CSMP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Skin shader will be in torque 3d? | I would assume that any particles would have to be created using the Torque rendering engine and any... read more | 10/23/2009 (6:56 am) |
| Player Hosted Servers | While most are correct in there statements... a True dedicated server is meant not only for the &quo... read more | 10/23/2009 (6:51 am) |
| Using Barrel instead of Eye for Weapon Aiming | Ok, I found a problem with the install instructions though I have tested it and still no deal... But... read more | 10/22/2009 (5:43 am) |
| Inside of interiors not rendering | I've never seen any of the problems described, I've made a couple of placeholder interiors for older... read more | 10/22/2009 (5:36 am) |
| Using Barrel instead of Eye for Weapon Aiming | Ya I added Codeblock 1(eye camera fix) and Codeblock 2(Muzzle aim fix), skipped the last codeblock b... read more | 10/22/2009 (3:16 am) |
| Using Barrel instead of Eye for Weapon Aiming | Thats actually a really cool feature demo video, lots of ideas can be visualized from that. BTW: ... read more | 10/22/2009 (12:23 am) |
| Using Barrel instead of Eye for Weapon Aiming | Ah, Thanks... Ya I'm setting up the A.C.K. for animation dependant aiming instead of the EyeVector a... read more | 10/21/2009 (9:21 pm) |
| How do I build up the game with all the folders and .exe | No problem Daniel, I spoke too soon without fully thinking of what could be taken out, Ive gotten a ... read more | 10/19/2009 (4:18 am) |
| exporting textures | I'm not sure about exporting the textures as I dont use either program, but as Isidoros said make su... read more | 10/19/2009 (1:25 am) |
| How do I build up the game with all the folders and .exe | lol, nm... Listen to Daniel. ;)... read more | 10/19/2009 (1:16 am) |
| How do I build up the game with all the folders and .exe | If your asking about how to distribute your game you have to keep everything in the example folder a... read more | 10/18/2009 (9:30 pm) |
| TGEA 1.8.2 Released | Good news for those of us that still want to update to TGEA!... read more | 10/18/2009 (9:05 pm) |
| Has anyone seperated parts of the MG Kit by chance? | Whenever I purchase TGEA I would have to port the MG Starter Kit as I see it as an essential part of... read more | 10/17/2009 (5:59 am) |
| Has anyone seperated parts of the MG Kit by chance? | I've actually built entirely upon it, its feature set is amazing considering it was all done through... read more | 10/17/2009 (5:25 am) |
| TGE/DirectInput Gamepad Rumble/Force Feedback | OK, In the prospect of having a game sometime soon I'm gonna go ahead and give up on this... Ther... read more | 10/16/2009 (11:12 pm) |
| TGE/DirectInput Gamepad Rumble/Force Feedback | Good to know.... read more | 10/16/2009 (6:26 pm) |
| TGE/DirectInput Gamepad Rumble/Force Feedback | Thanks, I'm gonna give this a try and I'll be sure to let you know what I come up with.... read more | 10/16/2009 (6:50 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Problem is I'm using DirectInput and I would have to reset all my binds if it has to use Xinput.(giv... read more | 10/16/2009 (2:14 am) |
| Destructible terrain? | Wow, that looks awesome, I used the Terrain Deformation resource for big explosions on a project bac... read more | 10/15/2009 (4:38 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Sorry had to add another post because the last was at the 5000-char limit. This code still needs ... read more | 10/15/2009 (4:25 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Improved PS2-Style Mapping: [code] function gamepadbind() { //SETUP $enableDirectIn... read more | 10/15/2009 (4:20 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | So far this is the closest I've gotten the joystick to work with the axis sensitivity, with the Logi... read more | 10/15/2009 (3:05 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | I can't get the Left Joystick to keep moving the screen while being held at the same spot, atm it on... read more | 10/15/2009 (2:02 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | OK, heres what I have so far: [code] function gamepadbind() { //SETUP $enableDirect... read more | 10/15/2009 (1:59 am) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | you have to replace the echo's with the functions that you want to be used. I'm still working on ... read more | 10/15/2009 (12:55 am) |
