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Koushik's Forum Posts

Thread Post Date Posted
Calling all TGE Fanbois: Turning TGEA into a true MMO framework [quote] Sun has stated in its FAQ: Q: Does Darkstar being GPLd mean I have to GPL my game code? ... read more 01/09/2009 (12:33 am)
Calling all TGE Fanbois: Turning TGEA into a true MMO framework You'd definitely have a market for your idea, since most people who purchase TGE(A) want to make an ... read more 01/08/2009 (8:28 am)
Volunteers Needed for Huge Christian Video Game Projects No offense to anyone, but you don't seem to know what you want. You'd need more of an idea than j... read more 12/18/2008 (7:58 am)
Looking for programmer, FPS Game I think it would make sense to finish up the entire design specs first. That would interest a lot of... read more 12/05/2008 (9:12 pm)
Resource not showing up That one wasn't mine. I was referring to [url=http://www.garagegames.com/index.php?sec=mg&mod=resour... read more 11/22/2008 (4:07 am)
Maya or Blender? Blender is the way to go! About the fur, you can get realtime fur in TGE (I've posted a resource ... read more 11/21/2008 (3:15 am)
Have TGE 1.5.x but can't access a 1.4.x resource? Em... same problem here too... Some help would be well appreciated!... read more 11/18/2008 (6:34 am)
DTS shadows Sorry for hijacking this old thread, but just for anyone else who chances upon this post. TSSTat... read more 10/25/2008 (8:57 pm)
About bump textures on terrain Yup... Textures in TGE don't use any vertex/ fragment programs at all...... read more 10/19/2008 (6:44 pm)
Modernization Kit Beta Thread 2 That would correspond to the FrameBufferObject (FBO) extension in OpenGL. It isn't supported on your... read more 09/12/2008 (5:52 pm)
Nitro with vehicle This feature is already implemented, so to speak. All you have to do is use the 3rd trigger (mvTrigg... read more 09/06/2008 (10:54 am)
Modernization Kit Beta Thread 2 @ DALO About your previous post: You cannot do that. If you want to have your models look like no... read more 08/28/2008 (3:12 am)
Modernization Kit Beta Thread 2 Ok, here goes. Q1: Lightmap is the internal baked lightmap. It is used on the interiors. If you w... read more 08/22/2008 (7:59 am)
Torque Memory Error It might be video card related. Any ideas from the console file? Vista is not very conducive to O... read more 08/22/2008 (7:53 am)
Point Contained by Cone Forgive me, maybe I just forgot my math, but how do you define a focus for a scalene ellipsoid? It w... read more 08/09/2008 (9:30 pm)
Point Contained by Cone As for qt 3, you mean the vector going from the focus of the ellipsoid to the center of the ellipsoi... read more 08/09/2008 (6:12 pm)
How to add animal mounts I think the horse pack does what Nathan suggested. I would think that it might be too much work. My ... read more 08/05/2008 (8:43 pm)
Modernization Kit Steps The MK doesn't come with DTS support. However, I've written a patch that adds that option. You can f... read more 07/29/2008 (9:13 pm)
Modernization Kit Steps Hi I'm kinda be managing the MK from now on. I was in touch with the original author, and we kind... read more 07/29/2008 (7:56 pm)
Adding bloom? Here's what I did for my blur. Its not based much on the MK, the GLSL shader manager is incomplete i... read more 07/21/2008 (8:52 pm)
Adding bloom? @nathan: Yeah, I spoke to Alex Scarborough, the guy who released it. I guess I might be taking it o... read more 07/21/2008 (7:44 pm)
Adding bloom? Well, I've been working on a new post-processing framework for TGE. I had started out with my own sh... read more 07/20/2008 (8:03 pm)
Modernization Kit Beta Thread 2 @Nathan: I don't own AFX, so the fix I've posted above for DTS shaders is not AFX-proof. It might no... read more 06/26/2008 (6:14 am)
Tgea Vs Leadwerks 2.0 Engine Oh ok... I used the second/ third maintenance release of Eihort a while back, that was the last. I h... read more 06/21/2008 (11:29 pm)
