Plan for Dave "Para" Cerra
by Dave "Para" Cerra · 03/14/2001 (12:59 pm) · 0 comments
I freelance as a motion graphic designer, lending my motion design skills to sites such as www.headstrong.com and countless corporate annual reports and presentations.
Gaming is, and has always been, the reason I entered into the field of computer graphics. While I create skins for games for my own pleasure, my current project is working as the Art Director for an amitious project based on the Tribes 2 engine: "Chivalry".
Chivalry will bring four unique factions - developed in great detail via concept artwork to have individual and recognizable aesthetics - to the battlefield to participate in the eternal battle between good and evil. A fusion of technology and magic will immerse the player in an online multiplayer experience, the likes of which has never been seen. We are currently mid-way through conceptual development of artwork.
Gaming is, and has always been, the reason I entered into the field of computer graphics. While I create skins for games for my own pleasure, my current project is working as the Art Director for an amitious project based on the Tribes 2 engine: "Chivalry".
Chivalry will bring four unique factions - developed in great detail via concept artwork to have individual and recognizable aesthetics - to the battlefield to participate in the eternal battle between good and evil. A fusion of technology and magic will immerse the player in an online multiplayer experience, the likes of which has never been seen. We are currently mid-way through conceptual development of artwork.
