Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Pull Request! Or the Hammer of Dave Unfortunately, thecelloman's hammer of git-denial is gonna have to smack down on every one of those ... read more 04/17/2013 (7:45 pm)
RPG Mechanic: perception and eyesight. I remember in DDO that the Spot skill determined how far away you could see the badguys, and right a... read more 04/17/2013 (2:19 pm)
Pull Request! Or the Hammer of Dave @Demolishun: The open source agreement has been in place almost from the start.... read more 04/17/2013 (10:53 am)
Pull Request! Or the Hammer of Dave Cannot stress enough the importance of cleanliness in a pull request. Extraneous commits to the bra... read more 04/17/2013 (10:22 am)
Pull Request! Or the Hammer of Dave THINGS TO DO: [ul][li]Sign the [url=https://github.com/GarageGames/Torque3D/wiki/Contributing]Open ... read more 04/17/2013 (8:37 am)
Working with Github on a Torque3D project You can find the line in .gitignore that filters out the My Projects directory and remove it. Then ... read more 04/16/2013 (2:51 pm)
Working with Github on a Torque3D project I detest that Github for Windows app... and various other gui based clients; using the command line ... read more 04/16/2013 (1:26 pm)
Jetjump Decide what key you want to bind the jump jet action to. This example will use space (instead of ju... read more 04/16/2013 (12:31 pm)
Material error Issue has been fixed in the T3D development branch. The problem was incomplete material data.... read more 04/15/2013 (11:29 am)
UpGradeing 2.0 is the free MIT release, you get it from [url=https://github.com/GarageGames/Torque3D]Github[/ur... read more 04/15/2013 (11:11 am)
Working with Github on a Torque3D project Prety much fork -> clone -> work in a branch -> merge I'll copy/paste my observations fr... read more 04/15/2013 (10:56 am)
Committee Meeting Notes: 04/01/2013 @Demolishun: I'll bring that up for the next meeting... and I'll also suggest that we start keeping... read more 04/10/2013 (3:46 pm)
Committee Meeting Notes: 04/01/2013 [quote] I searched the GG site, the Github site, and even checked my closet. Where are these maps p... read more 04/10/2013 (3:33 pm)
Committee Meeting Notes: 04/01/2013 @Andy Dbest: it's not so much that it's taken a back-seat, it's a simple matter of time and personn... read more 04/10/2013 (1:06 pm)
Qt 5.1 Terrain Demo The development branch has an "autopaint" option added to the Terrain Painter. It uses si... read more 04/10/2013 (1:02 pm)
WTH? Where is "BulletAmmo" defined? Yeah Richard that's pretty much an unspoken standard already... Personally I'm ready to end-of-lif... read more 04/10/2013 (11:40 am)
WTH? Where is "BulletAmmo" defined? BulletAmmo is defined nowhere in the current Github repository (dev or master branches - or even the... read more 04/10/2013 (10:31 am)
Committee Meeting Notes: 04/01/2013 Hmm, dev version... we're now on 09 April 2013 in the development branch -- are those the numbers yo... read more 04/09/2013 (9:05 am)
Committee Meeting Notes: 04/01/2013 [quote] How far along is the template refactor/cleanup work? What's the timeline on that part being... read more 04/08/2013 (1:47 pm)
Committee Meeting Notes: 04/01/2013 [quote]Is there a way to list the current release and development version in the meeting notes. I th... read more 04/08/2013 (1:02 pm)
T3D 2.0 - Player::UpdateHealth ? I never did get around to it since I knew we were going to replace the scripted HUD, but my planned ... read more 04/08/2013 (8:15 am)
T3D 2.0 - Player::UpdateHealth ? One of the problems with the scripted health hud is that you had to track down each event in which h... read more 04/08/2013 (7:47 am)
T3D 2.0 - Player::UpdateHealth ? Same as it was before:[code]%maxDamage = %player.getDatablock().maxDamage; %damageLevel = %player.g... read more 04/07/2013 (4:08 pm)
Torque 3D Community Edition Discussion Thread @Eric Jung: the discussions within this thread deal only with the CE and does not pertain to anythi... read more 04/06/2013 (2:21 pm)
A TorqueScript standard library [quote] The language itself is an issue (being, for all practical purposes, untyped), [/quote]There... read more 04/06/2013 (10:12 am)
