:57 am)
Trying to split the play controls into several modes. That makes a lot of sense :) I do regret the "elaborate response" because i'm sure it was... read more 09/18/2012 (6:29 pm)
basic login server example? For the SSL side of things, you can get free SSL certificates from StartSSL.com, revocations do cost... read more 09/18/2012 (6:22 pm)
Trying to split the play controls into several modes. Are those action/key maps server enforced? I might add a little delay when a player swap from one mo... read more 09/18/2012 (2:47 am)
Trying to split the play controls into several modes. Can you explain that a little more? Would it be enough to short circuit the gun's firing mechanis... read more 09/18/2012 (2:12 am)
I am looking for procedural terrain generation resources Initially i was thinking about an algorythm that would more or less do this: -pick a direction NS... read more 08/25/2012 (4:57 pm)
I am looking for procedural terrain generation resources Does any of you played atom zombie smasher? From a random generation standpoint, any algorythm ex... read more 08/25/2012 (2:16 am)
Radiations! I agree it is not felt, but there are symptoms of exposure to radioactive dusts, one of them accordi... read more 08/19/2012 (8:35 pm)
I am looking for procedural terrain generation resources And that's where I realise that ALL of this goes right over my head...... read more 08/18/2012 (5:45 pm)
Constructor for building design, several issues I really, rather use a CSG brush modeling tool for this kind of things.... read more 07/30/2012 (9:52 am)
Constructor for building design, several issues I was reading somewhere that the .map forwat was a mess and fucked up UVs, am i wrong? So... T3D ... read more 07/29/2012 (9:17 pm)
I am looking for procedural terrain generation resources Most interesting! Feel free to share a proof of concept anyone! Even if it's just pretty pictures :D... read more 07/26/2012 (2:32 am)
I am looking for procedural terrain generation resources I'm more an artist than a coder too, and i know nothing about procedural content generation, so I gu... read more 07/24/2012 (5:36 am)
I am looking for procedural terrain generation resources Well i would like to try an approach where level loading is sort of "put aside" Basical... read more 07/22/2012 (7:26 pm)
Is there an alternative to mesh hiding? Oh this is very nice too, one could literally build a new character on the fly everytime a player lo... read more 04/03/2012 (12:28 pm)
Is there an alternative to mesh hiding? Ohhh, this is a very nice method indeed that entirely skirt around the problem. Weight wise, what... read more 03/30/2012 (2:40 am)
Is there an alternative to mesh hiding? Mind explaining how do you do that exactly?... read more 03/29/2012 (4:47 pm)
Is there an alternative to mesh hiding? Well it's fairly simple i'm working on a system for characters to equip objects, my problem si that ... read more 03/28/2012 (2:35 pm)
Stuck at laying out a proper skill tree. Well UO was my favourite, no tree at all, what i'm trying to make here is like Ryzom used to do, bas... read more 02/19/2012 (11:46 am)
Stuck at laying out a proper skill tree. One idea i had was that: Combat: encompass everything from attacking to defending Manufacturin... read more 02/18/2012 (3:59 pm)
Stuck at laying out a proper skill tree. Well my planning isn't very strict yet, the way i look at it i'm trying to define general trunks tha... read more 02/18/2012 (3:50 pm)
How do you proceed to do render to texture in T3D? Nope sorry, and i haven't seen any easy way to do it, you?... read more 02/10/2012 (5:36 pm)