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Plan for Ash Matheson

by Ash Matheson · 06/12/2002 (8:32 pm) · 3 comments

So, with Wednesday out of the way, I've gotten students a little on the jazzed side about investigating what a game engine looks like from a professional standpoint. The question is, will I be able to keep ahead of them, learning what's going on in the engine.

Damn, there's a lot in Torque.

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• Plan for Ash Matheson

#1
06/13/2002 (7:55 am)
Yay CDIS finally decided to use Torque and after Maher was so against it when T2 came out...

Oh wait, I don't go there anymore, hehe.
#2
06/13/2002 (9:08 am)
Ash,

If you come up with any good tutorials, please send them our way. Lots of TGE newbies could use all the help we can give them.

Jeff Tunnell GG
#3
06/14/2002 (8:06 pm)
um, yeah I have to agree. There's LOTS to sift through....but don't worry ash,

Once we sink our teeth into it we should be perty self propelled....but we'll still keep you on your toes ;-)

Jeff Giles