Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with libs being updated | Upgrading squish to 1.11 was relatively simple. Bullet is easily used, just like PhysX -- but more ... read more | 12/27/2012 (10:21 am) |
| A proposal to increase popularity | Basically what is being described is something like the old community driven Realm Wars project. Th... read more | 12/27/2012 (10:12 am) |
| Titanic's sister Olympic ship for TGE | I've seen ships made out of DIFs before... but be aware that if there is interest in this that the o... read more | 12/27/2012 (10:06 am) |
| brush size for painting | [quote] I can scale my npc's and boss's and other things with the uaisk it has a place for them the... read more | 12/27/2012 (9:58 am) |
| no torque3D.exe | If you've cloned from the Github repository you need to compile the project yourself. You will also... read more | 12/24/2012 (8:28 pm) |
| Kaboom in T3D | I haven't forgotten this, it's just been a really busy time of year so my response has been slow. U... read more | 12/24/2012 (8:24 pm) |
| Torque 3D Versioning Questions | I had no part in the decision, and personally have no objection to the current choice. Sure it migh... read more | 12/21/2012 (9:52 am) |
| Points/Cash/Money System | [quote] How do I do the %client.money under Armor::damage ? Thats the part I'm stuck at[/quote]Look... read more | 12/20/2012 (2:30 am) |
| Sports car pack setup | [quote] when I put the defaultcar.cs in the datablock folder, it just never appears in the game's ... read more | 12/20/2012 (2:14 am) |
| Points/Cash/Money System | When the player object is created and spawned, there is a dynamic property called .player that is us... read more | 12/19/2012 (5:58 pm) |
| Client Not Starting | You just remove all prefs.cs files, config.cs, source art, procedural shaders, etc. Zip it up, or m... read more | 12/19/2012 (5:49 pm) |
| Larger Terrain Brush size | Keep in mind that the [i]settings.xml[/i] is client generated preference data, and is something that... read more | 12/19/2012 (10:37 am) |
| Vehicle controls handling | Have a actionmap for wheeled vehicles that uses the keybinds, have another for flying vehicles that ... read more | 12/18/2012 (9:57 am) |
| Client Not Starting | That sounds like an incompatible preference setting causing something necessary not to initialize...... read more | 12/17/2012 (2:08 pm) |
| Paintball gun effect? | Decals. Your projectile assigns a decal to display once the projectile hits an ojbect. The proje... read more | 12/17/2012 (11:28 am) |
| How can I use Visual C# for Torque3D MIT? | The Toolbox is dead and deprecated. You all should be using the Project Manager, which removes the ... read more | 12/16/2012 (5:39 pm) |
| Creating negative lights | That's a nice little find!... read more | 12/16/2012 (5:26 pm) |
| Client Not Starting | Did you remove prefs and procedural shaders before packaging? What about his console.log output?... read more | 12/15/2012 (12:18 pm) |
| Kaboom in T3D | Those are generally harmless warnings. Some artists have what Torque considers bad practice. I h... read more | 12/12/2012 (3:00 am) |
| RTS Tutorial not working.. Player start location below ground | Nah, there will be no functional change in the spawn code; however, the gametype version did overrid... read more | 12/12/2012 (2:48 am) |
| Ever felt unmotivated? | If I'm feeling less than motivated I usually do something else creative, play my guitar, or cello, h... read more | 12/12/2012 (2:41 am) |
| Getting started with replacing the character | CubixStudio had some [i]normal[/i] human (male and female) player shapes that were Torque ready, but... read more | 12/11/2012 (10:44 am) |
| Rapid fire weapons uneven fire rate | Is it the rate of each projectile round that appears to stutter, or the firing sound itself? ... read more | 12/11/2012 (10:29 am) |
| RTS Tutorial not working.. Player start location below ground | [quote] but that doesn't mean that there haven't been changes in the open source codebase that migh... read more | 12/11/2012 (10:23 am) |
| Kaboom in T3D | No one has reported anything like this before... even though you say you can't check the console, is... read more | 12/11/2012 (4:55 am) |
