Koushik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Calling all TGE Fanbois: Turning TGEA into a true MMO framework | [quote] Sun has stated in its FAQ: Q: Does Darkstar being GPLd mean I have to GPL my game code? ... read more | 01/09/2009 (12:33 am) |
| Calling all TGE Fanbois: Turning TGEA into a true MMO framework | You'd definitely have a market for your idea, since most people who purchase TGE(A) want to make an ... read more | 01/08/2009 (8:28 am) |
| Volunteers Needed for Huge Christian Video Game Projects | No offense to anyone, but you don't seem to know what you want. You'd need more of an idea than j... read more | 12/18/2008 (7:58 am) |
| Looking for programmer, FPS Game | I think it would make sense to finish up the entire design specs first. That would interest a lot of... read more | 12/05/2008 (9:12 pm) |
| Resource not showing up | That one wasn't mine. I was referring to [url=http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 11/22/2008 (4:07 am) |
| Maya or Blender? | Blender is the way to go! About the fur, you can get realtime fur in TGE (I've posted a resource ... read more | 11/21/2008 (3:15 am) |
| Have TGE 1.5.x but can't access a 1.4.x resource? | Em... same problem here too... Some help would be well appreciated!... read more | 11/18/2008 (6:34 am) |
| DTS shadows | Sorry for hijacking this old thread, but just for anyone else who chances upon this post. TSSTat... read more | 10/25/2008 (8:57 pm) |
| About bump textures on terrain | Yup... Textures in TGE don't use any vertex/ fragment programs at all...... read more | 10/19/2008 (6:44 pm) |
| Modernization Kit Beta Thread 2 | That would correspond to the FrameBufferObject (FBO) extension in OpenGL. It isn't supported on your... read more | 09/12/2008 (5:52 pm) |
| Nitro with vehicle | This feature is already implemented, so to speak. All you have to do is use the 3rd trigger (mvTrigg... read more | 09/06/2008 (10:54 am) |
| Modernization Kit Beta Thread 2 | @ DALO About your previous post: You cannot do that. If you want to have your models look like no... read more | 08/28/2008 (3:12 am) |
| Modernization Kit Beta Thread 2 | Ok, here goes. Q1: Lightmap is the internal baked lightmap. It is used on the interiors. If you w... read more | 08/22/2008 (7:59 am) |
| Torque Memory Error | It might be video card related. Any ideas from the console file? Vista is not very conducive to O... read more | 08/22/2008 (7:53 am) |
| Point Contained by Cone | Forgive me, maybe I just forgot my math, but how do you define a focus for a scalene ellipsoid? It w... read more | 08/09/2008 (9:30 pm) |
| Point Contained by Cone | As for qt 3, you mean the vector going from the focus of the ellipsoid to the center of the ellipsoi... read more | 08/09/2008 (6:12 pm) |
| How to add animal mounts | I think the horse pack does what Nathan suggested. I would think that it might be too much work. My ... read more | 08/05/2008 (8:43 pm) |
| Modernization Kit Steps | The MK doesn't come with DTS support. However, I've written a patch that adds that option. You can f... read more | 07/29/2008 (9:13 pm) |
| Modernization Kit Steps | Hi I'm kinda be managing the MK from now on. I was in touch with the original author, and we kind... read more | 07/29/2008 (7:56 pm) |
| Adding bloom? | Here's what I did for my blur. Its not based much on the MK, the GLSL shader manager is incomplete i... read more | 07/21/2008 (8:52 pm) |
| Adding bloom? | @nathan: Yeah, I spoke to Alex Scarborough, the guy who released it. I guess I might be taking it o... read more | 07/21/2008 (7:44 pm) |
| Adding bloom? | Well, I've been working on a new post-processing framework for TGE. I had started out with my own sh... read more | 07/20/2008 (8:03 pm) |
| Modernization Kit Beta Thread 2 | @Nathan: I don't own AFX, so the fix I've posted above for DTS shaders is not AFX-proof. It might no... read more | 06/26/2008 (6:14 am) |
| Tgea Vs Leadwerks 2.0 Engine | Oh ok... I used the second/ third maintenance release of Eihort a while back, that was the last. I h... read more | 06/21/2008 (11:29 pm) |
| Tgea Vs Leadwerks 2.0 Engine | Personally, I haven't had any problems with low-res terrain textures, with the detail maps applied. ... read more | 06/19/2008 (11:25 pm) |
