Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pull Request! Or the Hammer of Dave | Unfortunately, thecelloman's hammer of git-denial is gonna have to smack down on every one of those ... read more | 04/17/2013 (7:45 pm) |
| RPG Mechanic: perception and eyesight. | I remember in DDO that the Spot skill determined how far away you could see the badguys, and right a... read more | 04/17/2013 (2:19 pm) |
| Pull Request! Or the Hammer of Dave | @Demolishun: The open source agreement has been in place almost from the start.... read more | 04/17/2013 (10:53 am) |
| Pull Request! Or the Hammer of Dave | Cannot stress enough the importance of cleanliness in a pull request. Extraneous commits to the bra... read more | 04/17/2013 (10:22 am) |
| Pull Request! Or the Hammer of Dave | THINGS TO DO: [ul][li]Sign the [url=https://github.com/GarageGames/Torque3D/wiki/Contributing]Open ... read more | 04/17/2013 (8:37 am) |
| Working with Github on a Torque3D project | You can find the line in .gitignore that filters out the My Projects directory and remove it. Then ... read more | 04/16/2013 (2:51 pm) |
| Working with Github on a Torque3D project | I detest that Github for Windows app... and various other gui based clients; using the command line ... read more | 04/16/2013 (1:26 pm) |
| Jetjump | Decide what key you want to bind the jump jet action to. This example will use space (instead of ju... read more | 04/16/2013 (12:31 pm) |
| Material error | Issue has been fixed in the T3D development branch. The problem was incomplete material data.... read more | 04/15/2013 (11:29 am) |
| UpGradeing | 2.0 is the free MIT release, you get it from [url=https://github.com/GarageGames/Torque3D]Github[/ur... read more | 04/15/2013 (11:11 am) |
| Working with Github on a Torque3D project | Prety much fork -> clone -> work in a branch -> merge I'll copy/paste my observations fr... read more | 04/15/2013 (10:56 am) |
| Committee Meeting Notes: 04/01/2013 | @Demolishun: I'll bring that up for the next meeting... and I'll also suggest that we start keeping... read more | 04/10/2013 (3:46 pm) |
| Committee Meeting Notes: 04/01/2013 | [quote] I searched the GG site, the Github site, and even checked my closet. Where are these maps p... read more | 04/10/2013 (3:33 pm) |
| Committee Meeting Notes: 04/01/2013 | @Andy Dbest: it's not so much that it's taken a back-seat, it's a simple matter of time and personn... read more | 04/10/2013 (1:06 pm) |
| Qt 5.1 Terrain Demo | The development branch has an "autopaint" option added to the Terrain Painter. It uses si... read more | 04/10/2013 (1:02 pm) |
| WTH? Where is "BulletAmmo" defined? | Yeah Richard that's pretty much an unspoken standard already... Personally I'm ready to end-of-lif... read more | 04/10/2013 (11:40 am) |
| WTH? Where is "BulletAmmo" defined? | BulletAmmo is defined nowhere in the current Github repository (dev or master branches - or even the... read more | 04/10/2013 (10:31 am) |
| Committee Meeting Notes: 04/01/2013 | Hmm, dev version... we're now on 09 April 2013 in the development branch -- are those the numbers yo... read more | 04/09/2013 (9:05 am) |
| Committee Meeting Notes: 04/01/2013 | [quote] How far along is the template refactor/cleanup work? What's the timeline on that part being... read more | 04/08/2013 (1:47 pm) |
| Committee Meeting Notes: 04/01/2013 | [quote]Is there a way to list the current release and development version in the meeting notes. I th... read more | 04/08/2013 (1:02 pm) |
| T3D 2.0 - Player::UpdateHealth ? | I never did get around to it since I knew we were going to replace the scripted HUD, but my planned ... read more | 04/08/2013 (8:15 am) |
| T3D 2.0 - Player::UpdateHealth ? | One of the problems with the scripted health hud is that you had to track down each event in which h... read more | 04/08/2013 (7:47 am) |
| T3D 2.0 - Player::UpdateHealth ? | Same as it was before:[code]%maxDamage = %player.getDatablock().maxDamage; %damageLevel = %player.g... read more | 04/07/2013 (4:08 pm) |
| Torque 3D Community Edition Discussion Thread | @Eric Jung: the discussions within this thread deal only with the CE and does not pertain to anythi... read more | 04/06/2013 (2:21 pm) |
| A TorqueScript standard library | [quote] The language itself is an issue (being, for all practical purposes, untyped), [/quote]There... read more | 04/06/2013 (10:12 am) |
