Plan for Jerane Alleyne
by Jerane Alleyne · 01/01/2004 (9:10 am) · 2 comments
I didn't realize it been almost a year since my last plan! I did post a screenshot a while back, and vowed go back in my hole and not post another until we have more work to show. Well, we do have more to show, but its all stuff for later, and we still have a ways to go :)
Quite a bit has happened this past year...I upgraded my 4-year old PC (goodbye, Betty!), lost 2 of my precious hard drives (sorry to those whose emails I lost and couldn't contact :( ), lost my equally precious 19-inch monitor (goodbye 1600*1200!), lost some great members from Event Alpha, gained some equally great members, missed deadlines and made some new ones...whatever the case we still tread on.
We originally tried to set a date for a beta version of our game before the end of '03, but with the shuffle in our team that proved not to be. We are currently having issues with a new damage location system, which is one of the last major hurdles we have before moving to the end of the player-related code work. With this, and the missing of our deadline for this year, we decided on the creative side, to get all of the final content out of the way, so it will be done and ready to implement with the code. We have enough for testing purposes, but just decided to move on with what will exist in the final release of the game, which will include any changes or alterations to the game content. We've started on prototype versions of the missions that will encompass the first campaign and all related content. Then later, we can just throw in what is necessary when we are done with what is needed in scripting and code.
With the coming of the new year, I have tried to make some resolutions, as well as the hope of actually carrying them out (I only count the ones aimed at our game, I don't even consider my personal ones anymore :P ). I vow to have Event Alpha in at least a Beta form by mid Spring...I vow to make this this year to IGC (promise!)...and I vow to present a polished, professional and great game, before I turn 30...which is soon...
Oh ya, and to post plans on a consistent basis this year :)
Anyway guys, I hope you enjoy this year. I plan on trying to do my part and make it interesting for Garagegames and four our little group...and if I happen to eat my words, I hope some of you will make it a point to catch me on it and give me a stern talking to.
Have a good New Year!
Jerane Alleyne
Sovereign Studios
Project Leader - Event Alpha
Quite a bit has happened this past year...I upgraded my 4-year old PC (goodbye, Betty!), lost 2 of my precious hard drives (sorry to those whose emails I lost and couldn't contact :( ), lost my equally precious 19-inch monitor (goodbye 1600*1200!), lost some great members from Event Alpha, gained some equally great members, missed deadlines and made some new ones...whatever the case we still tread on.
We originally tried to set a date for a beta version of our game before the end of '03, but with the shuffle in our team that proved not to be. We are currently having issues with a new damage location system, which is one of the last major hurdles we have before moving to the end of the player-related code work. With this, and the missing of our deadline for this year, we decided on the creative side, to get all of the final content out of the way, so it will be done and ready to implement with the code. We have enough for testing purposes, but just decided to move on with what will exist in the final release of the game, which will include any changes or alterations to the game content. We've started on prototype versions of the missions that will encompass the first campaign and all related content. Then later, we can just throw in what is necessary when we are done with what is needed in scripting and code.
With the coming of the new year, I have tried to make some resolutions, as well as the hope of actually carrying them out (I only count the ones aimed at our game, I don't even consider my personal ones anymore :P ). I vow to have Event Alpha in at least a Beta form by mid Spring...I vow to make this this year to IGC (promise!)...and I vow to present a polished, professional and great game, before I turn 30...which is soon...
Oh ya, and to post plans on a consistent basis this year :)
Anyway guys, I hope you enjoy this year. I plan on trying to do my part and make it interesting for Garagegames and four our little group...and if I happen to eat my words, I hope some of you will make it a point to catch me on it and give me a stern talking to.
Have a good New Year!
Jerane Alleyne
Sovereign Studios
Project Leader - Event Alpha
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