Game Development Community

Dylan Sale's Forum Posts

Thread Post Date Posted
Networking Game Concept Question I am sure it can.... read more 11/08/2006 (7:54 am)
Snakes on a Plane Snakes in a game?... read more 09/04/2006 (5:54 am)
Open source game? (Noob question) I dont see how they can stop you from doing distributing it as source, separate from and containing ... read more 08/02/2006 (2:47 am)
List of TGB developers - Please Add Your Name Dylan Sale Programmer [url=http://www.llamageek.com/misnomer]Misnomer Studios[/url]... read more 07/11/2006 (12:03 am)
RC1: Spontaneous reboot I've always had bad luck with the Update driver feature in Windows. Last time I used that on an ATI ... read more 06/07/2006 (12:49 am)
Want to do me a favor? Heh, I did it! :)... read more 02/28/2006 (3:05 am)
Engine Modifications in 1.4 You can just remove the Terrain from the .mis file I think. Then you could create a 0 grav physical ... read more 11/30/2005 (11:17 pm)
Player jitters when running client/dedicated server in 1.4 Actually, its not my merged code because I just found that the same thing happens in the stock 1.4 s... read more 11/30/2005 (6:11 pm)
Camera Jitters in Orbit mode What happened here? I think I might have come across a similar problem. In my game and in the starte... read more 11/30/2005 (5:48 pm)
Player jitters when running client/dedicated server in 1.4 I tried it for Flyer, but it didnt work. I think there might be something conflicting with merging m... read more 11/30/2005 (5:25 pm)
Doom - the movie Spoilers? How can this have spoilers?... read more 10/24/2005 (4:41 am)
Torque Good Engine for WoW Style MMO? I agree with Joshua... You seem like a programmer yes? Programming is the easy part of making a MMOR... read more 10/05/2005 (2:05 am)
I need free or cheap milkshape Easy answer: No it wont work... read more 09/22/2005 (11:12 pm)
Another blow for game devs in general In Australia, the instant some software is modified (patches, mods, what-have-you) it becomes unclas... read more 07/21/2005 (7:27 pm)
Blender makes me crazy... Far as i know GMAX is outta bounds for game dev work... You are only supposed to use it for mods? Be... read more 07/08/2005 (6:05 am)
Minions of Mirth - Truly Open Alpha Ohh.. Getting it now! Cant wait to give it a go!... read more 07/03/2005 (4:52 am)
Batman Begins is worth seeing [quote]Aliens vs Predator wasn't as terrible as i thought it was gonna be[/quote] Wow, you must hav... read more 06/15/2005 (7:29 am)
Free Play: Australian Indie Game Dev Conf. Will definitely try to be there this year. Worked in the holidays so that I could come :)... read more 05/24/2005 (3:19 am)
The Open Dynamics Framework Sorry guys, but I was about a week onto this project when a harddrive crash caused me to lose it all... read more 05/07/2005 (1:35 am)
Dynamic Objects [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3217[/url] Melvs fxRend... read more 04/27/2005 (2:55 am)
T2D multiplayer I think its on the way... It'll definitely be in the final release.... read more 04/26/2005 (5:44 am)
Bit()? An integer has 32 bits, that is, its a string on 32 1s or 0s. You probably knew that. Im assuming B... read more 03/30/2005 (3:24 am)
Most eagerly awaited T2D improvement? I concur. :)... read more 03/30/2005 (3:16 am)
T2D Isometric? I think Melv said there was some trouble with z coords in an isometric game, its pretty much a 3d ga... read more 03/26/2005 (6:20 pm)
Tge warez It happens on Xbox and PS2 as well... Also gameboys (roms). Not exactly limited to PCs.... read more 03/19/2005 (11:05 pm)
TGE Noob: #1 You also may want to provide links to the next post in each of them.... read more 03/13/2005 (6:07 pm)
Documented/Commented blender.asm Would be an interesting read if nothing else.... read more 02/17/2005 (2:46 am)
Hyperthreading/Multiple CPU support I saw Ben (and Melv I think) say somewhere that Torque is not threadsafe and would be very hard to m... read more 02/10/2005 (2:46 am)
The Open Dynamics Framework The problem with ODEItem, as far as I can see, is it doesnt really work well. I was going to finish ... read more 01/21/2005 (12:17 am)
The Open Dynamics Framework Yeah, I know that only too well. My work with the ODEItem showed me just how much of a difference he... read more 01/20/2005 (12:08 am)
The Open Dynamics Framework Its a pretty complicated procedure... Look at the vehicle code for some insight...... read more 01/19/2005 (12:02 am)
The Open Dynamics Framework Its in the download file, under includes. Its not really very standalone as a library or anything. W... read more 01/18/2005 (12:56 am)
The Open Dynamics Framework Damn work has been keeping me busy, but I have some free time now so I'm going to have a good play w... read more 01/17/2005 (12:30 am)
The Open Dynamics Framework Indeed it is cross platform... If that was a question? The framework itself is cross platform but th... read more 01/16/2005 (4:00 am)
Looking to chat with the original tribes team members Wow those are really good improvements. I didnt pick it up from the screens cause I havent played Tr... read more 01/13/2005 (2:27 am)
Considering Torque You can do these things with the demo, it comes with the scripts (those .cs files, open them in word... read more 01/10/2005 (12:53 am)
Qn about the torque engine and GPL You cant distribute the Torque code. You can distribute any additions you make to the torque code. S... read more 01/08/2005 (5:57 pm)
Ch2 FruitLoopy program Its just good programming style to put the brackets after every for and if statement, even if i t is... read more 01/08/2005 (5:55 pm)
Aerobatic Judging Game Implementation Just my 2c, I dont know anything about aerobatics, but I was thinking if one maneuver is a string of... read more 01/08/2005 (5:48 pm)
cartoon outlining (cartoon rendering part1) You can type em into the console... read more 12/27/2004 (7:34 pm)
I need a response from a GG employee verifying there is no scam. Yeah I got the same treatment from my parents when I told them about it. 'Too Good To Be True'. I wa... read more 12/26/2004 (5:28 pm)
Physics The rigid shape class is using the rigid class that the vehicles use for their simulation, just with... read more 11/28/2004 (8:05 pm)
Problem with compiling *.h files... You dont compile .h files... Thats the problem. They are included into the .cc files which are then ... read more 11/27/2004 (9:09 pm)
IS the engine generic enough to port it to the new amigas? Itll probably be a bit of effort, but the engine is very portable. You would have to write a new pla... read more 11/26/2004 (3:23 am)
GID8 - Theme suggestions wanted Woo 19th Dec is my birthday.. What a great way to spend it hehe. As for this whole snow thing, well... read more 11/25/2004 (11:06 pm)
New Game Company Name Misnomer Studios. Cause we named it about 5 times but they were all wrong ;) I think it should be... read more 11/25/2004 (6:32 am)
Torque/ODE [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024[/url] Also, it w... read more 11/15/2004 (2:43 pm)
TGE + RTS compiling? Actually, he was asking if he needed a compiler to use the RTS kit with Torque, in which case thats ... read more 11/15/2004 (4:19 am)
Torque/ODE Sadly I lost my ODE stuff in a harddrive crash. Also been very busy with university. I dont think an... read more 11/15/2004 (1:16 am)
Tge, Tse And Ode Basically, instead of using the ODE collision detection (which only works with primitives such as sp... read more 11/15/2004 (1:11 am)
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