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CSMP's Forum Posts

Thread Post Date Posted
Skin shader will be in torque 3d? I would assume that any particles would have to be created using the Torque rendering engine and any... read more 10/23/2009 (6:56 am)
Player Hosted Servers While most are correct in there statements... a True dedicated server is meant not only for the &quo... read more 10/23/2009 (6:51 am)
Using Barrel instead of Eye for Weapon Aiming Ok, I found a problem with the install instructions though I have tested it and still no deal... But... read more 10/22/2009 (5:43 am)
Inside of interiors not rendering I've never seen any of the problems described, I've made a couple of placeholder interiors for older... read more 10/22/2009 (5:36 am)
Using Barrel instead of Eye for Weapon Aiming Ya I added Codeblock 1(eye camera fix) and Codeblock 2(Muzzle aim fix), skipped the last codeblock b... read more 10/22/2009 (3:16 am)
Using Barrel instead of Eye for Weapon Aiming Thats actually a really cool feature demo video, lots of ideas can be visualized from that. BTW: ... read more 10/22/2009 (12:23 am)
Using Barrel instead of Eye for Weapon Aiming Ah, Thanks... Ya I'm setting up the A.C.K. for animation dependant aiming instead of the EyeVector a... read more 10/21/2009 (9:21 pm)
How do I build up the game with all the folders and .exe No problem Daniel, I spoke too soon without fully thinking of what could be taken out, Ive gotten a ... read more 10/19/2009 (4:18 am)
exporting textures I'm not sure about exporting the textures as I dont use either program, but as Isidoros said make su... read more 10/19/2009 (1:25 am)
How do I build up the game with all the folders and .exe lol, nm... Listen to Daniel. ;)... read more 10/19/2009 (1:16 am)
How do I build up the game with all the folders and .exe If your asking about how to distribute your game you have to keep everything in the example folder a... read more 10/18/2009 (9:30 pm)
TGEA 1.8.2 Released Good news for those of us that still want to update to TGEA!... read more 10/18/2009 (9:05 pm)
Has anyone seperated parts of the MG Kit by chance? Whenever I purchase TGEA I would have to port the MG Starter Kit as I see it as an essential part of... read more 10/17/2009 (5:59 am)
Has anyone seperated parts of the MG Kit by chance? I've actually built entirely upon it, its feature set is amazing considering it was all done through... read more 10/17/2009 (5:25 am)
TGE/DirectInput Gamepad Rumble/Force Feedback OK, In the prospect of having a game sometime soon I'm gonna go ahead and give up on this... Ther... read more 10/16/2009 (11:12 pm)
TGE/DirectInput Gamepad Rumble/Force Feedback Good to know.... read more 10/16/2009 (6:26 pm)
TGE/DirectInput Gamepad Rumble/Force Feedback Thanks, I'm gonna give this a try and I'll be sure to let you know what I come up with.... read more 10/16/2009 (6:50 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 Problem is I'm using DirectInput and I would have to reset all my binds if it has to use Xinput.(giv... read more 10/16/2009 (2:14 am)
Destructible terrain? Wow, that looks awesome, I used the Terrain Deformation resource for big explosions on a project bac... read more 10/15/2009 (4:38 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 Sorry had to add another post because the last was at the 5000-char limit. This code still needs ... read more 10/15/2009 (4:25 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 Improved PS2-Style Mapping: [code] function gamepadbind() { //SETUP $enableDirectIn... read more 10/15/2009 (4:20 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 So far this is the closest I've gotten the joystick to work with the axis sensitivity, with the Logi... read more 10/15/2009 (3:05 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 I can't get the Left Joystick to keep moving the screen while being held at the same spot, atm it on... read more 10/15/2009 (2:02 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 OK, heres what I have so far: [code] function gamepadbind() { //SETUP $enableDirect... read more 10/15/2009 (1:59 am)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 you have to replace the echo's with the functions that you want to be used. I'm still working on ... read more 10/15/2009 (12:55 am)
