Joe Williams's Forum Threads
Torque Game Builder
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Get the desktop resolution upon game launch? | Joe Williams | 2 | 08/08/2009 (4:46 pm) |
| Persistent player data across levels | Joe Williams | 3 | 11/26/2008 (3:10 pm) |
iTorque 2D
Torque 2D Beginner
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Prevent weld joints from flexing? | Joe Williams | 7 | 05/20/2013 (7:04 am) |
| Detecting when outside of camera or on world limit | Joe Williams | 3 | 05/12/2013 (9:35 am) |
| Make GuiSpriteCtrl respond to touch/mouse? [solved] | Joe Williams | 4 | 05/05/2013 (11:16 am) |
| [False alarm] Possible bug: createWeldJoint always attaches sceneObjectB at 0,0 local point | Joe Williams | 2 | 04/12/2013 (7:20 am) |
| Limit the touch/click-able area of a sprite? | Joe Williams | 2 | 04/05/2013 (10:34 pm) |
| Using touch/mouse callbacks on individual sprites | Joe Williams | 2 | 03/30/2013 (5:19 am) |
| Joints and rocket propulsion | Joe Williams | 17 | 03/27/2013 (1:22 pm) |
| Can't bind key to non-global function | Joe Williams | 5 | 03/14/2013 (5:33 am) |
| How well do the Windows and OSX versions share projects with one another? | Joe Williams | 3 | 02/07/2013 (9:24 pm) |
Torque 2D Professional
| Topic | Author | Replies | Last Post |
|---|---|---|---|
| Why is a count of 3 or more for box2D's "ComputeCentroid" function a problem? | Joe Williams | 2 | 05/20/2013 (4:15 pm) |