CSMP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | @Rex: Thanks for the help and pistol animation, I shouldnt even have T3D1.2 because of my "budg... read more | 11/28/2011 (5:09 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | I have LithUnwrap and just checked for .DAE support and it doesnt have it, all I am trying to do is ... read more | 11/28/2011 (3:16 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | What program is needed to open the DAE?... read more | 11/28/2011 (2:35 pm) |
| T3D 1.2 - Getting PhysX objects working in the Full PhysX Template - LOGGED (THREED-3152) | @GG: Adding in the scripts and maybe some art(only in Full template) from the Pacific demo would com... read more | 11/28/2011 (2:14 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | Lol, I thought of the weapons folders as I was going to sleep... thanks for the clarification though... read more | 11/27/2011 (2:47 pm) |
| Terrain tiling | Thanks Adam!... read more | 11/21/2011 (1:49 pm) |
| Terrain will not repeat when Tile checkbox set | The download on that resource is M.I.A., If anyone has this archived it would be awesome if they can... read more | 11/20/2011 (1:08 pm) |
| Terrain tiling | Would also like to see this resource, does anyone have a copy of the download that would be willing ... read more | 11/20/2011 (1:06 pm) |
| Can't load custom terrain textures | I remember hearing something about paths being hardcoded concerning the terrain/texture setup, I cou... read more | 11/20/2011 (12:53 pm) |
| Decal problems | Decals are working fine for me using 1.1 Final, Have you checked for $pref::Decals::enabled = 1 in s... read more | 11/09/2011 (1:21 am) |
| Another Question with the Zombie Pack | Wow, That Soldier is HUGE compared to the zombie... This seems like an issue that should have been l... read more | 11/02/2011 (3:43 pm) |
| AI kits and game performance... | @Paul: The TAIK could be useful as it has a zones feature that will "turn-off/hide" AI in ... read more | 09/17/2011 (1:43 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | [b]Note: Semiauto weapons and ShakeCamera is still broken: After firing a round if you do not relea... read more | 09/04/2011 (3:26 pm) |
| The documentation... a little rant. | @Kyrah: Glad you found a solution to your problem, one thing I've noticed with (all) the Torque Engi... read more | 09/02/2011 (1:49 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | Glad I could help.... read more | 09/02/2011 (1:24 pm) |
| Implemented into T3D 1.1 B3 | [code]Unable to instantiate non-conobject class[/code] This means you probably did not add it int... read more | 08/24/2011 (8:04 pm) |
| Your preference for a new Template project? - Opinions/Discussion | PhysX template is required, with so little information available in the documentation(atm) there is ... read more | 08/21/2011 (7:44 am) |
| PhyicsX | Whats weird is that when I setup PhysX (things still dont break but all other physics calculations a... read more | 08/21/2011 (7:27 am) |
| PhyicsX | I actually had the same exact problem incorporating the beta3 PhysX demo into a beta3 full template,... read more | 08/10/2011 (10:11 pm) |
| Gun files missing from the new Soldier Art Pack | So whats the status on releasing the LOD's for 1.1 owners? 'Cause I was a bit disappointed when I... read more | 08/03/2011 (6:39 pm) |
| Full Engine coding ? | I don't know any FPS that has 3000 players per server, but I do know that I've been waiting a long t... read more | 08/03/2011 (6:24 pm) |
| UAISK or Tactical AI KIt | I guess I failed to say I'm working on a tactical shooter, so the TAIK is what I needed and dependin... read more | 08/01/2011 (3:03 pm) |
| UAISK or Tactical AI KIt | Well the TAIK is exactly that... Tactical, If you need AI that reacts like a soldier should in the s... read more | 07/30/2011 (3:54 pm) |
| Gun files missing from the new Soldier Art Pack | For those of us that do not plan on buying the pack, how are we going to get ahold of the soldier wi... read more | 07/11/2011 (11:30 am) |
| Site going down every night? | This issue also eats Posts, Resources and Blogs that have not been submitted yet if the site goes do... read more | 07/07/2011 (7:28 am) |
| ShapeBaseImages & guiObjectView MeshHiding | OK, considering the current situation I've been working on porting the GUI(guiObjectView) aspect of ... read more | 06/30/2011 (10:07 pm) |
