Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rounding edges. | Rounding off your rectangle would entail removing chunks from the corners using the slice tool until... read more | 04/03/2008 (5:37 pm) |
| Water Artifact/Cut out | I've had that holey water myself. It seems to be a long-standing problem that was never fixed. I'v... read more | 04/03/2008 (2:12 am) |
| Mouse look not working after exiting ME | Something similar thats happened to me is that I'll close the mission editor and I'm no longer able ... read more | 03/30/2008 (2:32 pm) |
| Best way to integrate a door to interior... | Resizing and repositioning in the in-game editor is tedious (especially if you have lots of building... read more | 03/28/2008 (10:57 am) |
| Verticles Convert | Instead of converting the constructor file to .map format and then into .dif try doing a straight ex... read more | 03/28/2008 (10:38 am) |
| GUI "loadMyMission" problems | If you made source code changes, then yes you would have to re-compile the engine. When working wit... read more | 03/18/2008 (9:47 am) |
| Special effects | Dynamic lighting effects and the particle system are accessible through script and can indeed create... read more | 03/14/2008 (2:52 pm) |
| Playing music throughout the main menu | Was it the channel assignment? The tutorial on TDN was what I started with, and it uses a value of ... read more | 03/11/2008 (3:51 pm) |
| RTS View questions concerning models | I'm sure that you could use an existing model in that context. But a highly detailed model may caus... read more | 03/11/2008 (3:41 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | There was a script method used in the book to play footsteps instead of the animation trigger of the... read more | 03/11/2008 (9:34 am) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | [quote]@Michael, If there is no property map assigning the sound, the sound will actually revert to... read more | 03/10/2008 (7:03 pm) |
| Problem with Startup Tutorial | @ Marque: It's been a while since I looked at that tutorial, but I believe that [b]GameOneMission.m... read more | 03/09/2008 (4:04 pm) |
| Playing music throughout the main menu | In your client scripts there will be an audioProfiles.cs file. First you will need a new channel as... read more | 03/08/2008 (4:06 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | If you don't have the materialmapping script then the sound shouldn't play at all. There's some oth... read more | 03/05/2008 (8:43 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | Yeah those are some of the starter textures for Contructor and also the starter.fps interiors. The ... read more | 03/05/2008 (8:20 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | That's definitely [b]not[/b] normal. I find that confusing myself. Have you made any kind of audio... read more | 03/05/2008 (6:22 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | Each texture that is used on an interior shape can have a property map that determines what sound (i... read more | 03/05/2008 (4:32 pm) |
| FootstepLight[Tex]Sound repeating on .dif created w/ Constructor | Your audio profiles and descriptions look good to me, what about the syntax for material mapping?... read more | 03/05/2008 (3:28 pm) |
| Modernization Kit Beta Thread 2 | @Luke: would you mind describing what the water problem was you had with the ATI card. I've recent... read more | 03/05/2008 (10:57 am) |
| Forest Pack Q&A | It was just the flickering light/fog issue that was the show stopper for me. There were some incons... read more | 03/05/2008 (10:34 am) |
| Constructor 1.0.4 for Windows | Mine has the correct version number showing... read more | 03/04/2008 (12:06 pm) |
| Some starter.fps questions | 1) The blue bar is generally an "energy" meter. You can change a few datablock properties in player... read more | 03/04/2008 (8:58 am) |
| Where to learn to script? | The tutorials are a good starting place to gain some general knowledge of Torquescript. If you ... read more | 03/01/2008 (4:19 am) |
| Another Request for Jaimi | If you pay attention to the axes that you are trying to align, the planar scale tool works great for... read more | 02/22/2008 (9:33 pm) |
| Forest Pack Q&A | Yeah that prevents the textures from disappearing. It's good to see someone working on this. I've ... read more | 02/21/2008 (6:09 pm) |
| Forest Pack Q&A | I believe those trees were from the demo. Those particular trees have been around for years -- I re... read more | 02/21/2008 (12:39 pm) |
| TorqueScript Problem | Julian pointed out the missing ; at the end of line 79. As a general guideline: when you get... read more | 02/20/2008 (10:48 am) |
| Forest Pack Q&A | However this only occurs with some trees. In fact some trees never had the lighting issue to begin ... read more | 02/19/2008 (12:34 pm) |
| Forest Pack Q&A | @ Tony: appears to correct the lighting as far as the foliage goes. But, the bark textures now dis... read more | 02/19/2008 (12:30 pm) |
| Size Matters | I've never used Quark but in Constructor I have pretty good results assuming that 0.4 units = 1 foot... read more | 02/17/2008 (2:02 pm) |
| Trouble saving with built-in particle editor | When you save the new particle it actually saves a copy of it into your Creator directory as a new f... read more | 01/21/2008 (5:40 pm) |
| Multiple Bots with Different Logic | @rushh, it sounds like you've got the right idea. Did you make sure that your second AIManager scri... read more | 01/13/2008 (10:57 am) |
| Cant get resource because of bug in forum, help. | Just email webmaster@garagegames.com and the problem will be fixed for you.... read more | 01/08/2008 (11:16 pm) |
| How to set the orbit Camera?? | Orbit cam is broke in 1.52. There's a quick fix in the SDK bugs in the SDK private forums which wil... read more | 12/28/2007 (8:22 pm) |
| New and Updated Plugins | Try the uninstall-reinstall game. Sometimes it fixes itself. How are you choosing plugins to u... read more | 12/27/2007 (11:02 am) |
| New and Updated Plugins | Reinstalled twice and it worked the third time. Weird.... read more | 12/16/2007 (3:10 pm) |
| New and Updated Plugins | Reinstalling didn't help. Made a lot of simple houses though.... read more | 12/16/2007 (1:00 pm) |
| New and Updated Plugins | I also seem to be stuck with being able to only use the MakeHouse plugin. No matter what plugin I s... read more | 12/13/2007 (12:46 pm) |
| Forest Pack Q&A | After further experimentation I've found that some trees will "flicker" and some display fine. Mess... read more | 11/21/2007 (5:35 pm) |
| Forest Pack Q&A | I've noticed a marginal improvement in framerates in this newer release. Lighting has improved but ... read more | 11/21/2007 (11:30 am) |
| Forest Pack Q&A | I've experimented with lots of different trees and seen odd results on a per tree basis: some are go... read more | 11/20/2007 (10:06 pm) |
| Forest Pack Q&A | Ben's reordering @line930 of forestrender.cc does light the trees. However it results in them being... read more | 11/12/2007 (1:01 pm) |
| Forest Pack Q&A | No problems with terrain texture painting; now we can paint where the forest will go. Commenting... read more | 11/05/2007 (11:56 am) |
| 1.5.2 Orbit Camera Bug | This bug was driving me crazy. Could only orbit from eyepoint in corpse mode before. As far as I ... read more | 11/03/2007 (4:19 pm) |
| Forest Pack Q&A | Hand painted textures do not work for me either. Using the TerrainTextureEditor the forest is creat... read more | 11/02/2007 (1:36 am) |
| Get jetting! | Great jetpack. Definitely has a Tribes feel to it. Had no problems using 1.5. Haven't tried a jet... read more | 10/01/2007 (9:00 pm) |
| Access to 1.4 Resources with TGE 1.5 | Same here, kind of frustrating...but emailing GG works. Thanks... read more | 09/29/2007 (7:39 am) |