Plan for Paul Johnson
by Paul Johnson · 01/28/2004 (12:13 am) · 2 comments
I'm using my own rendering/gamedev engine coupled with Tokamak to handle the ball mechanics (which saved me a *lot* of hassle, thanks guys).
It's a bit of a 'proven' genre but I've not seen a really good one for some time and hopefully that's what I'll come up with. Time will tell I guess!
I have one or two new ideas to bring to the game and fully intend making a 'big' production out of it, with lots of animated scenery, dynamic hazards and some other stuff you'll have to wait to see.... :)
It's a bit of a 'proven' genre but I've not seen a really good one for some time and hopefully that's what I'll come up with. Time will tell I guess!
I have one or two new ideas to bring to the game and fully intend making a 'big' production out of it, with lots of animated scenery, dynamic hazards and some other stuff you'll have to wait to see.... :)
#2
It would've done yes, had I not only just read this. Wasn't aware people could add comments to it....
Bugger!
Does this affect whether GG would take my own version ?
02/27/2004 (5:59 pm)
UGH!It would've done yes, had I not only just read this. Wasn't aware people could add comments to it....
Bugger!
Does this affect whether GG would take my own version ?

Torque Owner Jeff Tunnell
Not that this information will change your mind. Just thought you might want to know.
-Jeff
edit: spelling