James Greenhalgh's Forum Threads
Arcane FX (Private)
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Blending mounted shadows with afxModel | James Greenhalgh | 5 | 11/07/2009 (5:32 am) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | James Greenhalgh | 7 | 10/31/2009 (4:03 pm) |
| Ghosty/Alien Player Model Appearance | James Greenhalgh | 4 | 12/21/2008 (4:10 pm) |
| Fallback to renderPosition if constraint node not found | James Greenhalgh | 1 | 12/15/2008 (6:18 am) |
| Implications of raising MAX_ZODIACS value | James Greenhalgh | 3 | 12/04/2008 (1:22 pm) |
| AfxMagicMissile seek to target node | James Greenhalgh | 2 | 09/17/2008 (2:40 pm) |
| AfxMagicMissileData to animate projectile with known outcome | James Greenhalgh | 4 | 02/19/2008 (10:07 am) |
| Mount afxWeapon with afxXM_MountedImageNodeData | James Greenhalgh | 4 | 10/09/2007 (8:30 am) |
Torque Game Engine
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Point an object at another object | James Greenhalgh | 9 | 01/21/2009 (3:18 pm) |
Site Feedback
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Point an object at another object | James Greenhalgh | 1 | 09/24/2009 (11:18 pm) |
| Point an object at another object | James Greenhalgh | 0 | 01/19/2009 (1:05 am) |