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Ben "Djaggernaut" Chavigner's Forum Posts

Thread Post Date Posted
Looking for 1 to 3 artists I like what you do Ruben, that's my favourite out of everyone. Sean, good work too, it's a bit too ... read more 08/30/2009 (3:26 pm)
NextGen Gaming In TGEA Very impressive work. I'm following Tom's comment, congratulations on actually doing and not whining... read more 09/21/2008 (4:17 pm)
Official Artist Documentation Feedback Maybe it could be useful to have a quick-start section for each modeling app. It's not that hard to ... read more 09/05/2008 (4:02 pm)
2D Content Packs I have a Tank sprite for sale on gamebeep.com for 8$. It's maybe not crazy, but it doesn't cost much... read more 09/26/2007 (12:03 pm)
What ever happened to Legions the game? As you can see, your url points to Legends and not Legions... Legends is a Tribes 2 Mod/standalone.... read more 09/17/2007 (1:47 am)
3DSMax : too many details error Hi Maurice, The error probably comes from the name of your bones. You should avoid having a num... read more 08/04/2007 (2:29 am)
School Art exhibition about video game Thanks a lot Michael. This is just perfect. I'll reply by mail later in the evening. ;)... read more 03/21/2007 (4:28 am)
DTS Object animations exporting problem... Looks like the Simple shape tutorial has been removed from TDN! Too bad, even though it was uncomple... read more 11/01/2006 (2:55 pm)
Exporting from Max to Torque not working. Screenshots inside. Guess you need a colision box. 1- Create a box named "Col-1" approximating the size of your spher... read more 10/11/2006 (3:15 am)
Assertion failed: too many details for mesh ?? You probably have some bones considered as details nodes. Be sure to have only one detail marker (de... read more 10/05/2006 (9:06 am)
Missing texture on character Maybe it's just a typo problem in the forum, but you could simply name your cs file: "materialS.cs" ... read more 10/04/2006 (5:11 am)
Need Generic Help Hi Jonathan, I just received your mail about the medieval weapon pack. Looks like you found the hel... read more 09/24/2006 (3:24 am)
What games on the games page are made with Torque? And how much? It's still in development but Dreamlords seems to be made with TSE. I have no clue of their developm... read more 09/21/2006 (4:20 pm)
Demo victi / pc game / torque game engine Intriguant... :) It has a personal style indeed. Remind me a bit of a recent CG movie "Renaissanc... read more 09/20/2006 (11:52 am)
Sharing animations between different models You could try to merge one of your character (with its skeleton) into the other character maya file.... read more 09/20/2006 (6:22 am)
Masked Self illumination support? Oh sorry, I've been too quick to read, I though you talked about adding a clone of the mesh with an ... read more 09/18/2006 (2:16 am)
Masked Self illumination support? Thanks for your answer Stefan. Yes, I'm aware of that technique. But it makes extra polygons. Of co... read more 09/17/2006 (4:34 pm)
Tdn wierd tse problem im having That's not really related to TSE and is currently in progress I think.... read more 09/05/2006 (3:56 pm)
Free wolf to a good home Nice wolf and nice portfolio. :) Edit: There are more and more great artist coming to the communi... read more 09/05/2006 (7:33 am)
Monster running --- too Donkey Kongish? It looks pretty cool overall! :) It's really only a matter of taste, but I find the map not clean... read more 08/28/2006 (5:40 am)
UV-Mapped Low-Poly Human Mr Incredible!!! That's kind of an anatomy problem if you want something realistic, he has some c... read more 08/27/2006 (3:09 pm)
Desactivating Mip mapping Thanks Chris. Well, I've looked into as many threads as possible without finding how to really re... read more 08/11/2006 (8:44 am)
Question about AI player movement A quick post to say it worked pretty nice. We even found an other way, but we're still not sure wich... read more 08/11/2006 (8:14 am)
Question about AI player movement Thanks Caleb, I'll try that right now. :)... read more 08/10/2006 (9:33 am)
Soldier Pack quirk No problem on my side jojimbo, thanks for creating a fix and thanks for leading me to this thread. ... read more 07/31/2006 (5:33 am)
I need advice on my art There are good and bad things. It lacks a bit of life sometime, but overall it's pretty nice :) I... read more 07/27/2006 (8:43 am)
3D Modeller looking for project I thought Lara was working on public relation and marketing :) Well then congrats to her on shipping... read more 07/27/2006 (4:57 am)
3D Modeller looking for project MoM has both a positive and negative effect on the community. It's positive cause it proves you can ... read more 07/26/2006 (5:30 am)
Expoting a Tree in MAX...some braches arnt there? Problem could be in the details. Try removing them except detail2 and change the name of your leaves... read more 07/22/2006 (6:24 pm)
Please show me *ONE* impressive demo... The look of your game will surely be determined a lot by your team skills and less by the engine. Yo... read more 07/12/2006 (8:57 am)
Game Factory condition system into TGB? @Dave: your description is exactly how I feel too. Things looks like they're hidden and unreachable.... read more 06/13/2006 (2:57 am)
Game Factory condition system into TGB? Hehe, I know it's a common problem and when asking question about that, I don't feel I would be the ... read more 06/08/2006 (1:06 pm)
Art studio available for contract work You've got some very good artwork there! Pretty consistent use of your style in a wide variety of t... read more 04/23/2006 (3:40 am)
Good Money in Gaming? I would not recommend buying a tablet for 3dsmax as the mouse does the job pretty well. (same for mo... read more 02/14/2006 (1:21 am)
Tiridinaut weapons pack now 10 Offer will end today at midnight CET. Thanks to everyone who bought it and we hope you've liked t... read more 01/01/2006 (8:31 am)
Hell/heaven themed game If you're still reading... thanks, that was a long write, and it's not finished sorry. Don't know f... read more 12/30/2005 (10:29 am)
Graveyard of dead projects At the time I uploaded those models, I may have cared about not having the models changed, but now ... read more 12/20/2005 (3:38 pm)
Minions of Mirth - Truly Open Alpha So nice, and you're still progressing very well... Keep the GREAT work!... read more 08/14/2005 (3:02 am)
Top 10 Games... of all time. And prove why. Day of the Tentacle: genius adventure game. Innovative and so funny. I loved this one and keep think... read more 05/16/2005 (2:32 pm)
Okay everybody represent your `hood(neighborhood that is) Gujan-Mestras, South west of France... read more 05/07/2005 (4:07 pm)
Neverending game... This is exactly what has been done with Arabian Night some years back. Don't remember who did this g... read more 04/10/2005 (9:31 am)
GarageGames Website Moderator? I agree with Nick, actually this is not a basic whinning. This is just constructive discussion. As ... read more 04/05/2005 (1:38 pm)
GarageGames Website Moderator? No, I was imagining making a little paper with a few sshots, goal, funding, team members, website an... read more 04/04/2005 (9:26 am)
GarageGames Website Moderator? The platform is not important, it's just evaluating globally a project/ company. A company with p... read more 04/04/2005 (8:35 am)
GarageGames Website Moderator? For the projects/company page, I came up with an idea. It's very hard to clean up that page. But ... read more 04/04/2005 (7:31 am)
GarageGames Website Moderator? Lol, I saw this ad. It was damn funny :). Almost wanted to contact the guy who posted that, a so gen... read more 04/04/2005 (3:28 am)
Experiance Yes, everyone here is right. But moreover, BELIEVE IN YOUR SKILL! If you don't think you can ma... read more 03/22/2005 (1:54 pm)
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