CSMP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IE6:Site items look broken? | I'm going to update IE, I didn't think it would affect the site like that but either way only a mino... read more | 02/12/2010 (5:57 pm) |
| IE6:Site items look broken? | I am off a decently new format OS and my IE version is 6.0... so maybe that has something to do with... read more | 02/11/2010 (7:24 am) |
| Who has been successful with the modernization kit in TGE 1.5.2 | My only problems (off the top of my head) with TMK are: 1. Strange water reflection bug 2. Minor t... read more | 02/11/2010 (5:42 am) |
| actionMap.getBinding() possible bug? | This will help when I get into the polishing stages of the engine, Thanks for the fix!... read more | 01/26/2010 (4:55 am) |
| Interested in a Multilanguage Toolkit for Torque? | Awesome work Thomas! I could see this 'greatly' improving multi-language support for TGE and any ... read more | 01/25/2010 (10:07 pm) |
| Help with Team Implementation Resource | Looking at the resource I'm seeing 3 seperate JoinTeam functions... GameConnection::joinTeam fun... read more | 01/24/2010 (6:30 pm) |
| Is it possible to download the original tge or tgea versions? | While the more important features such as GUI Editor, World Editor and Graphics engine overhaul in T... read more | 01/24/2010 (6:21 pm) |
| Procedural road object (help?) | This is a great feature, awesome work guys... Edit: Going to check this out soon.... read more | 01/24/2010 (6:05 pm) |
| Having trouble getting transparency working properly | Ok, I've tried searching up some threads and trying some of the my own ideas but havnt had any succe... read more | 12/28/2009 (3:18 pm) |
| Having trouble getting transparency working properly | Yeah, that looks pretty weird... I remember having some similar problems with .tga type files with R... read more | 12/28/2009 (2:12 pm) |
| The little WarSparrow plane.. | Theres a fix that was used to help the Heli Resource when that happened, I'll try and get a link rig... read more | 12/28/2009 (1:36 pm) |
| True Weapon Ironsights/Scope - Weapon Camera | Yeah, I was kinda going out on a limb for those changes... I just need to look into the source code ... read more | 12/24/2009 (7:43 am) |
| True Weapon Ironsights/Scope - Weapon Camera | Ok, so far I've looked into player,shapebase and shapeimage files... I've added: (ShapeBase.h) ... read more | 12/22/2009 (10:00 am) |
| True Weapon Ironsights/Scope - Weapon Camera | Yeah, that actually seems more logical... I just had no idea where to start and thats a great idea o... read more | 12/22/2009 (8:08 am) |
| True Weapon Ironsights/Scope - Weapon Camera | Ok, so I tried out the IronSights resource and found that it sets the weapon to be 'stuck' on the sc... read more | 12/22/2009 (1:58 am) |
| True Weapon Ironsights/Scope - Weapon Camera | @Deepscratch: Appreciate the help, Yeah I'm already using the Realistic FPS Resource but I am worrie... read more | 12/21/2009 (11:54 pm) |
| Collision Mesh and LOD | Yeah, minimum 3 LODs when i was importing TurboSquid models for a decent shadow(which uses lowest LO... read more | 12/21/2009 (10:22 am) |
| Tweaker + Source Errors... | Thanks for the response, it seems other then the initial News HTML source being displayed instead of... read more | 12/15/2009 (9:50 am) |
| Tweaker + Source Errors... | OK, Installed all three resources and searched through the comments for the bug fixes and still noth... read more | 12/11/2009 (11:15 pm) |
| Tweaker + Source Errors... | Ok, well installing that resource leads to errors because this resource is not installed: http://ww... read more | 12/11/2009 (10:13 pm) |
| Where can I buy? | Thanks again.... read more | 12/09/2009 (9:31 pm) |
| Where can I buy? | Got ya.(kinda, last two questions... I swear lol) Also would TGEA owners have the T3D binary vers... read more | 12/09/2009 (9:23 pm) |
| Tweaker + Source Errors... | I'm using TGE though and it seems as if the program is not importing the files into the main UI corr... read more | 12/09/2009 (9:17 pm) |
| Help Me..(starter.fps) | Yeah, I read the 3DGPAI1 book before I started actually trying to create my own demo or prototype, n... read more | 12/09/2009 (9:15 pm) |
| Where can I buy? | Ok, so would the $100 version still cut off $250 from the Pro pricetag? And would the TGE price d... read more | 12/09/2009 (9:07 pm) |
