Game Development Community

Konrad Kiss's Forum Posts

Thread Post Date Posted
Sahara Discussion Thread @JoZ: Well, thank you anyway! :)... read more 02/02/2011 (9:52 am)
Sahara Discussion Thread Our servers might be unreachable in the coming days as we move our architecture over to the Amazon E... read more 02/02/2011 (9:28 am)
BG Cliff Construction Kit discussion Our servers might be unreachable in the coming days as we move our architecture over to the Amazon E... read more 02/02/2011 (9:27 am)
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED @Michael: You need to set up Torsion for your project - and set the executable as well. It won't mak... read more 02/01/2011 (5:10 pm)
Workspace Picture Thread Nice setup, Sean. Also, great 8 bit tribute! Bonus points for the Mega-man action figure! :) [sma... read more 02/01/2011 (1:23 pm)
Sahara Discussion Thread Hehe, yeah, but it works! :)... read more 01/31/2011 (9:51 am)
Sahara Discussion Thread Thanks Richard, glad you like it! :) There are also discounts from time to time plus all our product... read more 01/31/2011 (7:44 am)
Sahara Discussion Thread Just a little update on the outage - it will take us about 12 hours to remedy the issue. Unfortunate... read more 01/30/2011 (8:50 am)
BG Cliff Construction Kit discussion Just a little update on the outage - it will take us about 12 hours to remedy the issue. Unfortunate... read more 01/30/2011 (8:49 am)
Sahara Discussion Thread We're experiencing technical difficulties with our server at the moment. We're on it, I hope it will... read more 01/30/2011 (7:47 am)
BG Cliff Construction Kit discussion We're experiencing technical difficulties with our server at the moment. We're on it, I hope it will... read more 01/30/2011 (7:46 am)
BG Cliff Construction Kit discussion Did you receive the refund? Actually, terrain - cliff natural intersections can be done with Saha... read more 01/30/2011 (5:40 am)
Sahara Discussion Thread A little update on Sahara - [b]the Beta 3 patch has been reviewed[/b] and should work without any is... read more 01/29/2011 (5:58 am)
BG Cliff Construction Kit discussion Sure, no problem. Please allow me to do the refund in the morning, its 2:35am here and I was about t... read more 01/27/2011 (5:38 pm)
BG Cliff Construction Kit discussion @Sean: Thanks. :) For a long time we did not have an in-house artist, but we needed about 6 differen... read more 01/27/2011 (11:57 am)
BG Cliff Construction Kit discussion Hello Skipper, Of the two kits, only Sahara is available for 1.1 Beta 3. My reply to Christian wa... read more 01/27/2011 (11:23 am)
Sahara Discussion Thread Unfortunately not yet, but in about a month it will get this update along with the CCK to go 1.8.2 a... read more 01/24/2011 (1:25 am)
T3D 1.1 Beta 3 - Material texture rotation: erroneous pivot offset - LOGGED Awesome. :) Thanks Ray.... read more 01/08/2011 (12:33 am)
Sahara Discussion Thread Thanks for letting me know, Donald. I'll update the Beta 3 patch in the coming weeks and notify you ... read more 12/18/2010 (7:20 pm)
I'm sticking with Torque for now ++... read more 12/04/2010 (9:36 pm)
Raise A Glass Cheers! I raise my can of Coke (there's still much Torque coding ahead tonight) to the past 10 years... read more 12/04/2010 (9:31 pm)
Triangle strip indices order? Looks like a human hybrid from Camino. :)... read more 11/30/2010 (11:26 pm)
T3D 1.1 Beta 3 - Incorrect shadow transform (+fix) - LOGGED Thank you!... read more 11/30/2010 (5:01 pm)
followPath odd behaviour I think he wants to create a cutscene of some sort where the player character starts moving on its o... read more 11/29/2010 (10:32 pm)
Triangle strip indices order? :) You could sell that as a T-1000 damage animation.... read more 11/29/2010 (9:48 pm)
[1.1b2] Vehicle camera disabled and bug with Player::setControlObject() You need to declare this in a public section of your Player class declaration in player.h: [code]... read more 11/29/2010 (2:57 pm)
Torque 3D 1.1 Alpha SFX Workflows I'm not sure what's wrong. mCurrRPM is a float with valid values in the 850-7000 range in my case (I... read more 11/27/2010 (1:17 pm)
Triangle strip indices order? [quote]it's actually a demo map for a certain Engine Which Shall Not Be Named In These Forums... but... read more 11/27/2010 (12:25 am)
Triangle strip indices order? We use the second UV map for tone maps made with pureLight. There are actually other uses in Torque ... read more 11/26/2010 (11:34 pm)
Triangle strip indices order? Congrats! Awesome!... read more 11/26/2010 (10:42 pm)
How to Spawn a decal with script - info You should consider writing a book with all the tricks you figure out! I have a number of these prin... read more 11/26/2010 (12:55 am)
Sahara Discussion Thread This is not the CCK. You get the CCK shapes as gratis, but this is a different product. It did not a... read more 11/25/2010 (8:16 pm)
MMO "Kits", Praire Games, and www.MMOWorkshop.com (edited) Bloodknight, vent your frustration on the MMOWorkshop forums, this is not the right plac... read more 11/25/2010 (7:59 pm)
MMO "Kits", Praire Games, and www.MMOWorkshop.com <inappropriate suggestion removed>... read more 11/25/2010 (7:52 pm)
Sahara Discussion Thread @Bloodknight: This is because [b]the Beta 2 version works with Beta 3 out of the box[/b]. But to mak... read more 11/25/2010 (9:53 am)
Triangle strip indices order? That is awesome! Are you planning to support a second (or multiple) UV maps? To put it better - are ... read more 11/24/2010 (5:44 pm)