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Sim Ops Studios (#0003)'s Forum Posts

Thread Post Date Posted
Cannot find 'headless dynamic shadows' bug in TGEA 1.01 Interesting! Thanks to all of you for steering me in the right direction. We've looked into the b... read more 09/10/2007 (1:40 pm)
Cannot find 'headless dynamic shadows' bug in TGEA 1.01 Thank you for the quick response! asmaloney: I'm able to find the .h file, but no corresponding .... read more 09/10/2007 (9:46 am)
Mouse capture issue on window state transition [b]UPDATE[/b]: We were able to isolate the problem (apparently) to a segment of code in platform/pla... read more 09/08/2007 (6:03 pm)
Bad zones crashing particle emitter Thanks for the heads-up. We aren't able to upgrade our Constructor just yet, but I was able to fi... read more 09/08/2007 (1:36 pm)
Demo recording?? Sean, Our experience has been that certain objects will crash a scene in playback. We weren't abl... read more 09/07/2007 (2:33 pm)
AudioDescription datablocks unavailable to AudioProfile This is in TGEA 1.0.1. I'm afraid I don't have a copy of the latest source handy to see if the probl... read more 09/06/2007 (5:29 pm)
Full screen FX This looks excellent; thank you for your contribution! Would it be possible to use this mechanism... read more 09/03/2007 (1:00 pm)
SgDecalProjector: wrong projection direction Excellent! Thank you for figuring this out. Just out of curiosity: Does anyone know exactly why t... read more 08/28/2007 (3:30 pm)
Extending the TorqueScript syntax This is exactly what we were hoping for; thank you for the help! The only difficulty with using t... read more 08/14/2007 (11:28 am)
Obj.dump() Tagged vs Member fields Greetings! I've been wondering something similar; here's what I've been able to determine. 'Ta... read more 08/07/2007 (2:04 pm)