Game Development Community

Torque Game Engine Advanced

Topic Author Replies Last Post
Character orientation in Maya Brian Carter 3 04/13/2008 (4:18 pm)
Put a .atlas in the game Lux Obscura 3 04/13/2008 (3:00 pm)
TGEA 1.7.0: Undo object deletion doesn't work in Map Editor Shaderman 0 04/13/2008 (6:32 am)
TGEA Window frame Ronald J Nelson 0 04/12/2008 (7:54 pm)
TGEA 1.03 Strafing Player Jittery Shadows Ronald J Nelson 1 04/12/2008 (7:23 pm)
Delete Chu Thao 3 04/12/2008 (7:19 pm)
TGEA 1.03 Mounted Object Shadow Bug Ronald J Nelson 1 04/12/2008 (7:06 pm)
GClientContainer.castRay oddities Danni 2 04/12/2008 (1:34 pm)
1,7 tgea racing Noah Gomes 5 04/12/2008 (1:11 pm)
Using the 'SORT::' command in Max with TSE... Dave Calabrese 1 04/12/2008 (9:13 am)
TGEA 1.7 - GUI Editor - DirectoryTreeCtrl Kiyaku 1 04/11/2008 (10:23 pm)
TGEA 1.7 - DDS Mipmap Error - Filename Jeremiah Fulbright 0 04/11/2008 (9:21 pm)
TGEA 1.7 Terrain & Textures/shaders mb 4 04/11/2008 (8:01 pm)
Double Shadows = Double Dark Mark Dynna 3 04/11/2008 (3:57 pm)
DTS to DTS Shadowing SqHd 6 04/11/2008 (2:23 pm)
Lighting Issues - TGEA 1.7.0 Release Ryan Mounts 1 04/11/2008 (12:37 pm)
TGEA 1.7.0 release - Project Template Missing James Laker (BurNinG) 2 04/11/2008 (9:56 am)
Particle troubles placement wrong? Mike Rowley 7 04/11/2008 (9:41 am)
TGEA 1.7.0 - Polysoup/Camera Collision robo 0 04/11/2008 (7:08 am)
Mission File format specifications Lykon 6 04/11/2008 (5:30 am)
Huge Terrain Creator (HTC) for TSE Vincent BILLET 214 04/10/2008 (6:56 pm)
Easter Eggs? Phillip O'Shea 7 04/10/2008 (5:12 pm)
Rts Kit? Brian Carter 7 04/10/2008 (4:57 pm)
SkyObject causes rendering trouble Shaderman 0 04/10/2008 (12:51 pm)
SetVisible(false) causing player to stop Kiyaku 0 04/10/2008 (12:37 pm)
Dynamic Shadows in StaticShapeData Datablock Kiyaku 3 04/10/2008 (12:35 pm)
Poly count for Characters Lykon 12 04/10/2008 (11:40 am)
Compiling / name of executable Andy S. 2 04/10/2008 (10:29 am)
Atlas blended texture repeat (UV?) Tobias Niva 6 04/10/2008 (6:16 am)
BBZ:: ?? Harvey Greensall 0 04/10/2008 (2:44 am)