CSMP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.0.3 Status? | Surely there has been some progress...... read more | 01/26/2009 (10:32 pm) |
| Did we get taken ? | When you actually make something on or from the CSK "starter kit" you'll tend to need some... read more | 01/26/2009 (7:43 pm) |
| 1.0.3 Status? | Keep us Up-to-Date Ashley, This is becoming a real problem. [quote]this is getting to be too much... read more | 01/22/2009 (4:11 pm) |
| Sqlite Integration | Ya, I'd like a more detailed explanation and some documentation of this feature as well.... read more | 01/22/2009 (10:58 am) |
| Vehicle 3rd Person Camera Jitter | OK, I've tried the Integration changes and neither 2 or 8 was any noticable differance as far as the... read more | 01/18/2009 (4:16 am) |
| 1.0.3 Status? | No 1.03 yet, Just waiting for ashley to tell us it has been uploaded to GG.... read more | 01/18/2009 (4:01 am) |
| 1.0.3 Status? | Ashley... any news for us?... read more | 01/17/2009 (7:56 am) |
| What's the timeline for CSK updates and sources for art? | Thanks again for the help.... read more | 01/17/2009 (7:28 am) |
| Vehicle 3rd Person Camera Jitter | Good to know about Atlas and TGEA, I'll try messing with the integration and see if i can make any p... read more | 01/17/2009 (7:13 am) |
| Half done to port csk to tgea 1.7.1 | [quote] -- that area made my head hurt.[/quote] lol, i was wondering if i was the only one... ... read more | 01/17/2009 (6:53 am) |
| Undesirable files in package | I could swear i saw a (Global?) Variable somewhere that turned the console.log file saving Off.... read more | 01/15/2009 (5:15 pm) |
| Half done to port csk to tgea 1.7.1 | @Mike: good to know that about TGEA, I've used the FMOD API in VB for some pretty nifty MP3 Players.... read more | 01/15/2009 (5:09 pm) |
| [Fixed]Projectiles using Player EyeNode? | Ari's 1st Person Hack needs full documentation.... read more | 01/15/2009 (5:02 pm) |
| Vehicle 3rd Person Camera Jitter | Thanks for the help, I've seen the Jeep at high speeds cause almost lockup lag conditions while i wa... read more | 01/15/2009 (4:49 pm) |
| Code / script documentation: Where's the beef? | That would be a good idea Keith, As Documentation can get us out of the forums and into the engine.... read more | 01/14/2009 (9:45 pm) |
| 1.0.3 Status? | sounds like the reverse altimeter/horizon gauge fix... that my version of 1.0.2 didnt have fixed.... read more | 01/14/2009 (9:21 pm) |
| Half done to port csk to tgea 1.7.1 | CSK has FMOD? P.S. this is good to know being that i would have added FMOD anyway for more precis... read more | 01/14/2009 (2:01 am) |
| Code / script documentation: Where's the beef? | I can completely agree, as there are some features that i think need to be explained and why they we... read more | 01/12/2009 (5:40 am) |
| Zip Encryption | I have tried it on the common folder as well as your other suggestions, and the game doesnt even loa... read more | 01/09/2009 (6:23 pm) |
| Zip Encryption | I know i have tried with the contents of the Water folder and i was unable to get the water to load,... read more | 01/07/2009 (1:45 am) |
| Zip Encryption | Ok, I've rebuilt project with the new password and I'm using Winrar to create .zip files with the ne... read more | 01/03/2009 (10:44 pm) |
| [Fixed]Projectiles using Player EyeNode? | I'm sure theres a simple explanation of how this was setup to help me understand.... read more | 01/03/2009 (9:44 pm) |
| Zip Encryption | Ty, ashley.... read more | 01/03/2009 (7:52 pm) |
| Zip Encryption | I'm not sure where the file mentioned is located and i have searched for files named encrypt to no a... read more | 01/02/2009 (10:13 pm) |
| Anyone Wanna Texture And Animate | That there is a pertty chopper, I've only gotten so far as to animate a single set of blades other t... read more | 01/02/2009 (10:05 pm) |
| Ai | 1. Repsawn should be handled by AIMarker Dynamic Properties using F10-Mission Editor (Respawn = 1) ... read more | 01/02/2009 (9:42 pm) |
