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CSMP's Forum Posts

Thread Post Date Posted
Upgrade Path It didnt hurt to ask! :) P.S. T3D is worth every penny, I'm just glad it takes alot less pennies ... read more 03/24/2011 (12:32 pm)
True Weapon Ironsights/Scope - Weapon Camera OK, well coming back to this now that I have realized the animation method is good for networked sho... read more 03/24/2011 (12:06 pm)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED @Bryan: I am using the spotlight for a mounted flashlight so those methods are less accurate when th... read more 03/24/2011 (10:44 am)
T3D 1.1b3 & 1.2 - Sounds not playing correctly... [b]P.S. the original sound problem only happened in First-Person view.[/b] I'm using OpenAL, trie... read more 03/14/2011 (11:09 am)
T3D 1.1b3 - Spotlight for Flashlight Updated the Resource with a free flashlight "cookie".... read more 03/09/2011 (2:35 am)
T3D 1.1b3 - Spotlight for Flashlight Strange, It's still not showing up for me... I'm going to try some other setups and see if it cha... read more 03/09/2011 (1:53 am)
T3D 1.1b3 - Spotlight for Flashlight Hmmm... Just tried it on my build and cant get the batmancookie to display either.(lol, awesome pic ... read more 03/09/2011 (1:20 am)
T3D 1.1b3 - Spotlight for Flashlight @deepscratch: Atm its mounted to the hands of the character Mount0, but the effect is still very nic... read more 03/08/2011 (10:53 pm)
Resources included in 'My Watched List'? It would really help keep track of those "Must-Watch" resources/blogs. P.S. No rush at ... read more 01/30/2011 (4:03 pm)
Numbered weapon selection like doom? Actually the function you are looking for is already built in to Torque: [code] moveMap.bindCmd(ke... read more 01/25/2011 (8:42 pm)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED @Steve: Having the same problem as well, though the screenshots are not as bad I had to move the cam... read more 01/25/2011 (3:34 pm)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG @Henry: Thank you so much for the added help and screenshots, I will be looking into better skyBox t... read more 01/25/2011 (3:06 pm)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG Hey guys, The settings Henry gave me worked good for blending the terrain better at the visibleDista... read more 01/25/2011 (2:04 pm)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG @Henry: Appreciate the help... those settings matched up pretty well with my current level, it looks... read more 01/24/2011 (11:31 pm)
T3D 1.1 Beta3 - FogDistance Missing?[Fixed] - NOT A BUG I've tried to work with the mentioned values and they seem to do the exact opposite of TGE fogDistan... read more 01/24/2011 (10:57 pm)
How to make tone/lightmapped materials affected by light in BL This is A+ material.... read more 01/24/2011 (1:43 pm)
Any more Basic Lighting improvements planned? I'm also going to be working in BL mostly as my hardware and target hardware are on the older side, ... read more 01/24/2011 (1:38 pm)
Share small clip of code for TGE users? Well either way appreciate the heads up on the anti-stacking code.... read more 01/24/2011 (1:03 pm)
Share small clip of code for TGE users? I'd love to see more features backported from T3D as I am still working on my TGE project.... read more 01/23/2011 (11:11 pm)
MultiPlayer Client Missing Sequences (Semi-Fixed) Update: Still have not tried the above solution yet. ATM, I have 82 animations working correctly ... read more 01/19/2011 (11:39 am)
Reducing projectile's travelling distance If you are trying to reduce the life of the projectile then you should try a value of 300 instead of... read more 01/19/2011 (9:24 am)
Procedural road object (help?) OK, compiled and testing right now. I don't think the road(texture?) is being generated when the ... read more 10/24/2010 (1:52 am)
Procedural road object (help?) Tried compiling stock tge and it gave me the error: [code] Cannot open include file: 'collision/tr... read more 10/23/2010 (11:41 am)
Procedural road object (help?) Appreciate the quick response, I'll go ahead and merge this in tonight(morning) and see what I can d... read more 10/22/2010 (9:31 am)
