Konrad Kiss's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| v1.5 Preview 2 Available | That is great info, Conor, thank you very much!... read more | 07/30/2011 (2:36 am) |
| v1.5 Preview 2 Available | [quote] The Rainy Day demo builds and runs fine. Dragging the cloud works, but tilting does nothin... read more | 07/30/2011 (1:27 am) |
| v1.5 Preview 2 Available | [quote] Hey Konrad, glad to see you here! Welcome to the iT2D :) I'm new here too.. Haven't found ... read more | 07/28/2011 (2:25 pm) |
| v1.5 Preview 2 Available | Hey guys. Forgive my enthusiasm - just wanted to stop by and say hi - I just picked up iTorque2D. Fi... read more | 07/28/2011 (1:11 pm) |
| Let's share our YouTube Channels (dev based) ! | I hope I'm not late to the party. :) [url]http://www.youtube.com/user/bitgap[/url]... read more | 07/12/2011 (7:15 am) |
| Just a quick observation on TORQUE_DEBUG_NET. | Oh, man.. Thanks so much. I spent about 20 hours on this just now. I know I'm a necro posting to a 5... read more | 06/21/2011 (3:16 am) |
| Torque 3D Show Off Thread! | Beautiful, Oscar!... read more | 06/16/2011 (11:37 am) |
| Sahara Discussion Thread | Thanks Richard. To be honest, I too could use new shapes in our game, so it would work great for me.... read more | 06/12/2011 (12:04 pm) |
| Sahara Discussion Thread | Hey guys, many thanks! If you are only interested in Sahara, I'm gonna work out a deal for artists..... read more | 06/12/2011 (9:32 am) |
| Sahara Discussion Thread | Hey guys, Sorry for jumping in on the conversation a little late. The model that was mentioned ha... read more | 06/11/2011 (2:47 pm) |
| Workspace Picture Thread | Just cleaned up my room - the right time to post this. :) [image]http://2.bp.blogspot.com/-w7QXLn... read more | 06/08/2011 (9:38 am) |
| Windows 7 Security Permission issue | We solved this issue by using the script functions that Manoel wrote about - we made a directory for... read more | 05/14/2011 (11:39 am) |
| Sahara Discussion Thread | @skipper: It would be possible, and I did plan to have the accu map pick up whatever is on the t... read more | 04/29/2011 (3:24 am) |
| Sahara Discussion Thread | [quote] Isn't there a flag on groundcover to allow it to sit on top of TsStatics which are over the... read more | 04/26/2011 (5:46 pm) |
| Sahara Discussion Thread | Actually, Sahara does not change the object type of the object it is used on like the CCK used to. I... read more | 04/26/2011 (9:40 am) |
| Silhouette selection via postFx for Torque3D | [quote] ... So I guess I'll leave it to those who dig rendering code better. [/quote] I know. W... read more | 03/22/2011 (8:58 am) |
| Silhouette selection via postFx for Torque3D | I've been meaning to do that for a while now. I definitely want to do it, but I might not be able to... read more | 03/22/2011 (8:32 am) |
| Dynamic maps - How? | Notch just blogged about the terrain generation in Minecraft. It could prove to be useful: [url=http... read more | 03/13/2011 (11:44 am) |
| Sahara Discussion Thread | FYI - we were having a few issues with emails not being sent from the Bitgap website (ie. when reque... read more | 03/10/2011 (1:51 pm) |
| Voice actor looking for work | Keith has been working with us on Xenocell and has turned out to be an exceptional choice. He's done... read more | 02/28/2011 (2:16 am) |
| I am looking for a game devellopment management tool that is not overlord. | For issue tracking we host Trac since it blends well with SVN. Additionally, hosting the solution pr... read more | 02/15/2011 (4:39 pm) |
| Silhouette selection via postFx for Torque3D | Thanks for letting me know, Kenny. It's our NS provider who has an unscheduled maintenance. Please u... read more | 02/14/2011 (4:40 pm) |
| Sahara Discussion Thread | Hey Oscar, No problem at all. Please check out my resources, the trick behind it is explained in ... read more | 02/07/2011 (12:01 pm) |
| BG Cliff Construction Kit discussion | The website is functional once again, thank you for your patience. The Bitgap web server is now l... read more | 02/06/2011 (7:28 am) |
| Sahara Discussion Thread | The website is functional once again, thank you for your patience. The Bitgap web server is now l... read more | 02/06/2011 (7:27 am) |
| Procedural content, anyone ? | @Steve: I'd be happy to. I still need to first finish that AI thing I promised you. I haven't forgot... read more | 02/04/2011 (8:36 pm) |
| A million global script vars | I've looked at the relevant area before, and like Tom says, it would not only slow this down, but al... read more | 02/04/2011 (7:59 pm) |
| Script differences? TGEA/T3D | Also, T3D has a HUGE amount of stuff exposed to console. And most importantly, whatever is exposed i... read more | 02/04/2011 (7:39 pm) |
| a "culling" type of shader?? | I'm going to check on it perhaps over this weekend and see what needs to be changed.... read more | 02/04/2011 (2:44 am) |
| a "culling" type of shader?? | You could render the billboards into its own render bin, have a shader process the output and color ... read more | 02/03/2011 (6:54 pm) |
| Navmesh Questions | @Sergio: Check out [url=http://www.garagegames.com/community/resources/view/19521]this awesome resou... read more | 02/03/2011 (6:42 pm) |
| Procedural content, anyone ? | Our game uses mostly procedurally generated content creating entire, complex levels based on a singl... read more | 02/03/2011 (6:23 pm) |
| Sahara Discussion Thread | It always feels good to not be alone in trouble - especially if it's my good friends at BAG. :)... read more | 02/03/2011 (12:48 pm) |
| Torque 3D Embedded Browser (WebKit) | It could also be an issue with certain video cards. While we had this compiled into our game, some o... read more | 02/02/2011 (7:38 pm) |