RPG UI Kit released for Torque 3D
by Aswin Shrestha · 11/13/2013 (1:01 pm) · 22 comments
Hey guys,
A great package for RPG/MMO styled games. Now, you dont have to spend lots and lots of time on Drag and Drop Inventory or character creation, edit screens, this package has it all. Also, changing the materials on the fly was a lot of trouble in the existing engine, but now using this kit, one call and you are done.
Simplifying new character addition. Add a player, done. This screen provides you with all the checks required so you wouldnt have to bother checking if the player was added or not. Everything on your footstep.
Editing a player is lot more fun. This screen gives access to changing a players skin color, skin tattoo and any other skin related changes. Just add the option, follow the instructions and you are good to go.
Drag and Drop Inventory, name says it all. Now, you dont have to spend great amount of time on the mechanics of the common RPG inventory. Add your own textures to the window, create a new item for the inventory pickup, create bags for the inventory, with the most known capabilities of an inventory blended into it. Piece of cake.
Mount Object
Mounting an object:
1. ChangeType = mountObject
2. Texture = Image_To_Be_Mounted
3. Send the command for mountChange
4. DONE

Mesh change
Show and hide meshes:
1. changeType = meshChange
2. texture = Mesh_To_Hide TAB Mesh_To_Show
3. Send the command for changeMesh
4. DONE

Material change
Changes to material like skin texture, boots texture, cloth texture:
1. changeType = materialChange
2. changeLocation = diffuseMap/diffuseColor
3. texture = Map_To TAB Texture_At_0 TAB Texture_At_1 TAB Texture_At_2 TAB Texture_At_3
4. Call the handleTexture.
5. Sent the command for changeSkin
6. DONE


Creation 
Edit 
Inventory 
Demonstration video
A great package for RPG/MMO styled games. Now, you dont have to spend lots and lots of time on Drag and Drop Inventory or character creation, edit screens, this package has it all. Also, changing the materials on the fly was a lot of trouble in the existing engine, but now using this kit, one call and you are done.
Simplifying new character addition. Add a player, done. This screen provides you with all the checks required so you wouldnt have to bother checking if the player was added or not. Everything on your footstep.
Editing a player is lot more fun. This screen gives access to changing a players skin color, skin tattoo and any other skin related changes. Just add the option, follow the instructions and you are good to go.
Drag and Drop Inventory, name says it all. Now, you dont have to spend great amount of time on the mechanics of the common RPG inventory. Add your own textures to the window, create a new item for the inventory pickup, create bags for the inventory, with the most known capabilities of an inventory blended into it. Piece of cake.
Quote:Available only for 5$ for a limited period of time
Quote:For more details
Things you can do(To show you how easy it is)
Mount Object
Mounting an object:
1. ChangeType = mountObject
2. Texture = Image_To_Be_Mounted
3. Send the command for mountChange
4. DONE

Mesh change
Show and hide meshes:
1. changeType = meshChange
2. texture = Mesh_To_Hide TAB Mesh_To_Show
3. Send the command for changeMesh
4. DONE

Material change
Changes to material like skin texture, boots texture, cloth texture:
1. changeType = materialChange
2. changeLocation = diffuseMap/diffuseColor
3. texture = Map_To TAB Texture_At_0 TAB Texture_At_1 TAB Texture_At_2 TAB Texture_At_3
4. Call the handleTexture.
5. Sent the command for changeSkin
6. DONE


Screenshots



Quote:Available only for 5$ for a limited period of time
Quote:For more details
#22
12/05/2015 (12:03 pm)
Hi, I was wandering if I can still get this, and where to buy because your site is down, I really need this. :) 
Julius