| T3D Potential Uses | Here's game idea with an [i]unusual[/i] controller that's been floating in the back of my mind: [ur... read more | 12/10/2012 (12:19 pm) |
| T3D Potential Uses | I can read ebooks (CBR, EPUB, PDB, TXT) in one of my Torque 3D projects. Now if only I could get it... read more | 12/10/2012 (11:25 am) |
| Catching Up | The MIT license is very permissive and doesn't require the usage of a startup logo or splash screen.... read more | 12/10/2012 (10:49 am) |
| Coming back to torque after a along break and i have a question | You'll still need to compile each project once you download the zip, or clone the repository, on Git... read more | 12/09/2012 (10:40 am) |
| help me. new weapon | [quote] but the dude is holding nothing[/quote]Did you add the new weapon to allowable inventory i... read more | 12/09/2012 (10:30 am) |
| Getting started with replacing the character | There are several third-party content providers who offer Torque ready models. Dexsoft is one who o... read more | 12/08/2012 (10:02 am) |
| Some general help with the beginning. | [quote] so the main problem is that I don't want to buy Torsion a book of Torque Programming etc.[/... read more | 12/08/2012 (9:50 am) |
| Adding a separate animation for sprinting | @Manuel Garcia: see [i]scripts/client/default.bind.cs[/i]... read more | 12/07/2012 (1:00 pm) |
| Torque 3D Community Edition Activation | @Dusan Jocic: the code for the CE is still based upon T3D 1.2, so that means the SVN repository has... read more | 12/06/2012 (2:45 pm) |
| Engine Crash again | [quote] The function is never called, ever. I put echo in there and nothing gets echoed. The mere f... read more | 12/03/2012 (9:40 pm) |
| Lightning has stopped working in the editor | @Thomas: lightning in T3D does not use the lightning textures, only the sounds. Strikesound should... read more | 12/01/2012 (12:28 pm) |
| What's Everyone Up To? (Nov 2012 Edition) | The weather finally started cooling off from the summer and there has been a marked increase in inte... read more | 12/01/2012 (12:19 pm) |
| My Projects question on core vs scripts folder | Moving forward, this kind of confusion is one I hope to prevent by merging the so-called "core&... read more | 12/01/2012 (11:45 am) |
| My Projects question on core vs scripts folder | Yes, as it is currently setup, all project templates require the core script module in order to func... read more | 11/26/2012 (10:19 am) |
| package projecti wa | Actually the ## is placed in the console to help mark the location of the possible error. [quote] ... read more | 11/25/2012 (2:40 pm) |
| Realm Wars Source Code | Tried again, and I'm not receiving any kind of bounceback or failure notification, so check your spa... read more | 11/25/2012 (1:02 pm) |
| Realm Wars Source Code | Archive sent. Enjoy!... read more | 11/25/2012 (11:42 am) |
| Realm Wars Source Code | When the TGE private forum was opened to the public the Realm Wars source code link was removed. Si... read more | 11/24/2012 (9:50 am) |
| StaticShape with animation mounted to vehicle issues | Perhaps a more intuitive "ScriptedShape" that one would expect to be moved and animated sh... read more | 11/18/2012 (3:50 pm) |
| StaticShape with animation mounted to vehicle issues | I don't *think* it's so much a bug, as that no consideration was ever given to StaticShapes that mov... read more | 11/18/2012 (3:39 pm) |
| Torque 3D Community Edition Activation | @William McDonald: I'm having difficulties accessing the CE admin panel from the poor connection at... read more | 11/14/2012 (7:59 am) |
| Crashing when accessing projects. | As far as I know... not yet. In the future it will - once the master branch is updated. Currently ... read more | 11/12/2012 (9:47 am) |
| Crashing when accessing projects. | The closed source T3D Toolbox is to be replaced with the open source [url=http://www.garagegames.com... read more | 11/12/2012 (9:33 am) |
| Improving TorqueScript | [quote] Also, pet peeve: why .cs instead of .ts? It makes it a pain when everything assumes they're... read more | 11/08/2012 (2:15 pm) |