Alain Labrie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PyTorque | There is a resource called TGEpython that lets you use python inside TGE (Torque Game Engine 1st ge... read more | 11/23/2012 (6:24 am) |
| Tower Wars! | Nice art style!... read more | 09/05/2011 (4:57 pm) |
| Why Would...(solved) | try this: [code] %this.schedule(500, "erecover"); %this.schedule(1000, "rererere... read more | 08/31/2011 (12:10 pm) |
| Publishing Torque games on alternate platforms (Android, etc.) | @Eric -- That sounds fair to me.... read more | 08/26/2011 (7:03 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | @Michael, Thanks, after I finish porting HoverBoarderZ to iOS, I will be doing a few Android tests.... read more | 08/25/2011 (10:45 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | Thanks Michael for the clarification. I am planning on porting my new game ([url=http://www.youtube.... read more | 08/25/2011 (10:07 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | @Michael I just reread the [url=www.garagegames.com/company/licensing]EULA[/url], can you point out... read more | 08/25/2011 (6:55 am) |
| Publishing Torque games on alternate platforms (Android, etc.) | To my knowledge (GG correct me if I'm wrong ), porting the source code to other platforms is allowed... read more | 08/25/2011 (6:07 am) |
| youtube video "So You Want to Work in the Video Game Industry" | HAHAHAHAHAHA! That was fantastic! I had a very similar conversation with my nephew when he asked... read more | 08/18/2011 (7:23 am) |
| Should I form an LLC? | There are 3 different types of businesses: sole proprietorship, LLC, and incorporated. The first... read more | 08/18/2011 (6:46 am) |
| you lost a customer... | @David The current version of Torque2D is still 1.7.5. Version 1.7.6 was announced last year, but ... read more | 08/11/2011 (10:42 am) |
| Can't run TGBGame in OSX Lion | @Mich -- Any idea when this fix will be released? I am getting ready to release the Mac version of m... read more | 08/03/2011 (6:48 am) |
| Setting processor affinity | In TGB, there's a call to SetProcessAffinityMask in winWindow.cc... read more | 07/23/2011 (4:26 am) |
| 600fps! 30fps is enough. :) | @Charlie -- Your welcome. @Bloodnight -- Vsync does work on ATI with Opengl but Charlie wanted 30... read more | 07/15/2011 (2:32 pm) |
| 600fps! 30fps is enough. :) | Add this: [code]$pref::timeManagerProcessInterval = 34;[/code] to your preferences. ... read more | 07/15/2011 (9:42 am) |
| Question About Vector Math | Glad to help.... read more | 07/03/2011 (3:51 pm) |
| Spawning a zodiac effectron on impact? | @Ted -- I found my old project code and it turns out I was using "addImpactEffect" to achi... read more | 06/30/2011 (12:41 pm) |
| Spawning a zodiac effectron on impact? | Did you try raising your z value a bit? If your arena is at z=0 and your zode is also at z=0, then t... read more | 06/29/2011 (4:10 pm) |
| Spawning a zodiac effectron on impact? | Try using the x and y values of %pos and z=0.01 if %pos.z < 0 ... read more | 06/29/2011 (3:39 pm) |
| Question About Vector Math | 2 vectors can be "multiplied" in only 2 ways: the dot product or the cross product. Since ... read more | 06/29/2011 (3:02 pm) |
| 1.7.3 - onRemoveFromScene() callback bug | Good catch! This might explain an odd bug I was having. :-)... read more | 06/28/2011 (7:17 am) |
| how can i change the position of my gui (HUD) | Sorry for the late reply... yes, your HUD will stay automatically, in the left bottom corner even if... read more | 06/23/2011 (9:35 am) |
| Search Engine Sucks | Try [url=www.dreambuildrepeat.com/GGSearch/index.html]this[/url]. ... read more | 06/19/2011 (8:25 am) |
| Curious about programming + mathematics and beyond.... | Take a look at computational mathematics.... read more | 06/19/2011 (8:22 am) |
| how can i change the position of my gui (HUD) | Try this in your Hudbar definition: [code] HorizSizing = "right"; VertSizing = "... read more | 06/06/2011 (10:16 am) |
