Game Development Community

Mike Rowley's Forum Threads

Torque Game Engine

Topic Author Replies Last Post
Trigger trouble. Wrong trigger Mike Rowley 6 05/30/2006 (5:08 pm)
Odd error-no Mission group on in mission Mike Rowley 2 05/14/2006 (2:28 pm)
Editor deletes objects on save Mike Rowley 3 05/13/2006 (7:37 am)
Multiple games from 1 gui Mike Rowley 3 04/23/2006 (8:29 am)
Compiling with vc2005 express error Mike Rowley 1 04/13/2006 (4:47 pm)
AiGuard is invensable Mike Rowley 1 04/03/2006 (1:09 pm)
2 Korks, on 2 paths...spawns 1 Kork Mike Rowley 4 04/03/2006 (12:24 pm)
Kork disapears when object added? Mike Rowley 3 03/28/2006 (2:03 pm)
Multiple game types, 1 gui Mike Rowley 3 03/21/2006 (4:14 pm)
2 problems left. sound and online Mike Rowley 10 03/11/2006 (11:37 am)
Another chapter 20 question Mike Rowley 4 03/05/2006 (7:04 pm)
Chapter 20 error with car.cs Mike Rowley 7 03/04/2006 (6:56 pm)
Chapter 18 sound doesn't work Mike Rowley 4 02/28/2006 (5:23 pm)
Chapter 5 error (first book->emaga5) Mike Rowley 11 02/28/2006 (1:51 am)
Proper syntax ch6 Mike Rowley 3 02/19/2006 (12:57 pm)
Torque Script--->Why? Mike Rowley 10 02/11/2006 (7:22 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
Make jump pad work for vehicles? Mike Rowley 3 08/11/2009 (3:33 pm)
Terraformer bugfix causes crash Mike Rowley 0 06/06/2009 (4:26 pm)
looking for conversions tge 1.5.1-->tgea 1.8.1 Mike Rowley 8 05/17/2009 (11:22 am)
Small bug and fix for ~ (tgea 1.8.1) Mike Rowley 0 05/16/2009 (6:32 am)
TGEA181 enginesourceT3Dplayer.cpp Comented out code question Mike Rowley 2 05/02/2009 (6:05 pm)
error C2440: '=' : cannot convert from 'BaseMatInstance *' to 'U32' Mike Rowley 5 04/19/2009 (7:14 am)
error C2148: total size of array must not Mike Rowley 2 04/13/2009 (4:18 pm)
engine/source/gfx/gl/ ?? Can someone explain... Mike Rowley 2 03/30/2009 (3:33 am)
RenderBSPNode to ?? in tgea? Mike Rowley 0 03/25/2009 (7:45 pm)
You may have mismatched PROFILE_START and PROFILE_ENDs Mike Rowley 6 03/22/2009 (6:26 pm)
Another 1.8.1 compile problem Mike Rowley 3 02/25/2009 (7:40 pm)
Makeing a mega terrain tutorial anywhere? Mike Rowley 0 02/21/2009 (9:30 am)
How to add more players to the gui? (tgea1-8-1 template) Mike Rowley 0 02/21/2009 (7:18 am)
porting from tge to tgea 1.8.1 -> dgl.h & audio.h Mike Rowley 4 02/16/2009 (10:40 am)
Convert from mBounds to?? Mike Rowley 8 01/01/2009 (3:41 pm)
GuiSpeedometerHud Needle? Mike Rowley 1 12/27/2008 (8:03 pm)
GFX: Exceeded world matrix stack size Mike Rowley 9 12/27/2008 (9:10 am)
Fatal: (c:\torque\tgea_1_8_0\...interiorcoll Mike Rowley 2 12/25/2008 (5:53 pm)
Material files. Why? Mike Rowley 2 11/22/2008 (8:45 am)
TGEA 1.7.1 dts texture is black Mike Rowley 1 11/11/2008 (12:57 pm)
TGEA 1.7.0 Release About button doesn't work Mike Rowley 1 06/12/2008 (1:15 am)
1.7.0 release particle emitter bug Mike Rowley 2 04/27/2008 (9:03 am)
Several things...errors in console.log Mike Rowley 2 04/24/2008 (7:52 pm)
TGEA 1.7.0 Release preload for sounds fail Mike Rowley 0 04/19/2008 (4:33 pm)
Parse error woes Mike Rowley 2 04/15/2008 (3:38 pm)
Particle troubles placement wrong? Mike Rowley 7 04/11/2008 (9:41 am)
TGEA 1.7.0 release Transperancy not working Mike Rowley 2 04/07/2008 (1:57 am)
Not a bug>1.7.0 Release polysoup bug...Kork Sticks Mike Rowley 6 04/05/2008 (6:43 pm)
TGEA beta2 Dts objects are black. Mike Rowley 3 04/03/2008 (10:53 pm)
TGEA1.7B2 Warning when compiling shader Mike Rowley 0 04/03/2008 (7:21 pm)
Question..How to make player list visible on startup Mike Rowley 0 04/02/2008 (7:41 pm)
TGEA 1.7.0 beta2 join server gui background Mike Rowley 0 04/02/2008 (7:21 pm)
Beta2 polysoup bug Mike Rowley 8 03/30/2008 (12:24 pm)

Artist Corner

Topic Author Replies Last Post
Blender exporter adds objects? Mike Rowley 3 05/29/2008 (2:56 am)