| Help | I got your email. I thought the GG guys went on vacation over the weekend... lol Thanks for your ... read more | 06/16/2008 (4:34 pm) |
| Modernization Kit Beta Thread 2 | [url=http://www.garagegames.com/blogs/106805/14892]Blog[/url] [url=http://www.garagegames.com/ind... read more | 06/16/2008 (4:28 pm) |
| Starting TGE from scratch | Ok, here's my tip. First, go get Codeweaver (it's free). Then, learn to add files into a Codeweav... read more | 06/13/2008 (12:20 am) |
| Modernization Kit Beta Thread 2 | Ok... really sorry everyone... I've had a disastrous past month and hence have been unable to put an... read more | 06/09/2008 (3:44 am) |
| Tgea Vs Leadwerks 2.0 Engine | [on-topic] I've seen the project offset engine as well - looks fantastic, it seems those folks ha... read more | 05/10/2008 (10:12 am) |
| Tgea Vs Leadwerks 2.0 Engine | Well, TGE has a derivative structure, and I'm pretty certain TGEA has the same too (don't own TGEA).... read more | 05/08/2008 (5:01 am) |
| Tgea Vs Leadwerks 2.0 Engine | Okay, a couple of thoughts from me... I haven't posted too often on the forums, but this one post... read more | 05/07/2008 (6:35 pm) |
| Some new models coming | Making a content pack? the soldier looks fantastic! Keep up the great work!!... read more | 04/19/2008 (7:35 pm) |
| Modernization Kit Beta Thread 2 | Here you go : [url]http://www.garagegames.com/blogs/106805/14499[/url] Its a first version, needs... read more | 03/24/2008 (11:29 pm) |
| Modernization Kit Beta Thread 2 | Ha! You also drew it out of my tongue! I have been working on bump-mapped DTS objects... unfortun... read more | 03/21/2008 (7:58 pm) |
| Modernization Kit Beta Thread 2 | Hey Alex! Nice to know you're still lurking around... For the past 2 hours I've been racking my b... read more | 03/09/2008 (4:19 am) |
| Tutorial.base multiplayer | You could also type in your default gateway address in your web browser, which will open-up the rout... read more | 01/27/2008 (6:04 pm) |
| Problem with registering class | I think that might as have been the problem.. I removed the collision methods in my source files (I ... read more | 01/21/2008 (7:43 am) |
| Problem with registering class | [url]cowness.forever.googlepages.com/scripts.rar[/url] Here you go... its practically a rewrite o... read more | 01/20/2008 (6:33 am) |
| Dark Elf Sorceress | Wicked! Looks right outta WoW... seriously... read more | 01/20/2008 (3:18 am) |
| Problem with registering class | Thanks for that gabriel... I am using a custom datablock, which derives from the vehicleData cla... read more | 01/19/2008 (7:09 pm) |
| Modernization Kit Beta Thread 2 | @Artur: The dust looks that way on my system too... guess we'll have to make changes ourselves... ... read more | 11/06/2007 (1:29 am) |
| Great Oportunity | Thanks a ton for your reply, mate... Will definitely check out the forums (man, they're huge too)...... read more | 11/02/2007 (4:47 am) |
| Great Oportunity | Ok... I am still a little confused... You're developing a game with the community, right? And the... read more | 11/01/2007 (7:51 am) |
| Modernization Kit Beta Thread 2 | A couple of more questions... anyone got it to run on Vista? And do you plan to add HLSL support??... read more | 11/01/2007 (12:25 am) |
| Great Oportunity | Wow... $1,000,000 ??? Thats a lot of money there... I've got a couple of questions though... Win... read more | 11/01/2007 (12:14 am) |
| Open source... | Releasing under the GPL would mean you need to give the entire source? What about the LGPL?... read more | 11/01/2007 (12:01 am) |
| Modernization Kit Beta Thread 2 | Well, the water actually looked just as before (when the shaders weren't being applied)... no specul... read more | 10/31/2007 (12:09 am) |
| Modernization Kit Beta Thread 2 | Ooops... Forgot to delete the DSOs after updating the script files... silly me... Problem solved.... read more | 10/29/2007 (10:40 pm) |
| Modernization Kit Beta Thread 2 | Ok... I have a problem here... I compiled the modernization kit (I'm using Visual C++ Express bt... read more | 10/24/2007 (8:53 am) |