General update on my Torque 3D game, and 2D GUI HUD Update
by Jules · 09/21/2012 (12:45 pm) · 3 comments
My Torque 3D Game
Survival Strike has been in development for a while now, although it has only just been over the past year that development has really taken shape to the point where I am satisfied that I can say (This is starting to look good!). Since my last blogs on the game, the artwork pipeline has pretty much been revamped, additional gameplay, more custom weapons have been added and with Torque 3D 1.2 being the most stable release yet - I'm really pleased with the results. Kudos to GG and the direction they are taking Torque - a welcomed move.
Survival Strike is moving towards a playable state, covering things like conspiracy theories - Egypt with ancient aliens and bases on the Mars, and of course Zombies! There will be some interaction with other planetary races (NPCs) that may become playable characters with first person armatures and their own set of weapons - depending on how well the crowd funding goes. Currently there are 8 playable Zones - 6 on Earth and 1 on Mars with Single and Multi-player mission objectives, with more being added within a timeline.
I've included a few teaser shots below that were taken about a month ago, however I plan on showing more of my game, once the KickStarter campaign starts in the UK very soon, and then replace some of the art with our own IP.
Pyramid - Egypt Zone

Alien Mothership interior level 1

Alien Mothership interior level 1 - close up - recently updated with artwork decals on the walls.

Alien Mothership - Shark in a Tank?

The Torque community Rocks! Keep making those great games, packs and resource and look forward to seeing many new faces around here!!
2D GUI HUD Creator
Version 1.08 is out! Grab it from your account on IGDT website.
What's New?
Text Tool has been added.
Import Image Tool has been added.
Glow Stick Tool has been added.
Medieval Inventory Artwork (Dunegon Master style) has been added.
and a BETA drawing tool.
2D GUI HUD Creator is evolving - tools and extra features are being added to make GUI and HUD artwork creation so much easier, and dynamic. If you have not seen 2D GUI HUD Creator before, click here to find out more and some of the artwork prefabs you can use - sorry the website is a bit out of date in the blog since release v1.02 - a new website is coming soon, so I'll post some updated shots on there instead of this blog to reduce the load on my server.
Support: support (at) 2dguihud (dot) com
That's it for now.
Cheers!
Survival Strike has been in development for a while now, although it has only just been over the past year that development has really taken shape to the point where I am satisfied that I can say (This is starting to look good!). Since my last blogs on the game, the artwork pipeline has pretty much been revamped, additional gameplay, more custom weapons have been added and with Torque 3D 1.2 being the most stable release yet - I'm really pleased with the results. Kudos to GG and the direction they are taking Torque - a welcomed move.
Survival Strike is moving towards a playable state, covering things like conspiracy theories - Egypt with ancient aliens and bases on the Mars, and of course Zombies! There will be some interaction with other planetary races (NPCs) that may become playable characters with first person armatures and their own set of weapons - depending on how well the crowd funding goes. Currently there are 8 playable Zones - 6 on Earth and 1 on Mars with Single and Multi-player mission objectives, with more being added within a timeline.
I've included a few teaser shots below that were taken about a month ago, however I plan on showing more of my game, once the KickStarter campaign starts in the UK very soon, and then replace some of the art with our own IP.
Pyramid - Egypt Zone

Alien Mothership interior level 1

Alien Mothership interior level 1 - close up - recently updated with artwork decals on the walls.

Alien Mothership - Shark in a Tank?

The Torque community Rocks! Keep making those great games, packs and resource and look forward to seeing many new faces around here!!
2D GUI HUD Creator
Version 1.08 is out! Grab it from your account on IGDT website.
What's New?
Text Tool has been added.
Import Image Tool has been added.
Glow Stick Tool has been added.
Medieval Inventory Artwork (Dunegon Master style) has been added.
and a BETA drawing tool.
2D GUI HUD Creator is evolving - tools and extra features are being added to make GUI and HUD artwork creation so much easier, and dynamic. If you have not seen 2D GUI HUD Creator before, click here to find out more and some of the artwork prefabs you can use - sorry the website is a bit out of date in the blog since release v1.02 - a new website is coming soon, so I'll post some updated shots on there instead of this blog to reduce the load on my server.
Support: support (at) 2dguihud (dot) com
That's it for now.
Cheers!

Associate Steve Acaster
[YorkshireRifles.com]