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CSMP's Forum Posts

Thread Post Date Posted
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG @Rex: Thanks for the help and pistol animation, I shouldnt even have T3D1.2 because of my "budg... read more 11/28/2011 (5:09 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG I have LithUnwrap and just checked for .DAE support and it doesnt have it, all I am trying to do is ... read more 11/28/2011 (3:16 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG What program is needed to open the DAE?... read more 11/28/2011 (2:35 pm)
T3D 1.2 - Getting PhysX objects working in the Full PhysX Template - LOGGED (THREED-3152) @GG: Adding in the scripts and maybe some art(only in Full template) from the Pacific demo would com... read more 11/28/2011 (2:14 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG Lol, I thought of the weapons folders as I was going to sleep... thanks for the clarification though... read more 11/27/2011 (2:47 pm)
Terrain tiling Thanks Adam!... read more 11/21/2011 (1:49 pm)
Terrain will not repeat when Tile checkbox set The download on that resource is M.I.A., If anyone has this archived it would be awesome if they can... read more 11/20/2011 (1:08 pm)
Terrain tiling Would also like to see this resource, does anyone have a copy of the download that would be willing ... read more 11/20/2011 (1:06 pm)
Can't load custom terrain textures I remember hearing something about paths being hardcoded concerning the terrain/texture setup, I cou... read more 11/20/2011 (12:53 pm)
Decal problems Decals are working fine for me using 1.1 Final, Have you checked for $pref::Decals::enabled = 1 in s... read more 11/09/2011 (1:21 am)
Another Question with the Zombie Pack Wow, That Soldier is HUGE compared to the zombie... This seems like an issue that should have been l... read more 11/02/2011 (3:43 pm)
AI kits and game performance... @Paul: The TAIK could be useful as it has a zones feature that will "turn-off/hide" AI in ... read more 09/17/2011 (1:43 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) [b]Note: Semiauto weapons and ShakeCamera is still broken: After firing a round if you do not relea... read more 09/04/2011 (3:26 pm)
The documentation... a little rant. @Kyrah: Glad you found a solution to your problem, one thing I've noticed with (all) the Torque Engi... read more 09/02/2011 (1:49 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) Glad I could help.... read more 09/02/2011 (1:24 pm)
Implemented into T3D 1.1 B3 [code]Unable to instantiate non-conobject class[/code] This means you probably did not add it int... read more 08/24/2011 (8:04 pm)
Your preference for a new Template project? - Opinions/Discussion PhysX template is required, with so little information available in the documentation(atm) there is ... read more 08/21/2011 (7:44 am)
PhyicsX Whats weird is that when I setup PhysX (things still dont break but all other physics calculations a... read more 08/21/2011 (7:27 am)
PhyicsX I actually had the same exact problem incorporating the beta3 PhysX demo into a beta3 full template,... read more 08/10/2011 (10:11 pm)
Gun files missing from the new Soldier Art Pack So whats the status on releasing the LOD's for 1.1 owners? 'Cause I was a bit disappointed when I... read more 08/03/2011 (6:39 pm)
Full Engine coding ? I don't know any FPS that has 3000 players per server, but I do know that I've been waiting a long t... read more 08/03/2011 (6:24 pm)
UAISK or Tactical AI KIt I guess I failed to say I'm working on a tactical shooter, so the TAIK is what I needed and dependin... read more 08/01/2011 (3:03 pm)
UAISK or Tactical AI KIt Well the TAIK is exactly that... Tactical, If you need AI that reacts like a soldier should in the s... read more 07/30/2011 (3:54 pm)
Gun files missing from the new Soldier Art Pack For those of us that do not plan on buying the pack, how are we going to get ahold of the soldier wi... read more 07/11/2011 (11:30 am)
Site going down every night? This issue also eats Posts, Resources and Blogs that have not been submitted yet if the site goes do... read more 07/07/2011 (7:28 am)
