Lethal Concept's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| passthrough on gui controls | I'm not sure if it is due to changes in the code base since the opening post, or if the author just ... read more | 05/18/2012 (7:19 am) |
| Is there a way for 2 people to work at once on the same project from different locations? | Hmm, well I just checked and It seems the one program I was thinking of was only for TGEA I am not s... read more | 09/16/2011 (12:26 pm) |
| Torque 3D Embedded Browser (WebKit) | Ok, a full recompile of the qt-libs did it. We got it running with minimal header files (including... read more | 03/16/2011 (2:45 am) |
| Torque 3D Embedded Browser (WebKit) | @Ted I only ever compiled it once, so yeah, it cant be another version, thats why im so stumped. ... read more | 03/01/2011 (10:38 am) |
| Torque 3D Embedded Browser (WebKit) | Solved the linker error via removing zlib from the projects, since the whole zlib seems to be includ... read more | 02/28/2011 (2:27 pm) |
| Torque 3D Embedded Browser (WebKit) | Hey there, nice work so far! Trying to get it to work here too, but the linker Error "zlib... read more | 02/26/2011 (8:12 pm) |
| T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED | Hmm, I was able to get it working but mine was typed out as "fps example.exe" -dedicat... read more | 11/07/2010 (3:19 am) |
| Bullet Physics Selection | You have to add the bullet code files in "engine/source/T3D/physics/bullet" to your soluti... read more | 07/25/2010 (10:17 am) |
| Next T3D 1.1 release? | Not to rehash what have been already mentioned in this thread, but just needed to mention that we ha... read more | 05/28/2010 (10:52 am) |
| Large Scale Dedicated Server Testing? | Just set a date and a time and we'll be there.... read more | 12/28/2009 (10:57 pm) |
| M.A.C.K. & F.A.C.K. on T3D... | Any news about this yet?... read more | 11/18/2009 (10:14 pm) |
| [BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED | thankyou - managed to get it working. ... read more | 11/10/2009 (9:23 pm) |
| [BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED | Xerves, any chance you could explain the changes easily? so others can get the GuiObjectViewer light... read more | 11/10/2009 (7:02 pm) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | @Tom Not completely sure. Will have a look tomorrow. Yet, why do _drawCubeSolid() and _drawCub... read more | 11/04/2009 (8:15 pm) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | Actually, I didn't check if they are implemented differently (although obviously they have to be). ... read more | 11/04/2009 (7:03 am) |
| Questions regarding rendering of primitives and textures | The NavMeshes are actually rendered by some editor similar to the RiverEditor (which does something ... read more | 10/19/2009 (5:39 pm) |
| Questions regarding rendering of primitives and textures | *hawk*... read more | 10/19/2009 (4:10 pm) |
| Questions regarding rendering of primitives and textures | Here we go again. I got most stuff to work correctly. Now i just ran into the problem of clipping... read more | 10/17/2009 (2:50 pm) |
| Questions regarding rendering of primitives and textures | Hmm... well, i think i can live without it. Thanks! btw, the glRotate() was posted earlier in th... read more | 10/01/2009 (9:16 am) |
| Questions regarding rendering of primitives and textures | Fascinating. Again, thanks to you, James. Now i still wonder what the zReadWrite() exactly does. ... read more | 09/30/2009 (6:37 am) |
| Questions regarding rendering of primitives and textures | Ah... never mind the Alpha issue, its solved. Guess i deserved it : [code] PrimBuild::color4f(mC... read more | 09/28/2009 (11:01 am) |
| Questions regarding rendering of primitives and textures | Could someone explain to me what the different options for the GFXStateBlockDesc do? If i was to kn... read more | 09/28/2009 (10:30 am) |
| Questions regarding rendering of primitives and textures | Hilarious! Many thanks to you, James. This will enable a lot of interesting effects for binocular ... read more | 09/28/2009 (8:57 am) |
| Questions regarding rendering of primitives and textures | Would it be to much to ask for a small example (of this special case)? Atm im a bit confused about ... read more | 09/24/2009 (1:13 pm) |
| Questions regarding rendering of primitives and textures | Ok, i figured to place it (almost) were i want it to be and even found my own way to rotate it (will... read more | 09/24/2009 (11:25 am) |
| Questions regarding rendering of primitives and textures | @Kondrad Kiss Thanks for your snippets. The rotation method works, the drawing snippet also draw... read more | 09/24/2009 (8:12 am) |
| Questions regarding rendering of primitives and textures | That does neither really fit the description of what i was looking for, nor does it reall document t... read more | 09/23/2009 (6:03 am) |
| Need a console guru - taking a leveloverview picture | I'm not a console guru but the same result can be achieved using the level editor While in game ... read more | 08/16/2009 (5:18 am) |
| Finally got some good looking Atlas2 terrain... | Well this is what i have been able to come up with, I still have not been able to get a map size ove... read more | 11/17/2007 (7:54 am) |