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John Bura's Forum Threads
Torque X 2D
Topic
Author
Replies
Last Post
Converting my project to 4.0 with the Platformer starter kit
John Bura
0
02/15/2011 (4:48 am)
Saving progress in games.
John Bura
5
12/22/2010 (6:53 pm)
Possible bug in clone object code?
John Bura
3
12/07/2010 (2:06 pm)
Animation frame not starting on the first frame
John Bura
4
11/12/2010 (1:38 pm)
Spriteworks distortion in TXB
John Bura
8
11/07/2010 (12:31 am)
Lagging in Tilemaps on the XBOX 360
John Bura
2
11/03/2010 (1:40 am)
Lighting difference between the XBOX and PC
John Bura
1
10/28/2010 (7:51 pm)
T2D Lighting Component and Tilemaps.
John Bura
10
10/27/2010 (6:06 pm)
Who here is excited for the windows phone 7
John Bura
38
10/23/2010 (4:19 am)
To Tile map or not to tile map
John Bura
2
10/19/2010 (12:38 am)
Setting up A second player in the game Kit
John Bura
3
10/16/2010 (11:53 am)
Checking for collision between two scene objects in the code.
John Bura
10
10/15/2010 (5:22 pm)
The new creator's club: What is your opinion?
John Bura
1
10/12/2010 (4:54 pm)
using System.Xml.Serialization Does not work on Xbox Deployment?
John Bura
4
10/12/2010 (2:21 pm)
PSK demo Dragon Character collision with a blank scene object.
John Bura
3
10/12/2010 (9:14 am)
Whats the best way to set up character animation in the PSK
John Bura
2
10/07/2010 (3:13 pm)
XBLIG to get kinect support soon
John Bura
4
09/26/2010 (8:56 pm)
XBLA contract: The How to guide?
John Bura
21
09/24/2010 (11:49 pm)
this.TargetElapsedTime in Torque
John Bura
7
09/22/2010 (2:26 pm)
Your opinion of XBLIG?
John Bura
9
09/18/2010 (12:26 am)
Silly GameKit Question
John Bura
7
09/02/2010 (1:49 am)
Dual stick shooter code
John Bura
5
09/01/2010 (10:20 pm)
Have any commercial games been released with the PSK?
John Bura
3
08/29/2010 (5:15 am)
PSK 3.1.5 Deployment to the Xbox
John Bura
5
08/26/2010 (12:32 am)
Circa in Playtest!
John Bura
28
08/14/2010 (8:18 pm)
Im almost done my game I need help with the Evil CheckList
John Bura
10
08/06/2010 (1:05 am)
Guide.SimulateTrialmode not working
John Bura
5
07/29/2010 (6:24 pm)
Spawners in 3.1.5 don't work the same as in the old one
John Bura
2
07/19/2010 (5:38 pm)
Timeline / Clearing Level Data
John Bura
2
07/13/2010 (8:39 am)
GamePadState and Pausing
John Bura
7
07/06/2010 (10:10 pm)
How to pause a sound?
John Bura
1
07/04/2010 (10:33 am)
When I play a sound it cycles through the cues
John Bura
1
07/01/2010 (10:47 pm)
Torque X Book and source code question
John Bura
0
06/29/2010 (9:23 am)
My Game Lags and Lags
John Bura
11
06/29/2010 (7:47 am)
What is the best way to make a loading screen
John Bura
5
06/28/2010 (8:54 pm)
How to enable and disable a SceneObject
John Bura
1
06/26/2010 (2:01 pm)
Where are spawner objects in the code?
John Bura
3
06/25/2010 (3:51 pm)
What is the equivalent of the Update method
John Bura
15
06/24/2010 (10:55 pm)
Enemy hitpoints in Gamekit
John Bura
7
06/23/2010 (8:33 am)
Rotating a sprite
John Bura
13
06/19/2010 (5:27 am)
Am I overloading the Xbox? Game Keeps crashing.
John Bura
1
06/18/2010 (5:05 pm)
Has anybody got this paths component to work
John Bura
3
06/17/2010 (8:54 am)
GameKit Resolution Issue
John Bura
2
06/16/2010 (7:51 pm)
Sound tutorial and Null refrence error
John Bura
2
06/15/2010 (11:16 pm)
XBOX 360 Deployment - So close yet so far
John Bura
10
06/11/2010 (10:12 pm)
Error Code 4
John Bura
14
06/09/2010 (8:09 pm)
Need help with TotalElapsedTime and a timeline
John Bura
1
06/03/2010 (10:25 am)
Noob particle emitter question
John Bura
4
05/31/2010 (8:02 am)
Layer visibility won't work
John Bura
1
05/30/2010 (10:20 am)
I can't get TX2D to work at all
John Bura
8
05/24/2010 (12:06 pm)
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