Plan for David Dickerson
by David Dickerson · 03/27/2002 (8:52 am) · 0 comments
Let's start with the particulars. My name is David Dickerson, screen-names are 'Celt' or 'Morgon'. I'm 22, married, and have a 6 mo. old son named Morgon Connor.
I'm basically a designer/artist type. I'm the co-founder of e-Volution Studios along with my good friend and partner Jeroen Visser from Rotterdam, Netherlands, so we're a 'net-based company.
We currently are using Quest3d to develop our first game title, Morn: Resurrection, which is a 3rd person action/rpg game.
Quest3D is a rapid-development application for realtime applications, not just games, but also 3d websites, presentations, walkthroughs, win-amp visualizers. It's in it's early stages still, and there are features being implemented almost daily it seems like. We're still in the design stages of the game though, so the tools progress really isn't hindering us yet.
But as a learning aid, we've orginized a community project for the people in the Quest3d community to learn how to work with projects, and it's going really good. It's a small Worms-type game called Wor. We're just doing two characters (aliens) and one weapon each at first, and we'll add to it as we progress. We're focusing on getting a working playable version out asap, and it looks like that'll take maybe another week or so, we've only been working on this project for a couple of days. :)
I'm doing the modeling for the wizard alien, and he's currently three-quarters of the way done, I'll be done in just a couple hours. It's an interesting experiance, working on a project that seems to be going so smoothly! :)
I'm basically a designer/artist type. I'm the co-founder of e-Volution Studios along with my good friend and partner Jeroen Visser from Rotterdam, Netherlands, so we're a 'net-based company.
We currently are using Quest3d to develop our first game title, Morn: Resurrection, which is a 3rd person action/rpg game.
Quest3D is a rapid-development application for realtime applications, not just games, but also 3d websites, presentations, walkthroughs, win-amp visualizers. It's in it's early stages still, and there are features being implemented almost daily it seems like. We're still in the design stages of the game though, so the tools progress really isn't hindering us yet.
But as a learning aid, we've orginized a community project for the people in the Quest3d community to learn how to work with projects, and it's going really good. It's a small Worms-type game called Wor. We're just doing two characters (aliens) and one weapon each at first, and we'll add to it as we progress. We're focusing on getting a working playable version out asap, and it looks like that'll take maybe another week or so, we've only been working on this project for a couple of days. :)
I'm doing the modeling for the wizard alien, and he's currently three-quarters of the way done, I'll be done in just a couple hours. It's an interesting experiance, working on a project that seems to be going so smoothly! :)