| Ai | If you can shoot through kork then what you see should be the AIMarker (it will not move as it is a ... read more | 01/02/2009 (7:17 pm) |
| Ai | Correct. AIMarkers load up? Are you getting any errors?... read more | 01/02/2009 (1:53 am) |
| CSK Resources Not Available... | Thanks for the reply so soon, i figured the list would help as im sure group efforts require group c... read more | 12/31/2008 (6:39 pm) |
| Ai | I could only think of 3 problems off the bat, hopefully one helps. 1. Invalid ShapeFile for AIMarke... read more | 12/31/2008 (6:27 pm) |
| CSK Resources Not Available... | Btw, i know ive switched to it before (i think) but where is the repair tool? i saw that "x" is b... read more | 12/29/2008 (3:21 am) |
| HGT Cause Lock Up | Just noticed problem here as well. (Underwater Explosion Bug) Edit: Also locks up if destroyed ne... read more | 12/26/2008 (5:00 pm) |
| Ai | @Jason Improved AI Guard Unit is one of the most feature-complete AI ive seen so far, works like ... read more | 12/26/2008 (4:43 pm) |
| What's the timeline for CSK updates and sources for art? | Thanks Mike, helps alot! Never was able to find the actual files you were talking about, since 1.... read more | 12/23/2008 (3:32 pm) |
| Commander map | Same thing if you press F11, just create a button (on commander map?) that "pops" the teamselect win... read more | 12/22/2008 (9:12 pm) |
| What's the timeline for CSK updates and sources for art? | OK, i have just seen this thread now and i will be removing previous related threads (some based on ... read more | 12/22/2008 (8:59 pm) |
| RESOLVED: Joystick POV hat: How to make it work | Thank you Jason, Ive been looking into this area for the last couple of days, i will incorporate yo... read more | 10/31/2008 (10:39 pm) |
| Torque 1.5.2 FSAA/AF | Ya i have nvidia, though ive been trying to avoid "forcing" FSAA or AF. seems like ill ha... read more | 04/26/2008 (1:55 pm) |
| Platforms Players can Ride Version 1.1 | Ill be adding this resource in soon, glad to see the community helping fix and expand Torque.... read more | 03/25/2008 (2:07 am) |
| Vehicle Gas/Brake Animations | Ok, i have figured out the "Leaning(Turning)/Gas/Brake Effects" of the vehicles by modifying the Veh... read more | 03/25/2008 (12:02 am) |
| Once again: a starter.fps question | Good to know, thanks ok after looking i couldnt find sqExamples.cs does anyone know the equivalen... read more | 02/22/2008 (10:10 am) |
| What is the best Torque FPS to mod? Looking to mod an FPS game. | I believe theres already a strong support for 3D Audio in Torque as i have added the campfire "burni... read more | 02/22/2008 (10:02 am) |
| Vehicle Gas/Brake Animations | I really appreciate the help, i think with some work i might actually get that to work not as animat... read more | 02/17/2008 (12:19 am) |
| Stat Updating | Ok thanks to joobot for his resource (http://www.garagegames.com/mg/forums/result.thread.php?qt=32... read more | 01/09/2008 (2:57 am) |
| Giving a player stats | Thanks for the code i managed: %this.getDataBlock().maxDamage = %this.maxHP; %this.getDataBlock().... read more | 01/09/2008 (2:55 am) |
| Stat Updating | Example function, function Player::updateAttributes(%this, %cl) { // here we are updating all... read more | 01/08/2008 (3:21 am) |
| Low FPS on Nvidia Card | Is your video card set correctly and drivers up-to-date? im running CeleronD/7600gs and only fps dro... read more | 01/04/2008 (8:06 am) |
| WheeledVehicle "lag" issues. | Matt fairfax said "One other thing occurred to me: when Clark was working on dRacer (and later on M... read more | 01/04/2008 (7:56 am) |
| Amount of Video Memory? | I would think you would need to find the source code in the c++ code (maybe in scripts) and modify ... read more | 01/04/2008 (7:26 am) |
| Giving a player stats | Hopefully this method should work for taking from my "stat screen" and updating character info based... read more | 01/04/2008 (6:19 am) |