| Basic Lighting Quality vs. TGE | I'm merely pointing out that the Basic Lighting falls short of TGE standards imo.... read more | 10/15/2009 (12:43 am) |
| First time this problem happened | @Daniel: what exactly is Subversion?... read more | 10/14/2009 (8:45 pm) |
| Health Kit Spawn Question - Help | Take note of these three functions:(inside of game.cs) GameConnection::spawnPlayer() GameConnectio... read more | 10/14/2009 (8:31 pm) |
| First time this problem happened | Note: It's always good to have a Stock TGE setup for comparing and replacing corrupted/broken files ... read more | 10/14/2009 (8:16 pm) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | I would suggest using the XBox version as it was used on the original site, then when you start then... read more | 10/14/2009 (8:10 pm) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Thanks for the link, it seems the slashes where cut from the orginal code hence why the echo's were ... read more | 10/14/2009 (7:01 pm) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Give this a try and see if it gives you the echo's: [code] //BUTTONS moveMap.bindCmd(joystick,... read more | 10/14/2009 (6:18 pm) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | Strange, I'm actually getting no response. Also, the original way the Echo statements were being ... read more | 10/14/2009 (5:47 pm) |
| A qustion that has been asked many timed - XBox Controllers in 1.5.2 | If the code works, try doing this instead. go into your starter.fps/client/prefs.cs file and make... read more | 10/14/2009 (4:37 pm) |
| Want to Upgrade to TGEA | It was mentioned in the "sunsetting" post's that licenses will still be available through ... read more | 10/14/2009 (2:54 am) |
| First time this problem happened | np, glad chris could verify the problem.... read more | 10/13/2009 (9:59 pm) |
| First time this problem happened | Good to know, I've always avoided the spaces so I never actually found out.... read more | 10/13/2009 (9:30 pm) |
| First time this problem happened | Ok, just remember that even though the console "tries" to pinpoint the problem it may be i... read more | 10/13/2009 (8:32 pm) |
| First time this problem happened | 1. You should really check your console.log for any errors, it will be able to give you more informa... read more | 10/13/2009 (6:34 pm) |
| HOW TO PLAY THE DSQ SEQUENCE THROUGH SCRIPTING | @Cloudfire: first it looks like your using the setActionThread function incorrectly, this may or may... read more | 10/13/2009 (6:11 pm) |
| Saving player profile/information woes. (SOLVED) | With daniels method you are actually using less script, but you have to make sure that the $pref is ... read more | 10/13/2009 (10:26 am) |
| Laser Sight | oops, sorry about that. :) Just realised that I copied that code piece from the player.cs and for... read more | 10/13/2009 (10:04 am) |
| Laser Sight | [code] function Armor::onAdd(%this, %obj) { ... ... if (isObject( %client )) //this make... read more | 10/13/2009 (4:13 am) |
| First time this problem happened | Are there any errors in your console.log file? Have you added any new interiors, objects or items... read more | 10/13/2009 (3:25 am) |
| Can I use a trigger to make a shape appear/disappear? | lol, thats just mean! :)... read more | 10/13/2009 (3:22 am) |
| Saving player profile/information woes. (SOLVED) | This really is an area that would be differant for everyone, while its nice to have the 'universal' ... read more | 10/13/2009 (3:20 am) |
| [Fixed]Using VC++ 2008 Debug | YES!!! Ok, check this out... Notice anything strange with 'ChatScrollHud' above??? well, it... read more | 10/13/2009 (2:39 am) |
| [Fixed]Using VC++ 2008 Debug | Woa, hold on... [code] //--- OBJECT WRITE BEGIN --- // removed, un-needed //--- OBJECT WRITE END... read more | 10/13/2009 (2:21 am) |
| [Fixed]Using VC++ 2008 Debug | OK this is what I've got so far... My Project/MG Starter Kit has a scrollbar in the StartMissionGui... read more | 10/13/2009 (2:16 am) |
| [Fixed]Using VC++ 2008 Debug | Thanks for the info! I've narrowed it down to the MG Starter Kit 'MainChatHUD', still trying to m... read more | 10/12/2009 (8:51 pm) |