| How to rotate a cube in the scene | @Akash: that is a healthkit or healthpatch that the player drops on death. That reminds me... that ... read more | 04/06/2013 (9:35 am) |
| Visual C++ 2010 documentation for Torque 3D source incomplete. | [quote] there should be a step in between that explains how "All of the DirectX file paths sho... read more | 04/04/2013 (5:01 pm) |
| Visual C++ 2010 documentation for Torque 3D source incomplete. | [quote] Also there is no FPS example when grabbing the source from git.[/quote]That is intentional.... read more | 04/04/2013 (4:46 pm) |
| Torque 3D AI FPS Tutorial ? | The spawn function in scripts/server/gameCore.cs overrides that of the default spawn function found ... read more | 04/04/2013 (10:37 am) |
| Make the player invisible in Torque 2.0 | No, ahsan's changes are not necessary for anything that I, or Robert, described.... read more | 04/04/2013 (6:17 am) |
| Make the player invisible in Torque 2.0 | [code]%object.startFade(3000, 250, true); // %object = object ID of the object to fade // 3000 = h... read more | 04/04/2013 (6:03 am) |
| how to make ProxMine to a frag_grenade | [code]function ProxMine::onAdd(%this, %obj) { // 4 seconds after you throw it, boom! %obj.s... read more | 04/04/2013 (5:26 am) |
| how to make ProxMine to a frag_grenade | Use a schedule to force it to explode after [i]x[/i] amount of time.... read more | 04/03/2013 (7:46 am) |
| T3D 1.2 meshRoad fix for PhysX version not having collision | Looking at the changes here, the ones indicated by deepscratch would be a more preferable solution s... read more | 04/02/2013 (2:09 pm) |
| T3D 1.2 meshRoad fix for PhysX version not having collision | Pull request was improperly done. Keep in mind that all pull request branches are to be based upon ... read more | 04/02/2013 (2:03 pm) |
| Projects won't create. | @Galinor Gustave: can you provide more information in regards to OS, installation path, etc. I've c... read more | 04/01/2013 (9:25 am) |
| Some questions before beginning my new game | Torque was once used to power a fast paced (one of the fastest at the time) FPS game... and it did t... read more | 04/01/2013 (8:17 am) |
| T3D 2.0 - Player::UpdateHealth ? | The script version of the text-based health hud, and it's helper method, was replaced with a C++ ver... read more | 03/31/2013 (6:22 pm) |
| T3D 1.2 - Console log errors in Full template clean install | It would be great if the community would step up and offer fixes for things like this to Github. ... read more | 03/31/2013 (1:09 pm) |
| Need help for the "gui" text! | Part of the weapon selection message is set in the weapon's datablock, the rest is found in weapons.... read more | 03/30/2013 (1:41 pm) |
| T3D 1.2 - Console log errors in Full template clean install | @Dwarf King: nope. It's a harmless, although annoying, and possibly anomalous warning that is so f... read more | 03/29/2013 (9:19 am) |
| Projects won't create. | Ahh, ok. Yeah Windows can be a little picky about letting an installed program write to certain dir... read more | 03/28/2013 (1:56 am) |
| Installing Physx? | Instructions for acquiring v2.8.4.6 of the PhysX SDK are found within the [url=https://github.com/Ga... read more | 03/27/2013 (6:50 pm) |
| Projects won't create. | Just to confirm what you're describing: after "creating" a new project, you navigate to t... read more | 03/27/2013 (9:08 am) |
| [BUG 1.1a] Heightmap Y-axis Inverted | Daniel's fix/improvement has been merged into the development branch.... read more | 03/27/2013 (8:35 am) |
| Material error | [quote] Console spam. I believe that it's marked for cleanup in the next T3D 2.0 version.[/quote]So... read more | 03/26/2013 (5:15 am) |
| A few questions | It's harmless, all of your scripts will have compiled to dso regardless of the warning/error. It re... read more | 03/23/2013 (10:46 am) |
| A few questions | Just add it: [code]$compileAll = true;[/code] From within the game you can press the [b]`[/b] ke... read more | 03/23/2013 (9:01 am) |
| A few questions | Every GUI element, whether menu, buttons, etc can easily be changed. The splash sequence is easil... read more | 03/23/2013 (7:49 am) |
| Using torquescript for non game creating purposes? | I say go for it. An enterprising person can do things with Torque GUI that many would never think o... read more | 03/21/2013 (12:36 pm) |