Game Development Community

Steve D's Forum Threads

Arcane FX (Private)

Topic Author Replies Last Post
Selectron moving without player Steve D 4 05/14/2008 (1:59 pm)
Adding selectrons from the server Steve D 6 03/25/2008 (6:27 pm)
Starting fresh, sort of Steve D 4 08/31/2007 (9:06 am)
Aiplayer selection id Steve D 3 08/01/2007 (6:52 am)

RTS Starter Kit

Topic Author Replies Last Post
Moving the screen with the mouse Steve D 3 02/17/2009 (4:31 am)
Newb question Steve D 4 04/27/2007 (11:55 pm)

TGB Adventure Kit (Private)

Topic Author Replies Last Post
problem with tdn docs Steve D 4 01/23/2009 (9:23 am)

Torsion

Topic Author Replies Last Post
Break points don't work anymore Steve D 2 09/30/2011 (8:05 am)

Torque Game Builder

Topic Author Replies Last Post
All builds broken with 1.75? Steve D 43 05/09/2012 (10:44 am)
Setting the SceneWindow2D to relative size Steve D 5 09/24/2010 (11:39 pm)
Button highlighting question Steve D 4 09/20/2010 (2:11 am)
Error - The specified mode is not supported by this device Steve D 3 08/20/2010 (11:35 pm)
TGB startup resolution Steve D 7 08/11/2010 (4:11 pm)
TGB Executable and DRM Steve D 6 08/10/2010 (4:02 am)
Launching an outside executable Steve D 10 08/09/2010 (5:05 pm)
Easiest method for creating animated 2D resources Steve D 4 05/22/2010 (4:46 pm)
Anyone interested in beta testing my game? Steve D 5 05/09/2010 (9:50 am)
Closed Steve D 1 03/11/2010 (12:14 pm)
More moving sprites means sluggish performance? Steve D 11 02/26/2010 (2:11 pm)
getresolutionlist() Steve D 2 11/06/2009 (12:07 pm)
Particle effect rotation through script Steve D 3 11/05/2009 (11:58 am)
mounting / link points in script Steve D 0 11/03/2009 (3:02 pm)
Rotate mounted object Steve D 2 10/17/2009 (5:01 pm)
cloning objects / class question Steve D 3 10/07/2009 (11:35 pm)
TGB crashing when adding a lot of sprite objects Steve D 20 03/21/2009 (1:53 pm)
astar question Steve D 7 02/20/2009 (7:12 am)
getname function? Steve D 0 02/14/2009 (5:33 pm)
Organizing your workspace Steve D 0 02/11/2009 (3:18 pm)
fileobject problem Steve D 2 02/11/2009 (5:55 am)
is there a better way of loading animated sprites? Steve D 1 02/09/2009 (5:40 pm)
help with transparent art assets Steve D 2 01/27/2009 (6:58 pm)
RPGish questions about TGB Steve D 1 01/21/2009 (6:52 am)
A few starter questions Steve D 2 08/19/2008 (7:28 pm)

Torque Game Engine

Topic Author Replies Last Post
Certain player setting Steve D 3 02/23/2010 (9:11 pm)
TGB starter questions Steve D 1 08/19/2008 (8:51 am)
Adv camera angle Steve D 0 07/08/2008 (5:18 pm)
Setmovedestination behavior Steve D 2 06/11/2008 (10:17 am)
Writing the perfect code Steve D 13 06/03/2008 (3:49 am)
Model animations Steve D 3 05/02/2008 (7:06 pm)
Version rollback Steve D 3 03/30/2008 (2:31 pm)
A substitute for a fog of war? Steve D 2 03/15/2008 (7:35 pm)
Advanced camera problem Steve D 3 03/07/2008 (11:05 am)
Mission limits and coordinates Steve D 0 03/06/2008 (4:38 pm)
Gui elements and different resolutions Steve D 2 02/27/2008 (4:56 pm)
Loading multiple missions Steve D 6 12/04/2007 (12:22 pm)
Hiding dif ojects Steve D 7 11/26/2007 (6:04 pm)
Shapebaseimagedata question Steve D 2 09/05/2007 (5:49 am)
Drawing a line Steve D 2 07/30/2007 (8:35 pm)
Need info on editor objects Steve D 0 07/09/2007 (8:19 pm)
The better approach to an rpg? Steve D 11 07/06/2007 (8:57 am)
Page «Previous 1 2