T3D Awesomium Integration Pack - 60% Coupon
by Stefan Lundmark · 05/23/2014 (5:56 pm) · 21 comments
The T3D Awesomium Integration Pack, which lets you embed HTML/Flash in your games; can now be purchased by readers of this blog for a 60% reduced price.
If you haven't heard of the pack before, take a look at the video below!
The pack lets you embed HTML5/Flash in your applications and games. You can use JavaScript to interact with elements in the game which is very useful for ingame terminals like you see in the video featured above.
This offer is only valid for a limited time, until June 2014.
You specify the coupon code when you checkout. Get the pack at:
www.gameinprogress.com
If you haven't heard of the pack before, take a look at the video below!
The pack lets you embed HTML5/Flash in your applications and games. You can use JavaScript to interact with elements in the game which is very useful for ingame terminals like you see in the video featured above.
The coupon is:
GarageGamesMay2014This offer is only valid for a limited time, until June 2014.
You specify the coupon code when you checkout. Get the pack at:
www.gameinprogress.com
About the author
#2
The enhancements will definitely make the pack even better. If it wasn't for this pack Re-Spawn would not have its Distributed UI System.
05/24/2014 (3:53 am)
@Stefan: Can you please contact me, I need a few enhancements done on the pack and I am willing to pay for it.The enhancements will definitely make the pack even better. If it wasn't for this pack Re-Spawn would not have its Distributed UI System.
#3
@Quinton: I sent you an email.
Thanks guys.
05/24/2014 (5:43 am)
@Lukas: Haha, I wish! Thanks for the heads up, it's up again.@Quinton: I sent you an email.
Thanks guys.
#4
Edit: btw pretty neat website, very smooth experience.
05/24/2014 (6:55 am)
@Stefan, how hard do you think this would be to get into T2D? Does it rely a lot on T3D specific stuff?Edit: btw pretty neat website, very smooth experience.
#5
Thanks! I really like how Wordpress has been working out for us, too. It's very customizable.
05/24/2014 (7:37 am)
@Lukas: If there's enough interest, I could port the pack to T2D and just include that in the download, no problem.Thanks! I really like how Wordpress has been working out for us, too. It's very customizable.
#6
Was hoping that the UI part could be more or less a straight port.
05/24/2014 (1:44 pm)
Well it could be interesting to have it in Torque2D. Just a light implementation would be enough, doesn't need to have render targets or anything like that.. Just for UI :PWas hoping that the UI part could be more or less a straight port.
#7
05/24/2014 (2:10 pm)
It seems the website is down. :(
#8
05/24/2014 (5:07 pm)
Sorry Stephen, it should be up again. We're having some issues with the connection.
#9
05/24/2014 (11:40 pm)
That's why I use a third party to host my website such th... Oh wait, my website has been down six days..
#10
05/25/2014 (2:29 am)
I hear ya! We've been using dedicated servers from Hetzner.de and they've been both cheap and stable. Right now we're self-hosting though and there have been some issues with the hardware that's causing the downtime.
#11
05/25/2014 (3:32 am)
@Stefan, does the pack work in multiplayer?
#12
But nothing stops you from doing that yourself from TorqueScript.
05/25/2014 (4:34 am)
@Stephen: It depends on what you mean by "work". It doesn't automatically replicate across clients, since that could potentially mean a lot of information that has to travel from server to client and there's no way to replicate it safely without making assumptions about the content inside.But nothing stops you from doing that yourself from TorqueScript.
#13
05/25/2014 (8:43 am)
I would gladly pay for a Torque 2D version of this "AWESOMIUM" (excuse the pun) addon. :)
#14
05/25/2014 (12:34 pm)
This pack is really worthwhile. Whilst the GUI system in Torque has been enough for a multi-player game with inventory system and store. Using this bridge to Awesomium means that you can reduce the overhead of GUIs on the game server, by calling them from a web server. Use Flash with animations, HTML5, even mini-games within your Torque game. Lots of uses.
#15
05/25/2014 (11:54 pm)
@Jules, Quinton: Thanks guys, I appreciate the feedback!
#16
05/26/2014 (10:25 pm)
I have been using this pack for a while and it's well worth grabbing :)
#17
Since the sites acting up again, following up those conversion signature notes: opengl error was a false-positive with one of our other experiments, so wouldn't tear your hair out over that.
utility:
if ((isServerObject())||(mIsAiControlled)) for the tick bit for crash prevention. (bad bots trying to push buttons. bad!)
looking into texCoord.y and the present set of development builds.
Let me know if that's not oblique enough and I'll try for something more vague or kill the notes off entirely.
06/04/2014 (1:45 pm)
Good pack at a reasonable price. That being said, couple minor things I ran into in an otherwise solid implementation.Since the sites acting up again, following up those conversion signature notes: opengl error was a false-positive with one of our other experiments, so wouldn't tear your hair out over that.
utility:
IMPLEMENT_CALLBACK(AwShape, onGainMouseInput, void, (const char* objId), (objId), "@brief Called whenever this AwShape object gains Mouse Input.nn" ); IMPLEMENT_CALLBACK(AwShape, onLoseMouseInput, void, (const char* objId), (objId), "@brief Called whenever this AwShape object loses Mouse Input.nn" );you know where those'd get called.
if ((isServerObject())||(mIsAiControlled)) for the tick bit for crash prevention. (bad bots trying to push buttons. bad!)
::enable ()
{
if (!mView) initView();
mView->ResumeRendering ();
}for crash prevention when making a gui for the first time from editor with nothing already assigned.looking into texCoord.y and the present set of development builds.
Let me know if that's not oblique enough and I'll try for something more vague or kill the notes off entirely.
#18
@Azaezel: I've commited a fix for this, thanks for the report!
06/04/2014 (4:59 pm)
@NiN: Thanks man!@Azaezel: I've commited a fix for this, thanks for the report!
#19
06/04/2014 (6:08 pm)
Stefan, where do we download the update? I went to my account on your site, and the zip file for your integrator is the same one as before.
#20
If you can't wait, head over into AwContext.cpp and add the if check mentioned by Azaezel above before each use of mView.
Let me know if there's anything else I can do for you.
06/04/2014 (6:17 pm)
@Andrew: The fix is commited to revision control and each update is tested before being released. There are a few more fixes and features coming up in the next update and they need testing too.If you can't wait, head over into AwContext.cpp and add the if check mentioned by Azaezel above before each use of mView.
Let me know if there's anything else I can do for you.

Torque Owner Lukas Joergensen
WinterLeaf Entertainment