How to rotate a cube in the scene @Akash: that is a healthkit or healthpatch that the player drops on death. That reminds me... that ... read more 04/06/2013 (9:35 am)
Visual C++ 2010 documentation for Torque 3D source incomplete. [quote] there should be a step in between that explains how "All of the DirectX file paths sho... read more 04/04/2013 (5:01 pm)
Visual C++ 2010 documentation for Torque 3D source incomplete. [quote] Also there is no FPS example when grabbing the source from git.[/quote]That is intentional.... read more 04/04/2013 (4:46 pm)
Torque 3D AI FPS Tutorial ? The spawn function in scripts/server/gameCore.cs overrides that of the default spawn function found ... read more 04/04/2013 (10:37 am)
Make the player invisible in Torque 2.0 No, ahsan's changes are not necessary for anything that I, or Robert, described.... read more 04/04/2013 (6:17 am)
Make the player invisible in Torque 2.0 [code]%object.startFade(3000, 250, true); // %object = object ID of the object to fade // 3000 = h... read more 04/04/2013 (6:03 am)
how to make ProxMine to a frag_grenade [code]function ProxMine::onAdd(%this, %obj) { // 4 seconds after you throw it, boom! %obj.s... read more 04/04/2013 (5:26 am)
how to make ProxMine to a frag_grenade Use a schedule to force it to explode after [i]x[/i] amount of time.... read more 04/03/2013 (7:46 am)
T3D 1.2 meshRoad fix for PhysX version not having collision Looking at the changes here, the ones indicated by deepscratch would be a more preferable solution s... read more 04/02/2013 (2:09 pm)
T3D 1.2 meshRoad fix for PhysX version not having collision Pull request was improperly done. Keep in mind that all pull request branches are to be based upon ... read more 04/02/2013 (2:03 pm)
Projects won't create. @Galinor Gustave: can you provide more information in regards to OS, installation path, etc. I've c... read more 04/01/2013 (9:25 am)
Some questions before beginning my new game Torque was once used to power a fast paced (one of the fastest at the time) FPS game... and it did t... read more 04/01/2013 (8:17 am)
T3D 2.0 - Player::UpdateHealth ? The script version of the text-based health hud, and it's helper method, was replaced with a C++ ver... read more 03/31/2013 (6:22 pm)
T3D 1.2 - Console log errors in Full template clean install It would be great if the community would step up and offer fixes for things like this to Github. ... read more 03/31/2013 (1:09 pm)
Need help for the "gui" text! Part of the weapon selection message is set in the weapon's datablock, the rest is found in weapons.... read more 03/30/2013 (1:41 pm)
T3D 1.2 - Console log errors in Full template clean install @Dwarf King: nope. It's a harmless, although annoying, and possibly anomalous warning that is so f... read more 03/29/2013 (9:19 am)
Projects won't create. Ahh, ok. Yeah Windows can be a little picky about letting an installed program write to certain dir... read more 03/28/2013 (1:56 am)
Installing Physx? Instructions for acquiring v2.8.4.6 of the PhysX SDK are found within the [url=https://github.com/Ga... read more 03/27/2013 (6:50 pm)
Projects won't create. Just to confirm what you're describing: after "creating" a new project, you navigate to t... read more 03/27/2013 (9:08 am)
[BUG 1.1a] Heightmap Y-axis Inverted Daniel's fix/improvement has been merged into the development branch.... read more 03/27/2013 (8:35 am)
Material error [quote] Console spam. I believe that it's marked for cleanup in the next T3D 2.0 version.[/quote]So... read more 03/26/2013 (5:15 am)
A few questions It's harmless, all of your scripts will have compiled to dso regardless of the warning/error. It re... read more 03/23/2013 (10:46 am)
A few questions Just add it: [code]$compileAll = true;[/code] From within the game you can press the [b]`[/b] ke... read more 03/23/2013 (9:01 am)
A few questions Every GUI element, whether menu, buttons, etc can easily be changed. The splash sequence is easil... read more 03/23/2013 (7:49 am)
Using torquescript for non game creating purposes? I say go for it. An enterprising person can do things with Torque GUI that many would never think o... read more 03/21/2013 (12:36 pm)