Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain Generation | Here are two maps that were generated with our level generator. A is a relatively small, B is a rath... read more | 10/23/2010 (12:33 am) |
| Terrain Generation | We also do procedural terrain generation in our game, here's the run-down how it works: We basica... read more | 10/23/2010 (12:08 am) |
| Making a custom rendered object. | Another possible way to go would be extending the material system with a new material feature. Altho... read more | 10/20/2010 (9:01 pm) |
| dynamic dedicated servers | Julius, Our beta server is on a 100Mbps line, we haven't been able to gather enough people to cap... read more | 10/20/2010 (10:07 am) |
| Torque 3D Show Off Thread! | Hehe, yeah, I'm the guy who posts whiteout screenshots and videos. [small]Curiously enough, looking... read more | 10/19/2010 (1:31 am) |
| Torque 3D Show Off Thread! | [center] [image]http://www.xenocell.com/pictures/107/700x800/xc-.jpg[/image] [/center] A rather... read more | 10/18/2010 (10:47 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | And as it usually happens, I screwed up. I passed an ordinary SFXDescription and not the one that wa... read more | 10/18/2010 (1:07 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Setting Mode to 3D solved the positioning problem and the sound source now behaves as it should in 3... read more | 10/18/2010 (12:43 am) |
| Torque 3D 1.1 Alpha SFX Workflows | [quote] I'll check whether there's an easy way to set Mode without having to re-export the project,... read more | 10/18/2010 (12:03 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Thank you, Rene, this will help immensely. Yeah, I should have said server side 3D sounds perhaps... read more | 10/17/2010 (11:59 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | @Rene, I'll need to bug you with yet another question. I've been trying hard to make this event be a... read more | 10/17/2010 (9:52 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Here's the video I promised. I still only have one gear and have to work on the sudden value fluctua... read more | 10/17/2010 (6:30 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Thanks Rene, I'll keep you updated. Still adding SFXFMODEvent objects to the wheeled vehicle class a... read more | 10/17/2010 (1:23 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | @Rene: Thank you very much for the explanations. I'm still getting my feet wet, but it's an awesome ... read more | 10/17/2010 (12:16 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | @Rene: Forgive my persistence. :) I have a question for you. Is there a way to use an sfxFMODEven... read more | 10/16/2010 (9:57 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | That was just due to uninitialized script variables afaik, but I haven't looked into it.... read more | 10/16/2010 (9:29 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Ok, so for 4.32.03 (and only that version) after you copied over the dlls (game directory) and the i... read more | 10/16/2010 (9:19 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Steve, sure, hold on, I'm changing some code in the implementation to work with 4.32.03 and will pos... read more | 10/16/2010 (8:38 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Doh, shame on me - forgot to update the includes. Sorry for the false alarm.... read more | 10/16/2010 (8:20 pm) |
| 1.5.3 going out today | Thank you, pL people!... read more | 10/16/2010 (1:15 am) |
| Is the Aste Combo Pack 2 Torque 3D compatable ? | @Netwyrm: Thanks for the shout-out. I'll make sure I add those sites in the coming days. I've just h... read more | 10/16/2010 (12:57 am) |
| Torque 3D 1.1 Alpha SFX Workflows | Hey guys, I'm having the same "[b]You do not have the requisite FMOD Event DLL in place. Ple... read more | 10/15/2010 (8:14 pm) |
| dynamic dedicated servers | Julius, 1. We are unsure yet. We were not able to group 128 players at the same time on the same ... read more | 10/11/2010 (8:39 am) |
| dynamic dedicated servers | Thanks Ryan... read more | 10/09/2010 (6:53 pm) |
| imposters in the forest ? | The shape replicator is becoming deprecated along with the foliage replicator afaik. Groundcover and... read more | 10/08/2010 (2:26 am) |
| . | They moved to Las Vegas - I think in December or January. Edit: How rude of me to forget: Welcome... read more | 10/08/2010 (2:17 am) |
| dynamic dedicated servers | I wrote a [url=http://www.torquepowered.com/community/blogs/view/16621]blog about it[/url] some time... read more | 10/08/2010 (12:13 am) |
| Jump on press and fall on release? | Perhaps you should look into jetting. It sounds like this is what you need. It's built into the engi... read more | 10/08/2010 (12:07 am) |
| "T3D 1.1 Beta 3 - TimeofDay control does not rotate | You need to set the [i]time[/i] property on a TimeOfDay control to move the sun. But.. what you ... read more | 10/08/2010 (12:04 am) |
| How to: Enable Vehicle->Vehicle(&Player!) Rigid Collison Solver | @Henry: Well, I'm glad you did post it now. :) But I know how it goes. My code is full of stuff I'd ... read more | 10/07/2010 (11:49 pm) |
| Helping creating Terrain | [url=http://www.bundysoft.com/L3DT/]L3DT[/url] has Torque 3D export built in. It's an affordable and... read more | 10/07/2010 (11:23 pm) |
| dynamic dedicated servers | Yes, our game can do this. So if you were interested whether it would be possible - definitely. Of c... read more | 10/07/2010 (10:56 pm) |
| AFX port to T3D 1.1 Beta 3 is in progress | It started downloading for me. Perhaps try logging in again, Christian.... read more | 10/07/2010 (8:53 pm) |
| How to: Enable Vehicle->Vehicle(&Player!) Rigid Collison Solver | Awesome, Henry. This has been plaguing me for a while. Works great! Thank you very much.... read more | 10/06/2010 (6:14 pm) |