Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain Color Detail View Distance | When setting up your terrain material pay attention to the detail layer's properties: [ul] [li]det... read more | 02/11/2013 (2:29 am) |
| Item datablock info - description | They are both dynamic properties. Dynamic properties are created within script and used by the serv... read more | 02/07/2013 (11:10 am) |
| no torque3D.exe | [quote] I am fallowing the FPS Tutorial and it says to open Torque 3d however there is no .exe file ... read more | 02/06/2013 (1:21 am) |
| Github issue and reducing file duplication on disk | While I would like to see a more stripped down and lean repository we have to draw a line somewhere ... read more | 02/04/2013 (10:25 am) |
| Missing Files (GitHub) | The Toolbox has been replaced with the Project Manager, which is maintained in a separate repository... read more | 02/04/2013 (9:31 am) |
| some questions about torque | There is no longer a Toolbox for MIT T3D, it has been replaced with the Project Manager which has si... read more | 02/01/2013 (11:10 am) |
| some questions about torque | Yes, MIT licensed Torque 3D as distributed through Github is free. Compiling the engine creates t... read more | 02/01/2013 (10:41 am) |
| problems torque 3d | You clean unnecessary assets, client preferences and procedural shaders from your project. Then you... read more | 02/01/2013 (9:43 am) |
| scriptTickObject - anybody using this yet? | Check out Dave's Marble Motion demo available on his blog where he talks about LeapMotion support.... read more | 02/01/2013 (9:35 am) |
| scriptTickObject - anybody using this yet? | It makes for a nifty automatic game state machine. Simple applications for use can be for an AIMana... read more | 02/01/2013 (9:29 am) |
| Committee Meeting Notes: 01/21/2013 | Ron had been in contact with several members of the community who were intersted in the video. I be... read more | 02/01/2013 (9:24 am) |
| T3D Engine Reference - How To: | T3D Engine Reference - How To: read the code. ;)... read more | 02/01/2013 (9:20 am) |
| T3D 1.2 - Minor Issues From ParticleData Times Change - LOGGED (THREED-3143) | These script warnings will not show up on the new Templates once completed and available on the deve... read more | 02/01/2013 (9:16 am) |
| T3D MIT Master -- still giving "Warning: NaN encountered" (solution provided) | Yep, possibly embarrassing but not enough of importance for me at least to prioritize time to fix su... read more | 02/01/2013 (9:13 am) |
| Me Getting Started | Make sure you initialize a render manager and light manager as well -- your example doesn't indicate... read more | 02/01/2013 (9:04 am) |
| problems torque 3d | 1: ??? When generating a PhysX project, it will fail (with the appearance of a crash) and do nothin... read more | 02/01/2013 (9:01 am) |
| 3D Interactive is now Serious Labs | [quote] once I finish updating Torque3D MIT with support for some shiny new lightmap feautures [/qu... read more | 01/28/2013 (11:22 pm) |
| Physics Simulation / Buoyancy | This is an area that the Steering Committee is hoping to see addressed in the future. We are defini... read more | 01/24/2013 (2:00 pm) |
| How to start Toolbox now? | The World and Gui editors are fully accessible when you run the game. Simply press F10(GUI Editor) ... read more | 01/24/2013 (12:43 pm) |
| Flashlight - onFire | And... in combination with what Daniel said you'll also need to transition states once energy dips b... read more | 01/23/2013 (10:53 am) |
| Flashlight - onFire | To use energy, simply have the relevant image state use an energyDrain value greater than 0. Energy... read more | 01/23/2013 (10:50 am) |
| Stumped on FPS Tutorial | In future releases the Project Manager will gain features that the Toolbox did not have -- some of w... read more | 01/22/2013 (9:34 am) |
| Stumped on FPS Tutorial | Running the game from the Toolbox was always silly at best and reinforced some misconception that th... read more | 01/22/2013 (9:28 am) |
| FMOD and Torque 3D 2.0 | Hopefully, the next iteration of the Project Manager will make enabling/disabling other modules, suc... read more | 01/18/2013 (1:41 pm) |
| after editing game.cs Torque 3D freezes | [quote] Resource<TSShape>::create - Could not open 'scripts/data/shapes/BuildingSet01/BS01_Wi... read more | 01/18/2013 (9:38 am) |