| Mac version of TGB can't trap the left contol key? | This is what I found out from going over the engine source code: It turns out that the mac sends ... read more | 06/05/2011 (10:48 am) |
| (solved) Angle between two objects | Glad you got it working. :)... read more | 05/31/2011 (4:22 am) |
| Playing Animated Sprite Frame By Frame . . . | No, I mean create one static sprite that uses a sprite sheet and then use the setFrame function (fr... read more | 05/29/2011 (9:19 am) |
| Playing Animated Sprite Frame By Frame . . . | You could use a static sprite and use setFrame (when the player touches the screen) to change to the... read more | 05/29/2011 (5:01 am) |
| Simulating a robe/chain in TGB. | Box2D is not a built in feature of TGB. But a Box2D wrapper for TGB exists [url=www.garagegames.com/... read more | 05/28/2011 (11:25 am) |
| (solved) Angle between two objects | You have to remember that angles are defined between vectors, not positions. So you have to decide i... read more | 05/28/2011 (11:15 am) |
| Image Map - How to change pixels in an Image. | You could try [url=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Blending_Methods]bl... read more | 05/25/2011 (9:19 am) |
| Another "is (i)Torque 2D for me?" thread | 1) I am not the best person to answer this. My first programming language was QBasic then Asembly la... read more | 05/24/2011 (8:09 am) |
| Another "is (i)Torque 2D for me?" thread | 1) Torque2D and iTorque are both C++ engines, and C# is not very portable anyway. 2) Whatever yo... read more | 05/24/2011 (7:08 am) |
| iTorque in 3D? | I did something similar to this for netbook ([url=www.appup.com/applications/applications-VR%20Aquar... read more | 05/23/2011 (3:27 pm) |
| Looking for a diagram type for event based scripts | Good luck! :)... read more | 05/21/2011 (1:35 pm) |
| Looking for a diagram type for event based scripts | Have you tried the [url=www.miceonabeam.com] MiceOnABeam [/url] tool?... read more | 05/21/2011 (1:05 pm) |
| Looking for a diagram type for event based scripts | I haven't played with LSL since 2007, but can't you just "attach" the multiObject to the A... read more | 05/21/2011 (11:43 am) |
| Looking for a diagram type for event based scripts | If I understand you correctly: You have one object that is stationary in your world (furniture), an... read more | 05/21/2011 (10:59 am) |
| Looking for a diagram type for event based scripts | I found a tutorial that uses UML to implement a FSM [url=http://www.objectmentor.com/resources/artic... read more | 05/21/2011 (9:19 am) |
| Looking for a diagram type for event based scripts | Do a google search on "finite state machines". I think that's what you want. ... read more | 05/21/2011 (8:20 am) |
| T3D performance vs TGE | @Steve Netbooks are for the most part single-core Intel Atom processors. Much less powerful then y... read more | 05/21/2011 (7:08 am) |
| T3D performance vs TGE | I have written several apps for netbooks and the 4500MHD is too high end for this market. Most users... read more | 05/21/2011 (6:37 am) |
| TGB and fullscreen - how? | Look for setScreenMode in your code, and set the last parameter to 1.... read more | 05/21/2011 (6:17 am) |
| Math Help | The parametric equations of a circle are expressed like this: for a circle with origin (a, b)... read more | 05/20/2011 (9:54 am) |
| Animated Menu | Do you mean like this: [youtube=c9dS-0wQroQ width=640 height=385] For HoverBoarderZ I implemente... read more | 05/17/2011 (8:12 am) |
| Why C++, not C# coding? | You also have to take into account portability. C# is windows only. edit: Unless you use 3rd par... read more | 05/06/2011 (4:04 pm) |
| porting from netbook to macbook air and pro resolution question | Thanks Aun... read more | 05/06/2011 (10:43 am) |
| porting from netbook to macbook air and pro resolution question | About Letterboxing, Say the game is designed for 16:9, but the user's screen is 4:3, then letterbox... read more | 05/06/2011 (6:20 am) |
| porting from netbook to macbook air and pro resolution question | Hi Aun, Do you know if letterboxing in fullscreen will pass validation for the Mac AppStore? I w... read more | 05/05/2011 (4:13 pm) |