Game Development Community

Gerald Fishel's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
Passing arrays to functions Gerald Fishel 3 07/15/2008 (5:50 pm)
Highlighting/Blinking/Intensity for a sprite Gerald Fishel 2 08/17/2007 (3:02 pm)
GUI/Fonts/Custom controls Gerald Fishel 3 03/13/2006 (9:39 pm)

Torque Game Engine

Topic Author Replies Last Post
Adding scene objects via C++ Gerald Fishel 5 12/03/2008 (4:25 pm)
AIPlayer Jump trigger Gerald Fishel 9 04/16/2008 (8:18 am)
Difference between an object being added in-game, and during loa Gerald Fishel 3 10/31/2005 (6:31 pm)
Getting the fully transformed render meshes Gerald Fishel 4 10/03/2005 (1:09 am)
DTS Renderable triangles Gerald Fishel 2 10/02/2005 (11:10 pm)
DIF polys/collision Gerald Fishel 2 09/23/2005 (9:36 pm)
Camera collision Gerald Fishel 1 05/19/2004 (11:22 am)
Torque's dynamic shadows Gerald Fishel 56 05/05/2004 (6:01 am)
Bounding box intersections Gerald Fishel 1 04/30/2004 (8:10 am)
The case of the vanishing interiors Gerald Fishel 3 04/16/2004 (5:05 pm)
Some questions about distribution Gerald Fishel 3 04/11/2004 (5:22 pm)
Collision detection Gerald Fishel 7 04/09/2004 (10:24 am)
Rendering polygons Gerald Fishel 3 03/28/2004 (8:37 am)
Mounting weapon on character Gerald Fishel 4 03/12/2004 (4:14 am)
Holey terrain batman! Gerald Fishel 2 03/11/2004 (12:30 pm)
DTS animations/milkshape Gerald Fishel 2 02/23/2004 (6:14 pm)

Torque Game Engine Advanced

Topic Author Replies Last Post
Minor bug list Gerald Fishel 0 05/27/2009 (6:00 am)
MemStream bug Gerald Fishel 1 05/25/2009 (6:40 am)
Hierarchical transforms in TGEA Gerald Fishel 0 04/16/2009 (5:39 pm)
Audio/SFX question Gerald Fishel 3 04/07/2009 (11:52 am)
ProcessedShaderMaterial bug Gerald Fishel 2 03/16/2009 (1:15 pm)
Player collision/animation question Gerald Fishel 5 01/12/2009 (3:59 pm)
MeshRenderInst lighting question Gerald Fishel 0 01/07/2009 (11:16 am)
ShapeBase render question Gerald Fishel 1 12/27/2008 (8:36 pm)
Pausing the simulation Gerald Fishel 2 12/26/2008 (12:24 am)
Constructor DIF collision detection Gerald Fishel 11 12/20/2008 (11:37 pm)
Creating dynamic lights in C Gerald Fishel 8 12/15/2008 (8:54 pm)
Creating custom materials in C Gerald Fishel 5 12/14/2008 (9:36 am)
Question about lightmap materials Gerald Fishel 3 12/13/2008 (9:23 am)
Using materials.cs with exported DTS Gerald Fishel 1 12/02/2008 (9:33 pm)
New renderable object Gerald Fishel 2 12/01/2008 (7:02 pm)
Drawing custom objects with TGEA materials Gerald Fishel 1 05/31/2007 (10:48 am)
GFXDevice::destroy bug Gerald Fishel 1 02/05/2007 (1:00 pm)
Cleanup Suggestion Gerald Fishel 0 02/05/2007 (1:02 am)
TGEA Strange Text Problem Gerald Fishel 2 01/31/2007 (11:37 pm)

Artist Corner

Topic Author Replies Last Post
Anything like TurboSquid with Next-Gen game models? Gerald Fishel 11 01/11/2010 (5:14 pm)

Site Feedback

Topic Author Replies Last Post
Merchandise page SNAFU Gerald Fishel 1 07/15/2009 (6:04 am)

Torque 3D Professional

Topic Author Replies Last Post
Compiler warnings Gerald Fishel 14 07/06/2013 (10:34 am)
Vector::size S32? Gerald Fishel 7 01/08/2013 (7:57 pm)
Build system Gerald Fishel 3 12/26/2012 (5:54 pm)
Request - eliminate absolute paths in projects Gerald Fishel 13 11/22/2011 (10:29 pm)
File paths without extensions Gerald Fishel 3 11/08/2011 (7:14 am)
[beta 4 bug] Inconsistent directory name case with shaderGen Gerald Fishel 2 08/10/2009 (4:15 am)
[beta 4 bug] Inconsistent filename case with filestream.h Gerald Fishel 3 08/09/2009 (6:34 pm)
[beta 4 bug] Inconsistent filename case with gfx/primbuilder.h Gerald Fishel 1 08/09/2009 (6:30 pm)
[beta 4 bug] Inconsistent filename case with renderBinManager.h Gerald Fishel 1 08/09/2009 (6:25 pm)
[beta 4 bug] Inconsistent filename case with gfxDevice.h Gerald Fishel 2 08/07/2009 (3:46 pm)
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