Game Development Community

dev|Pro Game Development Curriculum

Plan for Andrew Chapman

by Andrew Chapman · 03/03/2001 (6:46 pm) · 2 comments

I am going to build a full design document describing what my game is, where it is set, how it works, and what will happen in it.

During this time, I am also going to be working on learning how to program in C++ without using an IDE - just a command-line compiler and a text editor. I want to do this so that I can have a better understanding of how C++ works, and because I dislike things happening that I don't know about in my programs. (About a 4 on the Control-Freak scale of things... ;) )

A side goal is to actually get on with the work for my Bachelor's degree in Information Technology (Spot one of my posts that doesn't have a reference to this, hehehe).

Must now also learn to use JADE to it's fullest, got a couple of books on it. They say in about three weeks I'll be an expert (I'll be happy to create "Hello World" apps that run on client machines, hehehe)

About the author

Recent Blogs


#1
03/03/2001 (7:04 pm)
Learning to use makefiles with any compiler from the command-line is a VERY usful skill. I have yet to use an IDE for a big project my entire professional career. Lately I have been using GNU make (Linux and on Win32) with VC++, CodeWarrior and GCC.
#2
03/08/2001 (2:52 pm)
Can anyone tell me why I added DirectX to the keywords list? (I see no mention in my plan... never submit plans early morning) :)

Thanks for the list of programs, checking them out now (Command-line parameters are confuzzling...)