Tgea Vs Leadwerks 2.0 Engine Personally, I haven't had any problems with low-res terrain textures, with the detail maps applied. ... read more 06/19/2008 (11:25 pm)
Help I got your email. I thought the GG guys went on vacation over the weekend... lol Thanks for your ... read more 06/16/2008 (4:34 pm)
Modernization Kit Beta Thread 2 [url=http://www.garagegames.com/blogs/106805/14892]Blog[/url] [url=http://www.garagegames.com/ind... read more 06/16/2008 (4:28 pm)
Starting TGE from scratch Ok, here's my tip. First, go get Codeweaver (it's free). Then, learn to add files into a Codeweav... read more 06/13/2008 (12:20 am)
Modernization Kit Beta Thread 2 Ok... really sorry everyone... I've had a disastrous past month and hence have been unable to put an... read more 06/09/2008 (3:44 am)
Tgea Vs Leadwerks 2.0 Engine [on-topic] I've seen the project offset engine as well - looks fantastic, it seems those folks ha... read more 05/10/2008 (10:12 am)
Tgea Vs Leadwerks 2.0 Engine Well, TGE has a derivative structure, and I'm pretty certain TGEA has the same too (don't own TGEA).... read more 05/08/2008 (5:01 am)
Tgea Vs Leadwerks 2.0 Engine Okay, a couple of thoughts from me... I haven't posted too often on the forums, but this one post... read more 05/07/2008 (6:35 pm)
Some new models coming Making a content pack? the soldier looks fantastic! Keep up the great work!!... read more 04/19/2008 (7:35 pm)
Modernization Kit Beta Thread 2 Here you go : [url]http://www.garagegames.com/blogs/106805/14499[/url] Its a first version, needs... read more 03/24/2008 (11:29 pm)
Modernization Kit Beta Thread 2 Ha! You also drew it out of my tongue! I have been working on bump-mapped DTS objects... unfortun... read more 03/21/2008 (7:58 pm)
Modernization Kit Beta Thread 2 Hey Alex! Nice to know you're still lurking around... For the past 2 hours I've been racking my b... read more 03/09/2008 (4:19 am)
Tutorial.base multiplayer You could also type in your default gateway address in your web browser, which will open-up the rout... read more 01/27/2008 (6:04 pm)
Problem with registering class I think that might as have been the problem.. I removed the collision methods in my source files (I ... read more 01/21/2008 (7:43 am)
Problem with registering class [url]cowness.forever.googlepages.com/scripts.rar[/url] Here you go... its practically a rewrite o... read more 01/20/2008 (6:33 am)
Dark Elf Sorceress Wicked! Looks right outta WoW... seriously... read more 01/20/2008 (3:18 am)
Problem with registering class Thanks for that gabriel... I am using a custom datablock, which derives from the vehicleData cla... read more 01/19/2008 (7:09 pm)
Modernization Kit Beta Thread 2 @Artur: The dust looks that way on my system too... guess we'll have to make changes ourselves... ... read more 11/06/2007 (1:29 am)
Great Oportunity Thanks a ton for your reply, mate... Will definitely check out the forums (man, they're huge too)...... read more 11/02/2007 (4:47 am)
Great Oportunity Ok... I am still a little confused... You're developing a game with the community, right? And the... read more 11/01/2007 (7:51 am)
Modernization Kit Beta Thread 2 A couple of more questions... anyone got it to run on Vista? And do you plan to add HLSL support??... read more 11/01/2007 (12:25 am)
Great Oportunity Wow... $1,000,000 ??? Thats a lot of money there... I've got a couple of questions though... Win... read more 11/01/2007 (12:14 am)
Open source... Releasing under the GPL would mean you need to give the entire source? What about the LGPL?... read more 11/01/2007 (12:01 am)
Modernization Kit Beta Thread 2 Well, the water actually looked just as before (when the shaders weren't being applied)... no specul... read more 10/31/2007 (12:09 am)
Modernization Kit Beta Thread 2 Ooops... Forgot to delete the DSOs after updating the script files... silly me... Problem solved.... read more 10/29/2007 (10:40 pm)
Modernization Kit Beta Thread 2 Ok... I have a problem here... I compiled the modernization kit (I'm using Visual C++ Express bt... read more 10/24/2007 (8:53 am)