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Michael Hall's Forum Posts

Thread Post Date Posted
Rounding edges. Rounding off your rectangle would entail removing chunks from the corners using the slice tool until... read more 04/03/2008 (5:37 pm)
Water Artifact/Cut out I've had that holey water myself. It seems to be a long-standing problem that was never fixed. I'v... read more 04/03/2008 (2:12 am)
Mouse look not working after exiting ME Something similar thats happened to me is that I'll close the mission editor and I'm no longer able ... read more 03/30/2008 (2:32 pm)
Best way to integrate a door to interior... Resizing and repositioning in the in-game editor is tedious (especially if you have lots of building... read more 03/28/2008 (10:57 am)
Verticles Convert Instead of converting the constructor file to .map format and then into .dif try doing a straight ex... read more 03/28/2008 (10:38 am)
GUI "loadMyMission" problems If you made source code changes, then yes you would have to re-compile the engine. When working wit... read more 03/18/2008 (9:47 am)
Special effects Dynamic lighting effects and the particle system are accessible through script and can indeed create... read more 03/14/2008 (2:52 pm)
Playing music throughout the main menu Was it the channel assignment? The tutorial on TDN was what I started with, and it uses a value of ... read more 03/11/2008 (3:51 pm)
RTS View questions concerning models I'm sure that you could use an existing model in that context. But a highly detailed model may caus... read more 03/11/2008 (3:41 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor There was a script method used in the book to play footsteps instead of the animation trigger of the... read more 03/11/2008 (9:34 am)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor [quote]@Michael, If there is no property map assigning the sound, the sound will actually revert to... read more 03/10/2008 (7:03 pm)
Problem with Startup Tutorial @ Marque: It's been a while since I looked at that tutorial, but I believe that [b]GameOneMission.m... read more 03/09/2008 (4:04 pm)
Playing music throughout the main menu In your client scripts there will be an audioProfiles.cs file. First you will need a new channel as... read more 03/08/2008 (4:06 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor If you don't have the materialmapping script then the sound shouldn't play at all. There's some oth... read more 03/05/2008 (8:43 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor Yeah those are some of the starter textures for Contructor and also the starter.fps interiors. The ... read more 03/05/2008 (8:20 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor That's definitely [b]not[/b] normal. I find that confusing myself. Have you made any kind of audio... read more 03/05/2008 (6:22 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor Each texture that is used on an interior shape can have a property map that determines what sound (i... read more 03/05/2008 (4:32 pm)
FootstepLight[Tex]Sound repeating on .dif created w/ Constructor Your audio profiles and descriptions look good to me, what about the syntax for material mapping?... read more 03/05/2008 (3:28 pm)
Modernization Kit Beta Thread 2 @Luke: would you mind describing what the water problem was you had with the ATI card. I've recent... read more 03/05/2008 (10:57 am)
Forest Pack Q&A It was just the flickering light/fog issue that was the show stopper for me. There were some incons... read more 03/05/2008 (10:34 am)
Constructor 1.0.4 for Windows Mine has the correct version number showing... read more 03/04/2008 (12:06 pm)
Some starter.fps questions 1) The blue bar is generally an "energy" meter. You can change a few datablock properties in player... read more 03/04/2008 (8:58 am)
Where to learn to script? The tutorials are a good starting place to gain some general knowledge of Torquescript. If you ... read more 03/01/2008 (4:19 am)
Another Request for Jaimi If you pay attention to the axes that you are trying to align, the planar scale tool works great for... read more 02/22/2008 (9:33 pm)
Forest Pack Q&A Yeah that prevents the textures from disappearing. It's good to see someone working on this. I've ... read more 02/21/2008 (6:09 pm)
Forest Pack Q&A I believe those trees were from the demo. Those particular trees have been around for years -- I re... read more 02/21/2008 (12:39 pm)
TorqueScript Problem Julian pointed out the missing ; at the end of line 79. As a general guideline: when you get... read more 02/20/2008 (10:48 am)
Forest Pack Q&A However this only occurs with some trees. In fact some trees never had the lighting issue to begin ... read more 02/19/2008 (12:34 pm)
Forest Pack Q&A @ Tony: appears to correct the lighting as far as the foliage goes. But, the bark textures now dis... read more 02/19/2008 (12:30 pm)
Size Matters I've never used Quark but in Constructor I have pretty good results assuming that 0.4 units = 1 foot... read more 02/17/2008 (2:02 pm)
Trouble saving with built-in particle editor When you save the new particle it actually saves a copy of it into your Creator directory as a new f... read more 01/21/2008 (5:40 pm)
Multiple Bots with Different Logic @rushh, it sounds like you've got the right idea. Did you make sure that your second AIManager scri... read more 01/13/2008 (10:57 am)
Cant get resource because of bug in forum, help. Just email webmaster@garagegames.com and the problem will be fixed for you.... read more 01/08/2008 (11:16 pm)
How to set the orbit Camera?? Orbit cam is broke in 1.52. There's a quick fix in the SDK bugs in the SDK private forums which wil... read more 12/28/2007 (8:22 pm)
New and Updated Plugins Try the uninstall-reinstall game. Sometimes it fixes itself. How are you choosing plugins to u... read more 12/27/2007 (11:02 am)
New and Updated Plugins Reinstalled twice and it worked the third time. Weird.... read more 12/16/2007 (3:10 pm)
New and Updated Plugins Reinstalling didn't help. Made a lot of simple houses though.... read more 12/16/2007 (1:00 pm)
New and Updated Plugins I also seem to be stuck with being able to only use the MakeHouse plugin. No matter what plugin I s... read more 12/13/2007 (12:46 pm)
Forest Pack Q&A After further experimentation I've found that some trees will "flicker" and some display fine. Mess... read more 11/21/2007 (5:35 pm)
Forest Pack Q&A I've noticed a marginal improvement in framerates in this newer release. Lighting has improved but ... read more 11/21/2007 (11:30 am)
Forest Pack Q&A I've experimented with lots of different trees and seen odd results on a per tree basis: some are go... read more 11/20/2007 (10:06 pm)
Forest Pack Q&A Ben's reordering @line930 of forestrender.cc does light the trees. However it results in them being... read more 11/12/2007 (1:01 pm)
Forest Pack Q&A No problems with terrain texture painting; now we can paint where the forest will go. Commenting... read more 11/05/2007 (11:56 am)
1.5.2 Orbit Camera Bug This bug was driving me crazy. Could only orbit from eyepoint in corpse mode before. As far as I ... read more 11/03/2007 (4:19 pm)
Forest Pack Q&A Hand painted textures do not work for me either. Using the TerrainTextureEditor the forest is creat... read more 11/02/2007 (1:36 am)
Get jetting! Great jetpack. Definitely has a Tribes feel to it. Had no problems using 1.5. Haven't tried a jet... read more 10/01/2007 (9:00 pm)
Access to 1.4 Resources with TGE 1.5 Same here, kind of frustrating...but emailing GG works. Thanks... read more 09/29/2007 (7:39 am)
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