Game Development Community

Ian Omroth Hardingham's Forum Threads

Torque 3D Professional

Topic Author Replies Last Post
OpenGL in windows Ian Omroth Hardingham 6 10/17/2011 (12:46 pm)
Enabling/disabling vsync in the middle of a game Ian Omroth Hardingham 3 01/04/2011 (3:39 pm)
Weird Torque3D vSync display breakup Ian Omroth Hardingham 0 11/23/2010 (12:54 pm)
Running Torque from a Visual Basic project Ian Omroth Hardingham 2 11/16/2010 (7:01 pm)
RenderObjectExample semi-transparent Ian Omroth Hardingham 0 08/05/2010 (1:39 pm)
Render question: setting specific RenderStates for all 3d objects drawn Ian Omroth Hardingham 1 05/27/2010 (8:49 am)
setBlend question Ian Omroth Hardingham 2 05/27/2010 (6:05 am)
"Billboard" class Ian Omroth Hardingham 35 03/04/2010 (9:52 pm)
CopyRect Ian Omroth Hardingham 0 02/24/2010 (6:17 am)
Rendering a higher resolution to a texture Ian Omroth Hardingham 3 02/02/2010 (11:04 am)
"VPU Recover has reset your graphics accelerator" Ian Omroth Hardingham 2 01/28/2010 (7:09 am)
Rendering T3D in, er,... Parrelel View? Ian Omroth Hardingham 5 12/18/2009 (4:22 am)
Cinema 4D and T3D Ian Omroth Hardingham 0 12/14/2009 (11:39 am)
Setting invisibility of an object Ian Omroth Hardingham 7 12/11/2009 (1:55 pm)
Sun shining straight down Ian Omroth Hardingham 1 12/04/2009 (8:38 am)
PhysX PxMultiActor class collisions Ian Omroth Hardingham 1 12/03/2009 (12:16 pm)
physXStream Ian Omroth Hardingham 1 12/02/2009 (3:04 pm)
Animated textures/materials Ian Omroth Hardingham 2 11/26/2009 (2:20 am)
EWCreatorWindow::getCreateObjectPosition() not doing it's job Ian Omroth Hardingham 4 11/19/2009 (11:49 am)
One material per imported model...? Ian Omroth Hardingham 9 11/17/2009 (1:36 pm)
Getting an IDirect3DSurface9 from a GFXHandle Ian Omroth Hardingham 3 10/26/2009 (3:56 pm)
Rotating an object around its center Ian Omroth Hardingham 2 10/23/2009 (6:56 am)
Point light shadow problem Ian Omroth Hardingham 1 10/21/2009 (11:36 am)
Aliasing or a different problem? Ian Omroth Hardingham 0 09/30/2009 (9:14 am)
List of material maps and their general effects Ian Omroth Hardingham 1 09/30/2009 (8:55 am)
A different approach to rendering Ian Omroth Hardingham 1 09/29/2009 (1:46 pm)
Torque 3D compatible with these old Matrox cards? Any ideas? Ian Omroth Hardingham 7 08/04/2009 (3:47 pm)
Editor: saving and then loading a mission removes the material information on my static shapes Ian Omroth Hardingham 2 08/03/2009 (4:21 pm)
Spawning a shapebase rather than a TSStatic in the editor Ian Omroth Hardingham 1 07/29/2009 (7:12 am)
How is rendering triggered? Ian Omroth Hardingham 1 07/23/2009 (4:27 pm)
Passing a float to a shader Ian Omroth Hardingham 4 07/23/2009 (2:26 pm)
Render to two different targets, alternatively Ian Omroth Hardingham 1 07/17/2009 (8:39 am)
Full screen pixel shaders Ian Omroth Hardingham 1 07/14/2009 (7:55 am)
Semaphore never attained during CreateWindow Ian Omroth Hardingham 7 07/10/2009 (6:15 am)
Interprocess communication with Torque 3D Ian Omroth Hardingham 1 07/07/2009 (5:42 pm)
"Use of MFC" to "in a shared dll" not liked by FPS Genre Kit DLL Ian Omroth Hardingham 1 07/07/2009 (5:27 pm)
About to embark on a big T3D non-game project; some questions Ian Omroth Hardingham 5 06/26/2009 (2:34 pm)

Topic Author Replies Last Post
Determinance lighting problem Ian Omroth Hardingham 5 08/08/2007 (11:00 am)
Player lighting Ian Omroth Hardingham 3 10/25/2006 (6:37 pm)
Detail texture rendering Ian Omroth Hardingham 9 03/31/2006 (10:35 am)
Particles and TLK Ian Omroth Hardingham 4 01/05/2006 (7:49 am)
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