| Bullet holes (decals) on objects (dts) | I'm sure somebody can correct me if I'm wrong, but I believe that .dts files are not as easy for a c... read more | 12/09/2009 (9:02 pm) |
| Where can I buy? | @GG: would the $100 binary version include TGE/TGEA? I've heard in multiple posts if you own T3D ... read more | 12/09/2009 (8:54 pm) |
| Zip Encryption | Strange, I have gotten a custom password to work well with only the above exceptions... Though I'... read more | 12/08/2009 (7:54 pm) |
| Releasing the Source? | Awesome, Thanks Anthony and Plastic Games... this should make a good early christmas present.... read more | 12/08/2009 (7:49 pm) |
| Mount and use a weapon as an object and not as an image (ShapeBaseImageData) | Yeah, I noticed that same problem when I first tried also, I used the SniperLook ArmThread in the A.... read more | 11/22/2009 (6:21 pm) |
| Mount and use a weapon as an object and not as an image (ShapeBaseImageData) | [quote]I want my weapon not to be static, in first person POV, but follow the motion of my avatar (u... read more | 11/22/2009 (3:50 pm) |
| Purchase | Everything should work out, also the books are very good tutors as they are the reason that I am usi... read more | 11/22/2009 (3:46 pm) |
| Resolved? Bug? Cannot unlink namespace parent linkage! | Thats strange because I've never named an object the same as the class, though the editors have been... read more | 11/21/2009 (7:22 pm) |
| Collision for characters larger than 2 units | Ah ok, What your looking for is the Bounding Box... Look for this code in the player.cs [code] bo... read more | 11/21/2009 (7:14 pm) |
| GUI Camera, Need Help | I forget the actual resource but there were a couple that would be useful for what you need, specifi... read more | 11/21/2009 (2:21 pm) |
| 3DS Max DTS exporter crashing | Which exporter are you using, there are two: .dts file exporter & torque shape exporter (max7) ... read more | 11/21/2009 (2:17 pm) |
| Collision for characters larger than 2 units | The default code should work fine for any size character because it is only taking the collisionmesh... read more | 11/21/2009 (2:08 pm) |
| level will not load | Just skimming through the console log and I'd take a look at hese errors: "Missing file: TheCh... read more | 11/21/2009 (1:55 pm) |
| Resolved? Bug? Cannot unlink namespace parent linkage! | I've actually run across this problem multiple times before as well, though I don't think I actually... read more | 11/21/2009 (1:42 pm) |
| Purchase | @Eric Jordan, You should be able to contact the licensing department about purchasing a copy of TGE ... read more | 11/21/2009 (1:32 pm) |
| I suddenly own TGE 1.5? | Yeah, if you have purchased T3D then you also own TGE and TGEA.... read more | 11/21/2009 (1:30 pm) |
| TankPack 3DS Max Scaling Problem | I believe so, cause they deform to the terrain appropriatly... along with the tread itself.... read more | 11/16/2009 (12:38 pm) |
| TankPack 3DS Max Scaling Problem | It "looks" like the Tread IFL moves for the loop animation in the 3DS Max animator and the... read more | 11/16/2009 (9:57 am) |
| Releasing the Source? | Aw Yeah! Awesome news, I'll probably wait until your next release just to make sure you all have ... read more | 11/15/2009 (12:03 pm) |
| TankPack 3DS Max Scaling Problem | I tried reexporting with the 1.25 scale and the Tread Deformation IS actually working, my main probl... read more | 11/15/2009 (11:56 am) |
| bug in [code] rendering - backslash-zero renders as unprintable | Yeah, I noticed that backslash's themselves are being eaten by the [ code ] blocks as well, noted in... read more | 11/02/2009 (5:06 am) |
| Melee port | @Cody: The account you are using has not been licensed for TGEA(or any torque), questions about sour... read more | 10/28/2009 (7:38 am) |
| CPU versus GPU? | [quote]I just got thinking about this with the MW2 dedicated server debacle[/quote] >:( MW2, ... read more | 10/25/2009 (8:20 am) |
| Vehicle / Humvee / Buggy Unmount | TGE(1.5.2) and TGEA(1.8.2) will not be updated anymore, GG has focused on updating the T3D product.... read more | 10/25/2009 (8:06 am) |
| Good Fourms, Projects and more Content? | This is the place to learn from! In these forums you will recieve the best information about Torq... read more | 10/23/2009 (8:38 pm) |