| after editing game.cs Torque 3D freezes | Also, unless this pack was updated for T3D (of which it makes no mention) then all supplied script a... read more | 01/18/2013 (9:32 am) |
| after editing game.cs Torque 3D freezes | I'm guessing that those are all datablocks... and I'm presuming that the FPS Environment Pack is for... read more | 01/18/2013 (9:21 am) |
| Simple AI Tutorial in the works | Since it's an aspect that could also demonstrate when/how to optimize by moving some code into C++ y... read more | 01/17/2013 (3:23 pm) |
| Getting custom wheels working on a vehicle | @Scott: we can only try to do our best. Results may not be as quick as some may prefer, but all in... read more | 01/12/2013 (2:28 pm) |
| Getting custom wheels working on a vehicle | I'll admit that with my experience I find implementation of any of the vehicle types to be simple, a... read more | 01/12/2013 (11:09 am) |
| Getting custom wheels working on a vehicle | @mr kat: T3D does include two wheeled vehicle examples, the Cheetah and a "dune-buggy". F... read more | 01/12/2013 (10:54 am) |
| How can I change the font color of text in the GuiTextCtrl? | Torque's GUI is really more powerful and in-depth than most people would need for use in a game.... ... read more | 01/11/2013 (4:15 pm) |
| Torque 3D for Oldschool FPP | [quote] For example, how much flexible is compilation of game etc. I mean do i need to include all ... read more | 01/11/2013 (9:11 am) |
| Simple AI Tutorial in the works | [url=https://www.garagegames.com/community/resources/view/19739]This[/url] Resource might help you w... read more | 01/10/2013 (9:25 am) |
| aiTurrets forget who you are | If I remember correctly, AFX doesn't make use of the game type scriptobject(s), of which in gameCore... read more | 01/10/2013 (9:19 am) |
| Simple AI Tutorial in the works | Hopefully it won't seem too unfamiliar, but much more logical and intuitive in structure. I'm sort... read more | 01/09/2013 (1:50 pm) |
| Building a Tech Demo. Documentation? | That's the first time I've ever heard of .dso'ing a .mis file... As far as security goes, with t... read more | 01/09/2013 (12:15 pm) |
| Simple AI Tutorial in the works | EDIT: silly double post!... read more | 01/09/2013 (10:59 am) |
| Simple AI Tutorial in the works | Actually Richard, would you be interested in eventually being contacted for a series of tutorials th... read more | 01/09/2013 (10:59 am) |
| Simple AI Tutorial in the works | Heh, you guys writing Tutorials, guides, and other Resources are really going to hate me once the ne... read more | 01/09/2013 (10:57 am) |
| How can I change the font color of text in the GuiTextCtrl? | I know it's not obvious, but if you think of profiles as a container for themes instead of individua... read more | 01/06/2013 (7:01 am) |
| Welcome to the Torque 3D Beginner Forum! | Perhaps as part of the template restructuring work I am working on we should add buttons the GUI and... read more | 01/04/2013 (11:48 am) |
| Welcome to the Torque 3D Beginner Forum! | Also, if you've downloaded Torque and the Project Manager you shouldn't have to do anything further ... read more | 01/01/2013 (8:05 am) |
| Welcome to the Torque 3D Beginner Forum! | @Melissa: place the Project Manager in the first level directory that you have Torque cloned to. ... read more | 01/01/2013 (8:00 am) |
| Getting custom wheels working on a vehicle | In the past it was always bad practice to name a datablock with the same name as the shape. Evident... read more | 01/01/2013 (5:36 am) |
| Rotating A StaticShape to Orient Towards Another | Just to note, returning the numbers from that pointToPos() helper method doesn't actually make objec... read more | 12/31/2012 (9:53 am) |
| 3D (MIT version) for Mac | [quote] I'm a CE user, but I don't recall seeing the Mac port code offer. Was that merged into the ... read more | 12/31/2012 (9:43 am) |
| Titanic's sister Olympic ship for TGE | @Frank: DIFs have partially been deprecated in T3D (inferior lighting and rendering for example) fo... read more | 12/27/2012 (4:37 pm) |
| Kaboom in T3D | @Joao: as I've stated already, I never had a license for the 1.2 version of T3D, so it was never te... read more | 12/27/2012 (12:29 pm) |
| Build system poll | From a committee maintenance, and work-load, perspective I'm pretty much in agreement with Richard's... read more | 12/27/2012 (10:32 am) |