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rennie moffat's Forum Threads
Torque Game Builder
Topic
Author
Replies
Last Post
Move Object To Position of MouseClick
rennie moffat
5
11/20/2009 (11:17 pm)
Trigger Behavior and Associated Object
rennie moffat
9
11/18/2009 (1:39 pm)
level of argument
rennie moffat
6
11/17/2009 (11:22 am)
Collision Ain't Happenin'
rennie moffat
11
11/13/2009 (9:53 am)
dampen as a friction illusion
rennie moffat
2
11/11/2009 (11:59 am)
2 buttons pressed = 0
rennie moffat
2
11/11/2009 (11:58 am)
Trigger which switches frame number
rennie moffat
3
11/10/2009 (11:37 pm)
Proper steps in Behavior creation: currently frustrated
rennie moffat
1
11/10/2009 (10:24 am)
Behaviors Not Showing Up
rennie moffat
4
11/09/2009 (1:47 pm)
Using onUpdate to apply movement
rennie moffat
9
10/29/2009 (5:50 am)
Quick Eyed Professor
rennie moffat
2
10/28/2009 (6:02 am)
Better Understanding %WorldLimit and %onUpdate Together
rennie moffat
107
10/27/2009 (8:06 pm)
echo($o @"(" @ isObject($0)@")");
rennie moffat
4
10/27/2009 (8:04 pm)
Missing a Behavior Field in Editor.
rennie moffat
2
10/27/2009 (8:01 pm)
Declaring an object to follow mouse input
rennie moffat
0
10/27/2009 (12:44 pm)
strings and numerics
rennie moffat
11
10/25/2009 (12:03 pm)
onWorldLimit Question.
rennie moffat
5
10/24/2009 (11:29 am)
Particular conditions of a %limitMode
rennie moffat
7
10/22/2009 (4:50 pm)
getWord.word
rennie moffat
17
10/22/2009 (1:27 pm)
Massive Waiting Time
rennie moffat
16
10/22/2009 (1:24 pm)
The Million Dollar Error
rennie moffat
12
10/18/2009 (10:19 pm)
Schedule(its paremeters go here)
rennie moffat
2
10/16/2009 (1:54 pm)
How to define an abstract, ex.TargetRotation
rennie moffat
6
10/16/2009 (12:38 pm)
making a camera scroll smoother
rennie moffat
5
10/16/2009 (3:22 am)
attaching a trigger in a particualr state.
rennie moffat
4
10/15/2009 (10:29 pm)
%this.owner.something = %this.something
rennie moffat
4
10/15/2009 (4:49 pm)
if (!isObject(moveMap))
rennie moffat
11
10/15/2009 (3:14 pm)
01Script
rennie moffat
1
10/15/2009 (10:52 am)
onWorldLimit
rennie moffat
54
10/12/2009 (12:30 pm)
declaring an object in a keyBound function
rennie moffat
15
10/09/2009 (6:12 pm)
(Programming AI By Example; book, Good?)
rennie moffat
0
10/07/2009 (9:43 pm)
Compiler Corrections Manual
rennie moffat
4
10/07/2009 (4:48 pm)
Would do me good
rennie moffat
23
10/07/2009 (1:11 pm)
determining player worldLimits with movingCamera
rennie moffat
17
10/06/2009 (5:24 pm)
SceneWindow2D and it's position and subsequent coordinates
rennie moffat
12
10/06/2009 (2:16 pm)
getInertialMoment()
rennie moffat
7
10/05/2009 (7:01 pm)
Having enemy AI be dependent on Player
rennie moffat
12
10/05/2009 (6:28 pm)
setGraviticConstantForce(%gravitic)
rennie moffat
2
10/05/2009 (5:26 pm)
rotationOffset
rennie moffat
10
10/05/2009 (1:15 pm)
naming a function
rennie moffat
5
10/05/2009 (11:56 am)
a rabbit
rennie moffat
14
10/05/2009 (1:24 am)
Path buidling and editing
rennie moffat
2
10/03/2009 (6:27 am)
Simple ImageFrame Call Code Help
rennie moffat
10
10/01/2009 (8:35 pm)
setting animation to pull
rennie moffat
0
10/01/2009 (1:36 pm)
SPC (X,Y)
rennie moffat
24
09/30/2009 (6:19 pm)
will this be called once or forever throughout the level?
rennie moffat
2
09/29/2009 (12:16 am)
onEnterScene
rennie moffat
0
09/25/2009 (1:04 pm)
All Same Class Enemies AI does the same thing
rennie moffat
1
09/25/2009 (1:00 pm)
Regain a Constant Speed
rennie moffat
10
09/25/2009 (12:31 pm)
%scale
rennie moffat
6
09/24/2009 (3:17 pm)
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