Game Development Community

dev|Pro Game Development Curriculum

Plan for Dave Calabrese

by Dave Calabrese · 04/23/2003 (7:31 am) · 0 comments

I now understand the term 'Development Hell', and I think I've seen every level of it, all the way down to the deepest fiery bowels. Seems that just as one thing corrects itself, something else goes to hell... but in this case, it's one of my programmers taking his finals at UAT (same distance-based college I'm looking at going to), so all is fine there.

Anyway, Elements is so close to having a complete proto I can almost taste it... it's like blueberry, with a faint wetness of burgandy wine. The editor has a minor problem that it's not saving something properly, and the collision detection system is still missing (the programmer at UAT is supposed to be working on that), but as I said, all is fine. But hopefully, once he has completed his final's, the endless delay's can finally end and the ridiculous 3 MONTH development time for a damn prototype can from here on in be slashed down to just ONE month, like it should be. Of course, if Elements is truly greenlighted, I suspect 7 months of blissful agony to get the game completed. Oh yes... it shall be wonderful and without mercy.

And for all the other 21-6 people and BraveTree people out there, you all have my most sincere apology. I know I haven't had time to beta anything I'm supposed to be, but things have gone uber-insane here where I live, along with trying to get this prototype out the door. From what I've played of all these games however, they're great works of game design craftsmanship, and I'm honored to have been given the chance to play them before the rest of the world.

Ah well... so that's that for now. If things keep up like this, I honestly think I might (dare I say it for fear of jinxing myself AGAIN??) have a prototype within 2 weeks. We shall see, but good god I hope so... for if this game does not get greenlighted, I have about 20 million other ideas to play off of.

-Dave, Signing out.