Ben "Djaggernaut" Chavigner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for 1 to 3 artists | I like what you do Ruben, that's my favourite out of everyone. Sean, good work too, it's a bit too ... read more | 08/30/2009 (3:26 pm) |
| NextGen Gaming In TGEA | Very impressive work. I'm following Tom's comment, congratulations on actually doing and not whining... read more | 09/21/2008 (4:17 pm) |
| Official Artist Documentation Feedback | Maybe it could be useful to have a quick-start section for each modeling app. It's not that hard to ... read more | 09/05/2008 (4:02 pm) |
| 2D Content Packs | I have a Tank sprite for sale on gamebeep.com for 8$. It's maybe not crazy, but it doesn't cost much... read more | 09/26/2007 (12:03 pm) |
| What ever happened to Legions the game? | As you can see, your url points to Legends and not Legions... Legends is a Tribes 2 Mod/standalone.... read more | 09/17/2007 (1:47 am) |
| 3DSMax : too many details error | Hi Maurice, The error probably comes from the name of your bones. You should avoid having a num... read more | 08/04/2007 (2:29 am) |
| School Art exhibition about video game | Thanks a lot Michael. This is just perfect. I'll reply by mail later in the evening. ;)... read more | 03/21/2007 (4:28 am) |
| DTS Object animations exporting problem... | Looks like the Simple shape tutorial has been removed from TDN! Too bad, even though it was uncomple... read more | 11/01/2006 (2:55 pm) |
| Exporting from Max to Torque not working. Screenshots inside. | Guess you need a colision box. 1- Create a box named "Col-1" approximating the size of your spher... read more | 10/11/2006 (3:15 am) |
| Assertion failed: too many details for mesh ?? | You probably have some bones considered as details nodes. Be sure to have only one detail marker (de... read more | 10/05/2006 (9:06 am) |
| Missing texture on character | Maybe it's just a typo problem in the forum, but you could simply name your cs file: "materialS.cs" ... read more | 10/04/2006 (5:11 am) |
| Need Generic Help | Hi Jonathan, I just received your mail about the medieval weapon pack. Looks like you found the hel... read more | 09/24/2006 (3:24 am) |
| What games on the games page are made with Torque? And how much? | It's still in development but Dreamlords seems to be made with TSE. I have no clue of their developm... read more | 09/21/2006 (4:20 pm) |
| Demo victi / pc game / torque game engine | Intriguant... :) It has a personal style indeed. Remind me a bit of a recent CG movie "Renaissanc... read more | 09/20/2006 (11:52 am) |
| Sharing animations between different models | You could try to merge one of your character (with its skeleton) into the other character maya file.... read more | 09/20/2006 (6:22 am) |
| Masked Self illumination support? | Oh sorry, I've been too quick to read, I though you talked about adding a clone of the mesh with an ... read more | 09/18/2006 (2:16 am) |
| Masked Self illumination support? | Thanks for your answer Stefan. Yes, I'm aware of that technique. But it makes extra polygons. Of co... read more | 09/17/2006 (4:34 pm) |
| Tdn wierd tse problem im having | That's not really related to TSE and is currently in progress I think.... read more | 09/05/2006 (3:56 pm) |
| Free wolf to a good home | Nice wolf and nice portfolio. :) Edit: There are more and more great artist coming to the communi... read more | 09/05/2006 (7:33 am) |
| Monster running --- too Donkey Kongish? | It looks pretty cool overall! :) It's really only a matter of taste, but I find the map not clean... read more | 08/28/2006 (5:40 am) |
| UV-Mapped Low-Poly Human | Mr Incredible!!! That's kind of an anatomy problem if you want something realistic, he has some c... read more | 08/27/2006 (3:09 pm) |
| Desactivating Mip mapping | Thanks Chris. Well, I've looked into as many threads as possible without finding how to really re... read more | 08/11/2006 (8:44 am) |
| Question about AI player movement | A quick post to say it worked pretty nice. We even found an other way, but we're still not sure wich... read more | 08/11/2006 (8:14 am) |
