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Plan for Paul Johnson

by Paul Johnson · 01/28/2004 (12:13 am) · 2 comments

I'm using my own rendering/gamedev engine coupled with Tokamak to handle the ball mechanics (which saved me a *lot* of hassle, thanks guys).

It's a bit of a 'proven' genre but I've not seen a really good one for some time and hopefully that's what I'll come up with. Time will tell I guess!

I have one or two new ideas to bring to the game and fully intend making a 'big' production out of it, with lots of animated scenery, dynamic hazards and some other stuff you'll have to wait to see.... :)

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#1
01/28/2004 (7:12 am)
We have a pretty high quality 3D mini golf game that is in Beta stage. It is from the developer that created 3D Ultra Minigolf for Sierra/Dynamix. He has been working on it for about a year, and it is looking good. It is ulti-player, excellent interface, and has great looking graphics.

Not that this information will change your mind. Just thought you might want to know.

-Jeff

edit: spelling
#2
02/27/2004 (5:59 pm)
UGH!

It would've done yes, had I not only just read this. Wasn't aware people could add comments to it....

Bugger!

Does this affect whether GG would take my own version ?