Game Development Community

dev|Pro Game Development Curriculum

Plan for Jerane Alleyne

by Jerane Alleyne · 04/14/2004 (9:29 am) · 4 comments

I think the thing that I hate most is modeling trees. I probably hate the tedious process of doing the same animation sequences over for each time we add or test new aspects for our player models, but my hate for trees has earned a special place. I think of all the years I have done 3D modeling, I've never really done trees from scratch. At least now I'm happy with their look...now about 15-20 more types to go...

We just got a major update to the build of our game, Event Alpha. Now we have our mechs' arms and head being blown off, limping from leg damage, and can be knocked down by another mechs ramming it at a defined speed. We picked up some major bugs which should be resolved soon, but it didn't get too much in the way of having fun online :)

I finally got around to adding music to a few of the early maps, to see how they mesh with the missions. When we get a title theme I'll post it for you guys to hear.

Ok, more trees to do. I'll have some brighter news next month :D

#1
04/14/2004 (9:59 am)
Tree Designer

this guy writes some of the most incredible easy to use plugins I have ever seen!
#2
04/14/2004 (6:16 pm)
thats great, I thought Event Alpha was gone, glad to see its still alive!
#3
04/16/2004 (2:29 am)
You might want to check out Tree Magic Pro ($45) if you need low poly trees. There are a bunch of high poly tree generators, but this is the only low poly one I have seen.

EDIT:
Tree Magic Pro
#4
04/18/2004 (9:06 am)
Thanks a lot for the links to the sites, guys. I'll probably look at these further if I'm ultimately not happy with my current tree creations :)