| ShapeBaseImages & guiObjectView MeshHiding | Daniel: Actually, since the mesh hiding was not working for the ShapeBaseImages I was trying to get ... read more | 06/30/2011 (3:31 am) |
| ShapeBaseImages & guiObjectView MeshHiding | Sadly I expected that, thank you for the explanation and possible workaround... I have existing ways... read more | 06/29/2011 (5:55 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | According to James Novosel's link above; in the previous post Rex has already finished converting so... read more | 06/27/2011 (4:29 pm) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | Milkshape source files would be awesome aswell. (considering milkshape is indie-friendly) :)... read more | 06/05/2011 (8:46 pm) |
| Attention Garage Games | @Dewaldt: In the meantime I would suggest downloading the demo and learning the basics of TorqueScri... read more | 05/19/2011 (3:46 am) |
| Attention Garage Games | @Dewaldt: Good luck, hopefully you can get this sorted out. @David: How would a child be able to ... read more | 05/18/2011 (10:00 am) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | @Scott: I have working 3rd person in 1.1 preview w/ wheeled vehicles.... read more | 04/17/2011 (12:05 am) |
| T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... | Thanks for the help Dave, Its really strange that the Visual Studio properties do not modify the Phy... read more | 04/05/2011 (5:04 pm) |
| T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... | Thats great to know, but I'm still having problems getting the compiler to recognize the 2.8.4.5 dir... read more | 04/05/2011 (2:21 pm) |
| Torque 3D Status - 9/11/2010 | I would love to hear official word of the progress and/or problems of the T3D 1.1 release, and I'll ... read more | 04/04/2011 (8:00 pm) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | Note: the HeliVehicle's resource has the fully functioning 3rd person camera.(after Fyodors first fi... read more | 04/03/2011 (6:06 am) |
| Some questions about Torque 3D | Did you make sure your friend had the "Host" option checked aswell?... read more | 04/02/2011 (3:46 pm) |
| Some questions about Torque 3D | Check your friends firewall as well. How are you trying to connect, through the Master Server or ... read more | 04/01/2011 (4:36 pm) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | Still no differance, but if it works with a fresh copy then I must've broken it somewhere along the ... read more | 03/30/2011 (8:28 am) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | @Fyodor: Your fix has gotten cameraRoll to work correctly, but cameraLag and cameraDecay still dont.... read more | 03/29/2011 (12:11 pm) |
| T3D Push | [quote] What would be infinitely preferable to tinkers like mself is some working demos we can pull... read more | 03/29/2011 (12:08 pm) |
| MACK / FACK Private Forums Suggestions | Theres a Private Forum? I'm a customer.... read more | 03/28/2011 (9:08 pm) |
| True Weapon Ironsights/Scope - Weapon Camera | @Daniel: That looks great, I've duplicated the freeLook code and renamed accordingly but I'm still g... read more | 03/28/2011 (1:39 pm) |
| Fx Pack 1 port to T3D | All you need to do is make sure the texture paths are correct and exec the scripts.... read more | 03/26/2011 (4:26 pm) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | I completely forgot about profiler... I don't have access to the system right now, but I will post t... read more | 03/26/2011 (4:12 pm) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | OK, well testing it some more the framerates went from ~8fps to ~60 by installing OpenAL and setting... read more | 03/26/2011 (12:14 am) |
| T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED | @Richard: I had seen that as-well though I didnt think the audio would be so much of a problem, I in... read more | 03/25/2011 (5:48 pm) |
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | @deepscratch: Lol... yeah that wouldnt work so well, I was having problems with that as well when mo... read more | 03/25/2011 (3:11 am) |
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | @Hewster: I have noticed that problem, but my main problem is Basic Lighting shadows. @Tom: No sh... read more | 03/25/2011 (2:19 am) |