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Re-Spawn: A Call to Arms...

by Quinton Delpeche · 10/22/2013 (1:02 am) · 0 comments

Alpha Launched
On Sunday the 20th of October I woke up and asked myself one simple question: "Why am I delaying the release of the Alpha ... just take the plunge and let it loose!"

So with a little trepidation and a lot of humility I release the Alpha to the testers on Sunday evening ... and I am so happy that I did. It has gone extremely well. The server has been up and running non-stop since then and is as stable as ... ummmm ... errrr ... it is stable. 8-}

6 bugs and 2 enhancements have been logged so far and I have managed to squash 5 bugs and add 1 enhancement.

I am currently working on a new patch that will add some extra functionality, new features and a couple of more arenas as well as the fixes for the bugs logged already.

We Need You!
We are still looking for some more Alpha Testers and people who are willing to host some servers for us in Europe and the U.S. (currently I am operating from South Africa) ... so if you are keen to get involved or offer us some assistance please email me at respawn@gobbogames.co.za.

Invites have been sent out to all those who were involved in one of the very early Pre-Alpha tests as well as those who have expressed interest in joining this Alpha.

If you think we have missed you or you would like to gain access to the alpha, please send me an email at respawn@gobbogames.co.za, with your preferred email address. We have limited the number of keys available but should there be one available, we will send you an email with your key as well as further instructions.

Please note that this will be handled on a first-come-first-serve basis and it is imperative that you give me a valid email address as the key is tied to that email address.

Now What?
Well I am now working on the next release (as mentioned above) and will continue to develop the game on an iterative approach ... adding more elements and features as we progress. During this time the game will stay in Alpha and I will continue to let people join the Alpha to help us. Ultimately I want players to tell me what they would like to see int he game and hopefully it can make it in to the final product.

I am also working on a nice shiny trailer that will be used for all types of marketing (and hopefully the IndieGoGoGo campaign) and will feature prominently on both the Re-Spawn and Gobbo Games website.

I have also started working on the website for both Re-Spawn and Gobbo Games and will be adding the Press Kits first ... hey I am all about marketing ... not really but who is checking. 8-}

IndieGoGo
Why do I want to do Crowd Funding? There are a few things that I would like to add to Re-Spawn and unfortunately these require money to get, some of these are things like Occulus Rift Support, Mac Support, some New Art and even some changes to get the game to compile on Linux (both Server and Client). Unfortunately I won't be able to dedicate the time to this and will therefore have to try to contract some people in to get this going for me.

The game will go ahead regardless of Crowd Funding and I will eventually this support in ... it might just take a little longer because I will then have to get the funds together the old fashioned way. 8-}

Other Forms of Marketing
Once I have enough traction and have a nice user base, I am going to start doing the typical merchandising of the game using places like Zazzle. Some of these merchandise items will become part of the Crowd Funding Rewards.


Overall I am very happy with the release, a lot of my concerns have been alleviated and it is now a matter of forging ahead with the iterative development process. The game will continue to be extended and I will continue to add to it until I feel that the it will be ready for a Public Beta.

Prior to that I might do a Private Beta to drum up some more support. I am hoping that having a working game when I look at Crowd Funding might help to make the project more credible and might be able to give it that extra push to market.

Exciting times ahead. 8-}


Social:
Stay tuned for more updates and hope to see you all in game real soon.

About the author

Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.