Procedural road object (help?) I'd love to help and see what you have so far, fxDecals don't produce a very nice road effect lol.... read more 10/22/2010 (6:00 am)
True Weapon Ironsights/Scope - Weapon Camera @Daniel: I'll have to look into that for any ideas. @Deepscratch: Actually I've decided against ... read more 10/16/2010 (9:03 pm)
Tips for long-range audio? Well I'll be, 'Go To Declaration' led me straight there even though the search returned nothing(stra... read more 09/21/2010 (9:16 am)
Tips for long-range audio? Hey Daniel, I've been looking into longrange audio myself and have also noticed the maxDistance bein... read more 09/20/2010 (10:01 am)
Reload animation @Yadhi: If the function is crashing whenever you try to call it then I would check the sourcecode, a... read more 06/29/2010 (5:35 am)
Shadow clipping Thats a good find, let me know if that works for your meshroad.... read more 06/14/2010 (3:25 pm)
Shooting multiple projectiles Check out this resource, it works pretty well... shouldnt be hard to setup for your project. http:/... read more 05/30/2010 (5:30 pm)
Laser Sight The laser should be coming from the muzzlepoint.(with the sgLaser as a mointpoint of 0)... read more 05/26/2010 (1:45 pm)
GetUnit( ) A thread is never old if it can be solved. ;)... read more 05/22/2010 (11:12 pm)
Laser Sight I'm pretty sure that all of the scripts in the lighting folders are exec'd by default, but that woul... read more 05/22/2010 (4:08 pm)
Laser Sight @Donnie: Above is my entire renderGL function, it has those changes and from the looks it may have a... read more 05/22/2010 (2:00 pm)
Laser Sight [code] void volumeLight::renderGL(SceneState *state, SceneRenderImage *image) { glEnable(GL_TEXT... read more 05/22/2010 (1:58 pm)
Help Its Too Dark In Here.... http://www.torquepowered.com/community/forums/viewthread/103011 This thread has alot of helpful i... read more 05/21/2010 (12:48 pm)
True Weapon Ironsights/Scope - Weapon Camera @Deepscratch: I'm having problems getting the weapon to return to the correct offset(in players hand... read more 05/21/2010 (3:01 am)
True Weapon Ironsights/Scope - Weapon Camera OK, I may be doing things a little differant than most so I'm going to elaborate what I'm trying to ... read more 04/18/2010 (8:06 am)
unable to load certain .wav files I am not exactly sure what could be wrong here, but having some minor audio experience I've had prob... read more 04/18/2010 (3:18 am)
True Weapon Ironsights/Scope - Weapon Camera OK, I see what you are talking about using Player::getEyeTransform with a flag... I don't underst... read more 04/17/2010 (8:38 am)
Camera Following Projectile HELP Resource is up. [b]http://www.torquepowered.com/community/resources/view/19617[/b]... read more 04/06/2010 (6:22 pm)
Footprints How exactly did you make sure the foot triggers were there? Because the animation I am having a p... read more 04/06/2010 (4:23 pm)
Footprints @Howard: Have you ever figured out what was stopping the walk animations from using the leftfoot tr... read more 04/06/2010 (8:35 am)
Camera Following Projectile HELP Awesome, it worked... I'll browse through the scripts and start printing up a resource, though I ... read more 04/06/2010 (4:40 am)
Camera Following Projectile HELP Wow, I must've tried every variation of that line of code and I still couldnt figure it out. Than... read more 04/05/2010 (8:18 pm)
Camera Following Projectile HELP I've actually been trying to get this to work myself, already have the firing, control, explosion a... read more 04/05/2010 (6:27 am)
Footprints I'm actually getting the same problem... I noticed that if I sprint both prints show up, however if ... read more 03/11/2010 (1:49 pm)
Is it possible to have background image for a GuiWindowProfile? Whenever I needed a picture for a window I just added a simple GUIBitmapControl(or something like th... read more 03/02/2010 (4:01 am)
Requesting absolute beginner scripting help. These are the books I bought that helped me alot with torque as far as scripting, modelling and basi... read more 03/02/2010 (3:47 am)