Game Development Community

Alain Labrie's Forum Posts

Thread Post Date Posted
PyTorque There is a resource called TGEpython that lets you use python inside TGE (Torque Game Engine 1st ge... read more 11/23/2012 (6:24 am)
Tower Wars! Nice art style!... read more 09/05/2011 (4:57 pm)
Why Would...(solved) try this: [code] %this.schedule(500, "erecover"); %this.schedule(1000, "rererere... read more 08/31/2011 (12:10 pm)
Publishing Torque games on alternate platforms (Android, etc.) @Eric -- That sounds fair to me.... read more 08/26/2011 (7:03 am)
Publishing Torque games on alternate platforms (Android, etc.) @Michael, Thanks, after I finish porting HoverBoarderZ to iOS, I will be doing a few Android tests.... read more 08/25/2011 (10:45 am)
Publishing Torque games on alternate platforms (Android, etc.) Thanks Michael for the clarification. I am planning on porting my new game ([url=http://www.youtube.... read more 08/25/2011 (10:07 am)
Publishing Torque games on alternate platforms (Android, etc.) @Michael I just reread the [url=www.garagegames.com/company/licensing]EULA[/url], can you point out... read more 08/25/2011 (6:55 am)
Publishing Torque games on alternate platforms (Android, etc.) To my knowledge (GG correct me if I'm wrong ), porting the source code to other platforms is allowed... read more 08/25/2011 (6:07 am)
youtube video "So You Want to Work in the Video Game Industry" HAHAHAHAHAHA! That was fantastic! I had a very similar conversation with my nephew when he asked... read more 08/18/2011 (7:23 am)
Should I form an LLC? There are 3 different types of businesses: sole proprietorship, LLC, and incorporated. The first... read more 08/18/2011 (6:46 am)
you lost a customer... @David The current version of Torque2D is still 1.7.5. Version 1.7.6 was announced last year, but ... read more 08/11/2011 (10:42 am)
Can't run TGBGame in OSX Lion @Mich -- Any idea when this fix will be released? I am getting ready to release the Mac version of m... read more 08/03/2011 (6:48 am)
Setting processor affinity In TGB, there's a call to SetProcessAffinityMask in winWindow.cc... read more 07/23/2011 (4:26 am)
600fps! 30fps is enough. :) @Charlie -- Your welcome. @Bloodnight -- Vsync does work on ATI with Opengl but Charlie wanted 30... read more 07/15/2011 (2:32 pm)
600fps! 30fps is enough. :) Add this: [code]$pref::timeManagerProcessInterval = 34;[/code] to your preferences. ... read more 07/15/2011 (9:42 am)
Question About Vector Math Glad to help.... read more 07/03/2011 (3:51 pm)
Spawning a zodiac effectron on impact? @Ted -- I found my old project code and it turns out I was using "addImpactEffect" to achi... read more 06/30/2011 (12:41 pm)
Spawning a zodiac effectron on impact? Did you try raising your z value a bit? If your arena is at z=0 and your zode is also at z=0, then t... read more 06/29/2011 (4:10 pm)
Spawning a zodiac effectron on impact? Try using the x and y values of %pos and z=0.01 if %pos.z < 0 ... read more 06/29/2011 (3:39 pm)
Question About Vector Math 2 vectors can be "multiplied" in only 2 ways: the dot product or the cross product. Since ... read more 06/29/2011 (3:02 pm)
1.7.3 - onRemoveFromScene() callback bug Good catch! This might explain an odd bug I was having. :-)... read more 06/28/2011 (7:17 am)
how can i change the position of my gui (HUD) Sorry for the late reply... yes, your HUD will stay automatically, in the left bottom corner even if... read more 06/23/2011 (9:35 am)
Search Engine Sucks Try [url=www.dreambuildrepeat.com/GGSearch/index.html]this[/url]. ... read more 06/19/2011 (8:25 am)
Curious about programming + mathematics and beyond.... Take a look at computational mathematics.... read more 06/19/2011 (8:22 am)
how can i change the position of my gui (HUD) Try this in your Hudbar definition: [code] HorizSizing = "right"; VertSizing = "... read more 06/06/2011 (10:16 am)
