Game Development Community

rennie moffat's Forum Threads

Torque Game Builder

Topic Author Replies Last Post
Move Object To Position of MouseClick rennie moffat 5 11/20/2009 (11:17 pm)
Trigger Behavior and Associated Object rennie moffat 9 11/18/2009 (1:39 pm)
level of argument rennie moffat 6 11/17/2009 (11:22 am)
Collision Ain't Happenin' rennie moffat 11 11/13/2009 (9:53 am)
dampen as a friction illusion rennie moffat 2 11/11/2009 (11:59 am)
2 buttons pressed = 0 rennie moffat 2 11/11/2009 (11:58 am)
Trigger which switches frame number rennie moffat 3 11/10/2009 (11:37 pm)
Proper steps in Behavior creation: currently frustrated rennie moffat 1 11/10/2009 (10:24 am)
Behaviors Not Showing Up rennie moffat 4 11/09/2009 (1:47 pm)
Using onUpdate to apply movement rennie moffat 9 10/29/2009 (5:50 am)
Quick Eyed Professor rennie moffat 2 10/28/2009 (6:02 am)
Better Understanding %WorldLimit and %onUpdate Together rennie moffat 107 10/27/2009 (8:06 pm)
echo($o @"(" @ isObject($0)@")"); rennie moffat 4 10/27/2009 (8:04 pm)
Missing a Behavior Field in Editor. rennie moffat 2 10/27/2009 (8:01 pm)
Declaring an object to follow mouse input rennie moffat 0 10/27/2009 (12:44 pm)
strings and numerics rennie moffat 11 10/25/2009 (12:03 pm)
onWorldLimit Question. rennie moffat 5 10/24/2009 (11:29 am)
Particular conditions of a %limitMode rennie moffat 7 10/22/2009 (4:50 pm)
getWord.word rennie moffat 17 10/22/2009 (1:27 pm)
Massive Waiting Time rennie moffat 16 10/22/2009 (1:24 pm)
The Million Dollar Error rennie moffat 12 10/18/2009 (10:19 pm)
Schedule(its paremeters go here) rennie moffat 2 10/16/2009 (1:54 pm)
How to define an abstract, ex.TargetRotation rennie moffat 6 10/16/2009 (12:38 pm)
making a camera scroll smoother rennie moffat 5 10/16/2009 (3:22 am)
attaching a trigger in a particualr state. rennie moffat 4 10/15/2009 (10:29 pm)
%this.owner.something = %this.something rennie moffat 4 10/15/2009 (4:49 pm)
if (!isObject(moveMap)) rennie moffat 11 10/15/2009 (3:14 pm)
01Script rennie moffat 1 10/15/2009 (10:52 am)
onWorldLimit rennie moffat 54 10/12/2009 (12:30 pm)
declaring an object in a keyBound function rennie moffat 15 10/09/2009 (6:12 pm)
(Programming AI By Example; book, Good?) rennie moffat 0 10/07/2009 (9:43 pm)
Compiler Corrections Manual rennie moffat 4 10/07/2009 (4:48 pm)
Would do me good rennie moffat 23 10/07/2009 (1:11 pm)
determining player worldLimits with movingCamera rennie moffat 17 10/06/2009 (5:24 pm)
SceneWindow2D and it's position and subsequent coordinates rennie moffat 12 10/06/2009 (2:16 pm)
getInertialMoment() rennie moffat 7 10/05/2009 (7:01 pm)
Having enemy AI be dependent on Player rennie moffat 12 10/05/2009 (6:28 pm)
setGraviticConstantForce(%gravitic) rennie moffat 2 10/05/2009 (5:26 pm)
rotationOffset rennie moffat 10 10/05/2009 (1:15 pm)
naming a function rennie moffat 5 10/05/2009 (11:56 am)
a rabbit rennie moffat 14 10/05/2009 (1:24 am)
Path buidling and editing rennie moffat 2 10/03/2009 (6:27 am)
Simple ImageFrame Call Code Help rennie moffat 10 10/01/2009 (8:35 pm)
setting animation to pull rennie moffat 0 10/01/2009 (1:36 pm)
SPC (X,Y) rennie moffat 24 09/30/2009 (6:19 pm)
will this be called once or forever throughout the level? rennie moffat 2 09/29/2009 (12:16 am)
onEnterScene rennie moffat 0 09/25/2009 (1:04 pm)
All Same Class Enemies AI does the same thing rennie moffat 1 09/25/2009 (1:00 pm)
Regain a Constant Speed rennie moffat 10 09/25/2009 (12:31 pm)
%scale rennie moffat 6 09/24/2009 (3:17 pm)