Dylan Sale's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Networking Game Concept Question | I am sure it can.... read more | 11/08/2006 (7:54 am) |
| Snakes on a Plane | Snakes in a game?... read more | 09/04/2006 (5:54 am) |
| Open source game? (Noob question) | I dont see how they can stop you from doing distributing it as source, separate from and containing ... read more | 08/02/2006 (2:47 am) |
| List of TGB developers - Please Add Your Name | Dylan Sale Programmer [url=http://www.llamageek.com/misnomer]Misnomer Studios[/url]... read more | 07/11/2006 (12:03 am) |
| RC1: Spontaneous reboot | I've always had bad luck with the Update driver feature in Windows. Last time I used that on an ATI ... read more | 06/07/2006 (12:49 am) |
| Want to do me a favor? | Heh, I did it! :)... read more | 02/28/2006 (3:05 am) |
| Engine Modifications in 1.4 | You can just remove the Terrain from the .mis file I think. Then you could create a 0 grav physical ... read more | 11/30/2005 (11:17 pm) |
| Player jitters when running client/dedicated server in 1.4 | Actually, its not my merged code because I just found that the same thing happens in the stock 1.4 s... read more | 11/30/2005 (6:11 pm) |
| Camera Jitters in Orbit mode | What happened here? I think I might have come across a similar problem. In my game and in the starte... read more | 11/30/2005 (5:48 pm) |
| Player jitters when running client/dedicated server in 1.4 | I tried it for Flyer, but it didnt work. I think there might be something conflicting with merging m... read more | 11/30/2005 (5:25 pm) |
| Doom - the movie | Spoilers? How can this have spoilers?... read more | 10/24/2005 (4:41 am) |
| Torque Good Engine for WoW Style MMO? | I agree with Joshua... You seem like a programmer yes? Programming is the easy part of making a MMOR... read more | 10/05/2005 (2:05 am) |
| I need free or cheap milkshape | Easy answer: No it wont work... read more | 09/22/2005 (11:12 pm) |
| Another blow for game devs in general | In Australia, the instant some software is modified (patches, mods, what-have-you) it becomes unclas... read more | 07/21/2005 (7:27 pm) |
| Blender makes me crazy... | Far as i know GMAX is outta bounds for game dev work... You are only supposed to use it for mods? Be... read more | 07/08/2005 (6:05 am) |
| Minions of Mirth - Truly Open Alpha | Ohh.. Getting it now! Cant wait to give it a go!... read more | 07/03/2005 (4:52 am) |
| Batman Begins is worth seeing | [quote]Aliens vs Predator wasn't as terrible as i thought it was gonna be[/quote] Wow, you must hav... read more | 06/15/2005 (7:29 am) |
| Free Play: Australian Indie Game Dev Conf. | Will definitely try to be there this year. Worked in the holidays so that I could come :)... read more | 05/24/2005 (3:19 am) |
| The Open Dynamics Framework | Sorry guys, but I was about a week onto this project when a harddrive crash caused me to lose it all... read more | 05/07/2005 (1:35 am) |
| Dynamic Objects | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3217[/url] Melvs fxRend... read more | 04/27/2005 (2:55 am) |
| T2D multiplayer | I think its on the way... It'll definitely be in the final release.... read more | 04/26/2005 (5:44 am) |
| Bit()? | An integer has 32 bits, that is, its a string on 32 1s or 0s. You probably knew that. Im assuming B... read more | 03/30/2005 (3:24 am) |
| Most eagerly awaited T2D improvement? | I concur. :)... read more | 03/30/2005 (3:16 am) |
| T2D Isometric? | I think Melv said there was some trouble with z coords in an isometric game, its pretty much a 3d ga... read more | 03/26/2005 (6:20 pm) |
| Tge warez | It happens on Xbox and PS2 as well... Also gameboys (roms). Not exactly limited to PCs.... read more | 03/19/2005 (11:05 pm) |
| TGE Noob: #1 | You also may want to provide links to the next post in each of them.... read more | 03/13/2005 (6:07 pm) |