Basic Lighting Quality vs. TGE I'm merely pointing out that the Basic Lighting falls short of TGE standards imo.... read more 10/15/2009 (12:43 am)
First time this problem happened @Daniel: what exactly is Subversion?... read more 10/14/2009 (8:45 pm)
Health Kit Spawn Question - Help Take note of these three functions:(inside of game.cs) GameConnection::spawnPlayer() GameConnectio... read more 10/14/2009 (8:31 pm)
First time this problem happened Note: It's always good to have a Stock TGE setup for comparing and replacing corrupted/broken files ... read more 10/14/2009 (8:16 pm)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 I would suggest using the XBox version as it was used on the original site, then when you start then... read more 10/14/2009 (8:10 pm)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 Thanks for the link, it seems the slashes where cut from the orginal code hence why the echo's were ... read more 10/14/2009 (7:01 pm)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 Give this a try and see if it gives you the echo's: [code] //BUTTONS moveMap.bindCmd(joystick,... read more 10/14/2009 (6:18 pm)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 Strange, I'm actually getting no response. Also, the original way the Echo statements were being ... read more 10/14/2009 (5:47 pm)
A qustion that has been asked many timed - XBox Controllers in 1.5.2 If the code works, try doing this instead. go into your starter.fps/client/prefs.cs file and make... read more 10/14/2009 (4:37 pm)
Want to Upgrade to TGEA It was mentioned in the "sunsetting" post's that licenses will still be available through ... read more 10/14/2009 (2:54 am)
First time this problem happened np, glad chris could verify the problem.... read more 10/13/2009 (9:59 pm)
First time this problem happened Good to know, I've always avoided the spaces so I never actually found out.... read more 10/13/2009 (9:30 pm)
First time this problem happened Ok, just remember that even though the console "tries" to pinpoint the problem it may be i... read more 10/13/2009 (8:32 pm)
First time this problem happened 1. You should really check your console.log for any errors, it will be able to give you more informa... read more 10/13/2009 (6:34 pm)
HOW TO PLAY THE DSQ SEQUENCE THROUGH SCRIPTING @Cloudfire: first it looks like your using the setActionThread function incorrectly, this may or may... read more 10/13/2009 (6:11 pm)
Saving player profile/information woes. (SOLVED) With daniels method you are actually using less script, but you have to make sure that the $pref is ... read more 10/13/2009 (10:26 am)
Laser Sight oops, sorry about that. :) Just realised that I copied that code piece from the player.cs and for... read more 10/13/2009 (10:04 am)
Laser Sight [code] function Armor::onAdd(%this, %obj) { ... ... if (isObject( %client )) //this make... read more 10/13/2009 (4:13 am)
First time this problem happened Are there any errors in your console.log file? Have you added any new interiors, objects or items... read more 10/13/2009 (3:25 am)
Can I use a trigger to make a shape appear/disappear? lol, thats just mean! :)... read more 10/13/2009 (3:22 am)
Saving player profile/information woes. (SOLVED) This really is an area that would be differant for everyone, while its nice to have the 'universal' ... read more 10/13/2009 (3:20 am)
[Fixed]Using VC++ 2008 Debug YES!!! Ok, check this out... Notice anything strange with 'ChatScrollHud' above??? well, it... read more 10/13/2009 (2:39 am)
[Fixed]Using VC++ 2008 Debug Woa, hold on... [code] //--- OBJECT WRITE BEGIN --- // removed, un-needed //--- OBJECT WRITE END... read more 10/13/2009 (2:21 am)
[Fixed]Using VC++ 2008 Debug OK this is what I've got so far... My Project/MG Starter Kit has a scrollbar in the StartMissionGui... read more 10/13/2009 (2:16 am)
[Fixed]Using VC++ 2008 Debug Thanks for the info! I've narrowed it down to the MG Starter Kit 'MainChatHUD', still trying to m... read more 10/12/2009 (8:51 pm)