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Brutality: Alien Apacolypse a Social FPS

by Justin Dobbs · 04/30/2012 (6:17 am) · 0 comments

Ok so I am new to Torque but not totally new to game design since I did make several game demo's for a rival yet inferior product Visual3D during my brief employment as there website developer. My first project is one I have thought about for several years, being a Facebook user and watching the games market blowup on it I had the idea to integrate a 3D game into Facebook's API allowing players to post score's and achievements to there wall similar to how other FB games do currently. This blog will be mostly a diary of my progress and just how easy Torque really is for a complete noobie like me. so my first step was to create a web based login system which was really simple given the vast amount of resources and forum posts in the community for it.
What I have so far:

Website based Facebook integration with username and password setup. CHECK
Torque script based encrypted/hashed client side authentication of said accounts. CHECK
(I used the MD5 C++ resource to hash my passwords combined with a dash of C++ salt)I know I know I could have used this or that to make it much more secure and I probably will at some point but this got it functional and ready for the next steps).

You can checkout screenshots and other media here http://www.helliongames.com/

About the author

13 years in the IT industry 7 of which I have been department manager and lead web developer.

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