ShapeBaseImages & guiObjectView MeshHiding OK, considering the current situation I've been working on porting the GUI(guiObjectView) aspect of ... read more 06/30/2011 (10:07 pm)
ShapeBaseImages & guiObjectView MeshHiding Daniel: Actually, since the mesh hiding was not working for the ShapeBaseImages I was trying to get ... read more 06/30/2011 (3:31 am)
ShapeBaseImages & guiObjectView MeshHiding Sadly I expected that, thank you for the explanation and possible workaround... I have existing ways... read more 06/29/2011 (5:55 pm)
T3D demo soldier - source art - LOGGED (THREED-2035) According to James Novosel's link above; in the previous post Rex has already finished converting so... read more 06/27/2011 (4:29 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Milkshape source files would be awesome aswell. (considering milkshape is indie-friendly) :)... read more 06/05/2011 (8:46 pm)
Attention Garage Games @Dewaldt: In the meantime I would suggest downloading the demo and learning the basics of TorqueScri... read more 05/19/2011 (3:46 am)
Attention Garage Games @Dewaldt: Good luck, hopefully you can get this sorted out. @David: How would a child be able to ... read more 05/18/2011 (10:00 am)
T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED @Scott: I have working 3rd person in 1.1 preview w/ wheeled vehicles.... read more 04/17/2011 (12:05 am)
T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... Thanks for the help Dave, Its really strange that the Visual Studio properties do not modify the Phy... read more 04/05/2011 (5:04 pm)
T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... Thats great to know, but I'm still having problems getting the compiler to recognize the 2.8.4.5 dir... read more 04/05/2011 (2:21 pm)
Torque 3D Status - 9/11/2010 I would love to hear official word of the progress and/or problems of the T3D 1.1 release, and I'll ... read more 04/04/2011 (8:00 pm)
T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED Note: the HeliVehicle's resource has the fully functioning 3rd person camera.(after Fyodors first fi... read more 04/03/2011 (6:06 am)
Some questions about Torque 3D Did you make sure your friend had the "Host" option checked aswell?... read more 04/02/2011 (3:46 pm)
Some questions about Torque 3D Check your friends firewall as well. How are you trying to connect, through the Master Server or ... read more 04/01/2011 (4:36 pm)
T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED Still no differance, but if it works with a fresh copy then I must've broken it somewhere along the ... read more 03/30/2011 (8:28 am)
T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED @Fyodor: Your fix has gotten cameraRoll to work correctly, but cameraLag and cameraDecay still dont.... read more 03/29/2011 (12:11 pm)
T3D Push [quote] What would be infinitely preferable to tinkers like mself is some working demos we can pull... read more 03/29/2011 (12:08 pm)
MACK / FACK Private Forums Suggestions Theres a Private Forum? I'm a customer.... read more 03/28/2011 (9:08 pm)
True Weapon Ironsights/Scope - Weapon Camera @Daniel: That looks great, I've duplicated the freeLook code and renamed accordingly but I'm still g... read more 03/28/2011 (1:39 pm)
Fx Pack 1 port to T3D All you need to do is make sure the texture paths are correct and exec the scripts.... read more 03/26/2011 (4:26 pm)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED I completely forgot about profiler... I don't have access to the system right now, but I will post t... read more 03/26/2011 (4:12 pm)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED OK, well testing it some more the framerates went from ~8fps to ~60 by installing OpenAL and setting... read more 03/26/2011 (12:14 am)
T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED @Richard: I had seen that as-well though I didnt think the audio would be so much of a problem, I in... read more 03/25/2011 (5:48 pm)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED @deepscratch: Lol... yeah that wouldnt work so well, I was having problems with that as well when mo... read more 03/25/2011 (3:11 am)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED @Hewster: I have noticed that problem, but my main problem is Basic Lighting shadows. @Tom: No sh... read more 03/25/2011 (2:19 am)