Game Development Community

Lethal Concept's Forum Posts

Thread Post Date Posted
passthrough on gui controls I'm not sure if it is due to changes in the code base since the opening post, or if the author just ... read more 05/18/2012 (7:19 am)
Is there a way for 2 people to work at once on the same project from different locations? Hmm, well I just checked and It seems the one program I was thinking of was only for TGEA I am not s... read more 09/16/2011 (12:26 pm)
Torque 3D Embedded Browser (WebKit) Ok, a full recompile of the qt-libs did it. We got it running with minimal header files (including... read more 03/16/2011 (2:45 am)
Torque 3D Embedded Browser (WebKit) @Ted I only ever compiled it once, so yeah, it cant be another version, thats why im so stumped. ... read more 03/01/2011 (10:38 am)
Torque 3D Embedded Browser (WebKit) Solved the linker error via removing zlib from the projects, since the whole zlib seems to be includ... read more 02/28/2011 (2:27 pm)
Torque 3D Embedded Browser (WebKit) Hey there, nice work so far! Trying to get it to work here too, but the linker Error "zlib... read more 02/26/2011 (8:12 pm)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED Hmm, I was able to get it working but mine was typed out as "fps example.exe" -dedicat... read more 11/07/2010 (3:19 am)
Bullet Physics Selection You have to add the bullet code files in "engine/source/T3D/physics/bullet" to your soluti... read more 07/25/2010 (10:17 am)
Next T3D 1.1 release? Not to rehash what have been already mentioned in this thread, but just needed to mention that we ha... read more 05/28/2010 (10:52 am)
Large Scale Dedicated Server Testing? Just set a date and a time and we'll be there.... read more 12/28/2009 (10:57 pm)
M.A.C.K. & F.A.C.K. on T3D... Any news about this yet?... read more 11/18/2009 (10:14 pm)
[BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED thankyou - managed to get it working. ... read more 11/10/2009 (9:23 pm)
[BUG 1.0] GuiObjectViewer needs rendering code updated - LOGGED Xerves, any chance you could explain the changes easily? so others can get the GuiObjectViewer light... read more 11/10/2009 (7:02 pm)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) @Tom Not completely sure. Will have a look tomorrow. Yet, why do _drawCubeSolid() and _drawCub... read more 11/04/2009 (8:15 pm)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) Actually, I didn't check if they are implemented differently (although obviously they have to be). ... read more 11/04/2009 (7:03 am)
Questions regarding rendering of primitives and textures The NavMeshes are actually rendered by some editor similar to the RiverEditor (which does something ... read more 10/19/2009 (5:39 pm)
Questions regarding rendering of primitives and textures *hawk*... read more 10/19/2009 (4:10 pm)
Questions regarding rendering of primitives and textures Here we go again. I got most stuff to work correctly. Now i just ran into the problem of clipping... read more 10/17/2009 (2:50 pm)
Questions regarding rendering of primitives and textures Hmm... well, i think i can live without it. Thanks! btw, the glRotate() was posted earlier in th... read more 10/01/2009 (9:16 am)
Questions regarding rendering of primitives and textures Fascinating. Again, thanks to you, James. Now i still wonder what the zReadWrite() exactly does. ... read more 09/30/2009 (6:37 am)
Questions regarding rendering of primitives and textures Ah... never mind the Alpha issue, its solved. Guess i deserved it : [code] PrimBuild::color4f(mC... read more 09/28/2009 (11:01 am)
Questions regarding rendering of primitives and textures Could someone explain to me what the different options for the GFXStateBlockDesc do? If i was to kn... read more 09/28/2009 (10:30 am)
Questions regarding rendering of primitives and textures Hilarious! Many thanks to you, James. This will enable a lot of interesting effects for binocular ... read more 09/28/2009 (8:57 am)
Questions regarding rendering of primitives and textures Would it be to much to ask for a small example (of this special case)? Atm im a bit confused about ... read more 09/24/2009 (1:13 pm)
Questions regarding rendering of primitives and textures Ok, i figured to place it (almost) were i want it to be and even found my own way to rotate it (will... read more 09/24/2009 (11:25 am)
Questions regarding rendering of primitives and textures @Kondrad Kiss Thanks for your snippets. The rotation method works, the drawing snippet also draw... read more 09/24/2009 (8:12 am)
Questions regarding rendering of primitives and textures That does neither really fit the description of what i was looking for, nor does it reall document t... read more 09/23/2009 (6:03 am)
Need a console guru - taking a leveloverview picture I'm not a console guru but the same result can be achieved using the level editor While in game ... read more 08/16/2009 (5:18 am)
Finally got some good looking Atlas2 terrain... Well this is what i have been able to come up with, I still have not been able to get a map size ove... read more 11/17/2007 (7:54 am)