Plan for Frank Carney
by Demolishun · 12/17/2004 (7:07 pm) · 3 comments
At the time of this writing I had not yet consumed my 24 hours of time. I am guessing about 16 hours were used at this time. I was able to accomplish quite a bit. The only not working is the function that determines if you did not guess a correct letter and subsequently the code to say if you won or lost. Everything else is there.
I modified the standard FPS level to include a gallows and some houses for effect.
I used the chat functionality to control the start and stop of the game as well as progress. You can enter several commands including:
start - starts a new game if one not in progress, this spawns an orc onto the gallows for "trial"
quit - invokes the mission exit dialog
kill - kills the current hang man game by killing the orc and being ready for another start command
letter - informs the game that you want to try a letter for a match in the randomly determined string
There is also an undocumented command to win the game called "fakewin". This allows you to see the winning salute of the orc as he starts running around the waypoints that were already present on the level. I did minor art changes to the main screen to indicate that this was Hang Man GID 8. As I was the only person working on this I had to do this fast. Major artwork was not an option.
I will have to find a place to put the code/dsos. I did this all script side so an executable is not necessary if you have Torque 1.3.
I modified the standard FPS level to include a gallows and some houses for effect.
I used the chat functionality to control the start and stop of the game as well as progress. You can enter several commands including:
start - starts a new game if one not in progress, this spawns an orc onto the gallows for "trial"
quit - invokes the mission exit dialog
kill - kills the current hang man game by killing the orc and being ready for another start command
letter
There is also an undocumented command to win the game called "fakewin". This allows you to see the winning salute of the orc as he starts running around the waypoints that were already present on the level. I did minor art changes to the main screen to indicate that this was Hang Man GID 8. As I was the only person working on this I had to do this fast. Major artwork was not an option.
I will have to find a place to put the code/dsos. I did this all script side so an executable is not necessary if you have Torque 1.3.
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67

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