Mac version of TGB can't trap the left contol key? This is what I found out from going over the engine source code: It turns out that the mac sends ... read more 06/05/2011 (10:48 am)
(solved) Angle between two objects Glad you got it working. :)... read more 05/31/2011 (4:22 am)
Playing Animated Sprite Frame By Frame . . . No, I mean create one static sprite that uses a sprite sheet and then use the setFrame function (fr... read more 05/29/2011 (9:19 am)
Playing Animated Sprite Frame By Frame . . . You could use a static sprite and use setFrame (when the player touches the screen) to change to the... read more 05/29/2011 (5:01 am)
Simulating a robe/chain in TGB. Box2D is not a built in feature of TGB. But a Box2D wrapper for TGB exists [url=www.garagegames.com/... read more 05/28/2011 (11:25 am)
(solved) Angle between two objects You have to remember that angles are defined between vectors, not positions. So you have to decide i... read more 05/28/2011 (11:15 am)
Image Map - How to change pixels in an Image. You could try [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Blending_Methods]bl... read more 05/25/2011 (9:19 am)
Another "is (i)Torque 2D for me?" thread 1) I am not the best person to answer this. My first programming language was QBasic then Asembly la... read more 05/24/2011 (8:09 am)
Another "is (i)Torque 2D for me?" thread 1) Torque2D and iTorque are both C++ engines, and C# is not very portable anyway. 2) Whatever yo... read more 05/24/2011 (7:08 am)
iTorque in 3D? I did something similar to this for netbook ([url=www.appup.com/applications/applications-VR%20Aquar... read more 05/23/2011 (3:27 pm)
Looking for a diagram type for event based scripts Good luck! :)... read more 05/21/2011 (1:35 pm)
Looking for a diagram type for event based scripts Have you tried the [url=www.miceonabeam.com] MiceOnABeam [/url] tool?... read more 05/21/2011 (1:05 pm)
Looking for a diagram type for event based scripts I haven't played with LSL since 2007, but can't you just "attach" the multiObject to the A... read more 05/21/2011 (11:43 am)
Looking for a diagram type for event based scripts If I understand you correctly: You have one object that is stationary in your world (furniture), an... read more 05/21/2011 (10:59 am)
Looking for a diagram type for event based scripts I found a tutorial that uses UML to implement a FSM [url=http://www.objectmentor.com/resources/artic... read more 05/21/2011 (9:19 am)
Looking for a diagram type for event based scripts Do a google search on "finite state machines". I think that's what you want. ... read more 05/21/2011 (8:20 am)
T3D performance vs TGE @Steve Netbooks are for the most part single-core Intel Atom processors. Much less powerful then y... read more 05/21/2011 (7:08 am)
T3D performance vs TGE I have written several apps for netbooks and the 4500MHD is too high end for this market. Most users... read more 05/21/2011 (6:37 am)
TGB and fullscreen - how? Look for setScreenMode in your code, and set the last parameter to 1.... read more 05/21/2011 (6:17 am)
Math Help The parametric equations of a circle are expressed like this: for a circle with origin (a, b)... read more 05/20/2011 (9:54 am)
Animated Menu Do you mean like this: [youtube=c9dS-0wQroQ width=640 height=385] For HoverBoarderZ I implemente... read more 05/17/2011 (8:12 am)
Why C++, not C# coding? You also have to take into account portability. C# is windows only. edit: Unless you use 3rd par... read more 05/06/2011 (4:04 pm)
porting from netbook to macbook air and pro resolution question Thanks Aun... read more 05/06/2011 (10:43 am)
porting from netbook to macbook air and pro resolution question About Letterboxing, Say the game is designed for 16:9, but the user's screen is 4:3, then letterbox... read more 05/06/2011 (6:20 am)
porting from netbook to macbook air and pro resolution question Hi Aun, Do you know if letterboxing in fullscreen will pass validation for the Mac AppStore? I w... read more 05/05/2011 (4:13 pm)
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