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rennie moffat's Forum Threads
Torque Game Builder
Topic
Author
Replies
Last Post
editing bits throughout world space
rennie moffat
3
03/17/2010 (7:32 am)
imageMap boundaries only at 90 degrees?
rennie moffat
4
03/15/2010 (1:19 pm)
[resolved] setting the position of an animation
rennie moffat
0
03/11/2010 (8:26 am)
Imported images miss-sized by a pixel or two
rennie moffat
0
03/11/2010 (7:44 am)
can an object allow for another object to use mouseEvents?
rennie moffat
4
03/10/2010 (4:13 pm)
[resolved] HUD and linking it to the camera position
rennie moffat
0
03/09/2010 (11:50 am)
tileMap, using to guide player coordinates
rennie moffat
0
03/09/2010 (6:08 am)
i know this sounds basic but...
rennie moffat
2
03/09/2010 (6:06 am)
fading an object on a timer
rennie moffat
0
03/08/2010 (8:40 am)
loading time/image prep
rennie moffat
7
03/08/2010 (8:07 am)
design resolution
rennie moffat
4
03/08/2010 (6:20 am)
all work in editor vanished
rennie moffat
4
03/03/2010 (4:56 pm)
Synching A Game Score To Custom Imagery
rennie moffat
7
03/01/2010 (4:15 pm)
stopContantForce() does it work?
rennie moffat
9
02/28/2010 (11:26 am)
[resolved]mouseUp works on 1, but not 2 or 3 question
rennie moffat
16
02/25/2010 (6:28 am)
[resolved] troubles with a mount triggered by collision
rennie moffat
0
02/23/2010 (3:02 pm)
can i pass a scheduled function to another behavior?
rennie moffat
6
02/23/2010 (1:12 am)
a global statement
rennie moffat
5
02/22/2010 (7:30 pm)
onUpdate a good place to set conditions?
rennie moffat
2
02/22/2010 (7:22 pm)
a scenario
rennie moffat
2
02/22/2010 (7:20 pm)
[resolved]setPositions not lining up.
rennie moffat
2
02/21/2010 (11:20 am)
[resolved] onCollision or lack there of creates object
rennie moffat
4
02/21/2010 (12:07 am)
%this call for new t2dStaticSprite
rennie moffat
6
02/20/2010 (8:06 pm)
calling a global class in a behavior
rennie moffat
8
02/18/2010 (4:31 pm)
a switch/case scenario
rennie moffat
1
02/18/2010 (1:52 pm)
any difference, ways to call a variable.
rennie moffat
6
02/17/2010 (11:33 pm)
behaviors over classes?
rennie moffat
5
02/17/2010 (11:18 pm)
Arrays and what not
rennie moffat
4
02/17/2010 (3:09 pm)
setting up a class member onLevelLoaded()
rennie moffat
1
02/17/2010 (3:07 pm)
graphGroups and collisions
rennie moffat
0
02/17/2010 (11:02 am)
function crashing game, not sure why
rennie moffat
8
02/17/2010 (12:43 am)
button problems
rennie moffat
2
02/16/2010 (3:35 pm)
unable to find object
rennie moffat
0
02/15/2010 (8:59 pm)
onLeave an Instance?
rennie moffat
0
02/15/2010 (3:34 pm)
Managing objects
rennie moffat
0
02/15/2010 (1:37 pm)
managing an object with clones
rennie moffat
0
02/12/2010 (4:01 pm)
:wHuH Gives? new imageMaps not seen on scenegraph
rennie moffat
0
02/12/2010 (2:31 pm)
a behavior works for object 1 but not object 2...?
rennie moffat
6
02/12/2010 (1:34 pm)
setting up multiple conditions on a single if statement
rennie moffat
3
02/11/2010 (5:27 pm)
keeping score with collisions
rennie moffat
2
02/10/2010 (6:43 pm)
console is unable to find object
rennie moffat
0
02/10/2010 (11:53 am)
how to best link a class to a behavior action
rennie moffat
2
02/10/2010 (10:51 am)
console recognizing an old, deleted class, why?
rennie moffat
2
02/09/2010 (3:43 pm)
Toronto Help
rennie moffat
0
02/09/2010 (2:52 pm)
Why wont this work?
rennie moffat
7
02/09/2010 (11:12 am)
moveTo not working
rennie moffat
16
02/08/2010 (7:26 pm)
parse error on line 52
rennie moffat
0
02/08/2010 (3:10 pm)
Behavior loads infinite objects and I need one
rennie moffat
6
02/05/2010 (12:47 pm)
getting an object to reload
rennie moffat
2
02/03/2010 (5:10 pm)
Allowing a condition, only if...
rennie moffat
4
02/03/2010 (10:51 am)
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