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Plan for Adam Beaumont

by Adam Beaumont · 12/05/2003 (3:13 am) · 0 comments

Progress is continuing on my first Torque game (enticingly codenamed ProjectB). My previous gaming project was a UT2003 mod, Conquest Marines, so I'm using some of my experience from that to develop things in Torque - hopefully the difference being that the game I produce will benefit me directly !

Over the last week or so I've spent more time on getting some of the game's backbone sorted out. That's things like the menus and configuration options, online stuff (server browser, irc browser, MOTD (still working on that!)), gametypes (u select gametypes from a configurable list and the server sets itself up appropriately, along with gametype specific scoreboards etc). It's been time well spent cos now when u enter the game it feels more like a real game, rather than a torque mod. That helps with the motivational side of things !

My main priority now is to get the first gametype slightly more robust and in a state where I can get some testers on board for feedback. U can play online with other humans right now but I want to do a bit more work on the bots and some of the browsing windows before I make a test release available.

Then I'm going to look at updating the effects side of things - I've already started building my particle engine and real-time editor. I've seen on the forums that Melv is going to put together a particle editor but I think I'll still work on mine - I've got the GUI working already (change a field and see the result realtime) so it's really just a question of figuring out which effects I need and hooking them up to the engine.

Hopefully I'll be able to put together a snapshot fairly soon and get that posted up - at the moment its all 'programmer art' but when things are more stable Gryff will be able to get to work on the graphics assets. Until then, back to the coal face...