| Documented/Commented blender.asm | Would be an interesting read if nothing else.... read more | 02/17/2005 (2:46 am) |
| Hyperthreading/Multiple CPU support | I saw Ben (and Melv I think) say somewhere that Torque is not threadsafe and would be very hard to m... read more | 02/10/2005 (2:46 am) |
| The Open Dynamics Framework | The problem with ODEItem, as far as I can see, is it doesnt really work well. I was going to finish ... read more | 01/21/2005 (12:17 am) |
| The Open Dynamics Framework | Yeah, I know that only too well. My work with the ODEItem showed me just how much of a difference he... read more | 01/20/2005 (12:08 am) |
| The Open Dynamics Framework | Its a pretty complicated procedure... Look at the vehicle code for some insight...... read more | 01/19/2005 (12:02 am) |
| The Open Dynamics Framework | Its in the download file, under includes. Its not really very standalone as a library or anything. W... read more | 01/18/2005 (12:56 am) |
| The Open Dynamics Framework | Damn work has been keeping me busy, but I have some free time now so I'm going to have a good play w... read more | 01/17/2005 (12:30 am) |
| The Open Dynamics Framework | Indeed it is cross platform... If that was a question? The framework itself is cross platform but th... read more | 01/16/2005 (4:00 am) |
| Looking to chat with the original tribes team members | Wow those are really good improvements. I didnt pick it up from the screens cause I havent played Tr... read more | 01/13/2005 (2:27 am) |
| Considering Torque | You can do these things with the demo, it comes with the scripts (those .cs files, open them in word... read more | 01/10/2005 (12:53 am) |
| Qn about the torque engine and GPL | You cant distribute the Torque code. You can distribute any additions you make to the torque code. S... read more | 01/08/2005 (5:57 pm) |
| Ch2 FruitLoopy program | Its just good programming style to put the brackets after every for and if statement, even if i t is... read more | 01/08/2005 (5:55 pm) |
| Aerobatic Judging Game Implementation | Just my 2c, I dont know anything about aerobatics, but I was thinking if one maneuver is a string of... read more | 01/08/2005 (5:48 pm) |
| cartoon outlining (cartoon rendering part1) | You can type em into the console... read more | 12/27/2004 (7:34 pm) |
| I need a response from a GG employee verifying there is no scam. | Yeah I got the same treatment from my parents when I told them about it. 'Too Good To Be True'. I wa... read more | 12/26/2004 (5:28 pm) |
| Physics | The rigid shape class is using the rigid class that the vehicles use for their simulation, just with... read more | 11/28/2004 (8:05 pm) |
| Problem with compiling *.h files... | You dont compile .h files... Thats the problem. They are included into the .cc files which are then ... read more | 11/27/2004 (9:09 pm) |
| IS the engine generic enough to port it to the new amigas? | Itll probably be a bit of effort, but the engine is very portable. You would have to write a new pla... read more | 11/26/2004 (3:23 am) |
| GID8 - Theme suggestions wanted | Woo 19th Dec is my birthday.. What a great way to spend it hehe. As for this whole snow thing, well... read more | 11/25/2004 (11:06 pm) |
| New Game Company Name | Misnomer Studios. Cause we named it about 5 times but they were all wrong ;) I think it should be... read more | 11/25/2004 (6:32 am) |
| Torque/ODE | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024[/url] Also, it w... read more | 11/15/2004 (2:43 pm) |
| TGE + RTS compiling? | Actually, he was asking if he needed a compiler to use the RTS kit with Torque, in which case thats ... read more | 11/15/2004 (4:19 am) |
| Torque/ODE | Sadly I lost my ODE stuff in a harddrive crash. Also been very busy with university. I dont think an... read more | 11/15/2004 (1:16 am) |
| Tge, Tse And Ode | Basically, instead of using the ODE collision detection (which only works with primitives such as sp... read more | 11/15/2004 (1:11 am) |