| Question about AI player movement | Thanks Caleb, I'll try that right now. :)... read more | 08/10/2006 (9:33 am) |
| Soldier Pack quirk | No problem on my side jojimbo, thanks for creating a fix and thanks for leading me to this thread. ... read more | 07/31/2006 (5:33 am) |
| I need advice on my art | There are good and bad things. It lacks a bit of life sometime, but overall it's pretty nice :) I... read more | 07/27/2006 (8:43 am) |
| 3D Modeller looking for project | I thought Lara was working on public relation and marketing :) Well then congrats to her on shipping... read more | 07/27/2006 (4:57 am) |
| 3D Modeller looking for project | MoM has both a positive and negative effect on the community. It's positive cause it proves you can ... read more | 07/26/2006 (5:30 am) |
| Expoting a Tree in MAX...some braches arnt there? | Problem could be in the details. Try removing them except detail2 and change the name of your leaves... read more | 07/22/2006 (6:24 pm) |
| Please show me *ONE* impressive demo... | The look of your game will surely be determined a lot by your team skills and less by the engine. Yo... read more | 07/12/2006 (8:57 am) |
| Game Factory condition system into TGB? | @Dave: your description is exactly how I feel too. Things looks like they're hidden and unreachable.... read more | 06/13/2006 (2:57 am) |
| Game Factory condition system into TGB? | Hehe, I know it's a common problem and when asking question about that, I don't feel I would be the ... read more | 06/08/2006 (1:06 pm) |
| Art studio available for contract work | You've got some very good artwork there! Pretty consistent use of your style in a wide variety of t... read more | 04/23/2006 (3:40 am) |
| Good Money in Gaming? | I would not recommend buying a tablet for 3dsmax as the mouse does the job pretty well. (same for mo... read more | 02/14/2006 (1:21 am) |
| Tiridinaut weapons pack now 10 | Offer will end today at midnight CET. Thanks to everyone who bought it and we hope you've liked t... read more | 01/01/2006 (8:31 am) |
| Hell/heaven themed game | If you're still reading... thanks, that was a long write, and it's not finished sorry. Don't know f... read more | 12/30/2005 (10:29 am) |
| Graveyard of dead projects | At the time I uploaded those models, I may have cared about not having the models changed, but now ... read more | 12/20/2005 (3:38 pm) |
| Minions of Mirth - Truly Open Alpha | So nice, and you're still progressing very well... Keep the GREAT work!... read more | 08/14/2005 (3:02 am) |
| Top 10 Games... of all time. And prove why. | Day of the Tentacle: genius adventure game. Innovative and so funny. I loved this one and keep think... read more | 05/16/2005 (2:32 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Gujan-Mestras, South west of France... read more | 05/07/2005 (4:07 pm) |
| Neverending game... | This is exactly what has been done with Arabian Night some years back. Don't remember who did this g... read more | 04/10/2005 (9:31 am) |
| GarageGames Website Moderator? | I agree with Nick, actually this is not a basic whinning. This is just constructive discussion. As ... read more | 04/05/2005 (1:38 pm) |
| GarageGames Website Moderator? | No, I was imagining making a little paper with a few sshots, goal, funding, team members, website an... read more | 04/04/2005 (9:26 am) |
| GarageGames Website Moderator? | The platform is not important, it's just evaluating globally a project/ company. A company with p... read more | 04/04/2005 (8:35 am) |
| GarageGames Website Moderator? | For the projects/company page, I came up with an idea. It's very hard to clean up that page. But ... read more | 04/04/2005 (7:31 am) |
| GarageGames Website Moderator? | Lol, I saw this ad. It was damn funny :). Almost wanted to contact the guy who posted that, a so gen... read more | 04/04/2005 (3:28 am) |
| Experiance | Yes, everyone here is right. But moreover, BELIEVE IN YOUR SKILL! If you don't think you can ma... read more | 03/22/2005 (1:54 pm) |