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T3D Environment Pack Pre-update Sale!

by Jacob Dankovchik · 04/14/2012 (10:40 pm) · 9 comments

Click below to go right to purchasing the Torque 3D Environment Pack, with the 20% sale! Or read on if you aren't sure yet. ;) But hurry, only 48 hours for this great sale, and never again!

Click here to purchase! Use coupon code "omgupdate"!

Finally some big progress has come with my Torque 3D Environment Pack! For those who aren't caught up, the T3DEP's purpose is to satisfy any and all outdoor needs a user may have, available in a one-stop purchase instead of having to stack up on multiple products here ad there. With the pack comes a slew of items for the purpose, packed together in total environments. Along with that is climate files and configurations for crafting your own environments using L3DT, a powerful terrain generation program.

The strongest part of the T3DEP is the fact that with your purchase of it comes unlimited updates. The best proof of this is what's coming in the 1.5 update: The current materials used in the sample environments, and thus those that are available to you, the customer, are 50. After the 1.5 update is released, this will be increased to THREE HUNDRED AND FIFTY FIVE!! With the diffuse, detail, normal, and parallax maps, that comes out to a total of 1,420 individually tweaked and refined images, all at lossless 1024x1024 resolution, nearly FOUR GIGABYTES of data!

img841.imageshack.us/img841/2718/collageta.jpg
Every one of these materials has been very carefully gone over to ensure good tiling. Each normal map was created specificaly with the material in mind and NOT simply run through a filter and assumed good enough.

Each detail map has been adjusted precisely to ensure a 100% smooth transition from base texture to detail. Most people have a tendency to overlook this, and as the camera moves closer and the detail texture fades in, the overall brightness of the ground changes. With the Torque 3D Environment Pack detail maps, this is not the case.

Every heightmap for parallax maps has been carefully tweaked to ensure the proper bumps and parallax details in the right places with minimal negative distortion.


You won't be able to find as much effort and attention being poured into your assets than what you'll find with the Torque 3D Environment Pack. And this is of course only the beginning still. With each big update, I will be expanding on every single aspect of the pack just as massively as the materials. From 50 to 355, you can expect just as massive of a jump in quality in all other regards to the pack as well.

Here is a prime example of the attention to quality given to every one of the three hundred and fifty five textures:

This is a screenshot of one of the grass materials that is currently in the pack.
img339.imageshack.us/img339/7528/screenshot00200001.jpg
And this is a shot of the same texture after its rework under the 1.5 update, soon to be released:
img577.imageshack.us/img577/233/screenshot00200002.jpg
You can also even see in the image there, the perfectly smooth transition from detail map to diffuse map, no change in total brightness.

Once this update goes out in the next couple days, the next steps for the Environment Pack: More sample terrains, Improved L3DT Climate Files to make use of the new massive set of materials, improved ambient sounds for environments, environmental particle effects, precipitation effects, and eventually even model props.

Also, purchasers of the Torque 3D Environment Pack will also get the benefits of truly great technique for materials that I'm just now beginning to refine and utilize. This method is something a step beyond what anyone will be used to seeing, and will bring about a far better quality that you'll ever have been used to seeing! More info on that part though will have to wait... ;)

I could go on forever about the benefits, but you'll only know for sure yourself!

If you have any questions or comments, use the comment section here and I'll help you out immediately!

Click here to purchase! Use coupon code "omgupdate"!

#1
04/16/2012 (9:01 pm)
Ordered! Pack looks great Jacob.
#2
04/16/2012 (11:01 pm)
Heh, cool. The actual update and big set will be released within just a few days, building the demo terrains and writeups right now. :)
#3
04/21/2012 (11:08 pm)
Hi, I just purchased the T3D Environment Pack a few days ago. Following the instructions in L3DT.docx, I installed the "artpack" folder to C:\Users\dev\L3DT\resources\Pro 11.11.3.1\Climates.

When starting L3DT I get the following:

The following material(s) are required by the climate 'T3DEP_Temperate', but were not found on disk:

T3d_deadgrass
t3d_dyingGrass

Please load these materials manually before using this climate.

Thanks.
#4
04/22/2012 (5:33 am)
Hello

I also just purchased and observed the same. Will the update fix this minor thing? ( By the way, how far away is the update?)

Best regards
Kaj
#5
04/22/2012 (7:50 am)
Yeah, it's a known bug that I thought I had fixed a while back, not sure exactly where the problem is.

The update to the materials will be coming in a couple days, I'm expecting Tuesday night. However this will actually temporarily break the L3DT Climate files even further, those are being remade from the ground up and should be released a week from there.

I don't like the thought of having to break a functionality inbetween, however the sheer volume of materials... it's just a lot to script in L3DT, a LOT... So it'd take a little bit of extra time. Everything else is perfectly usable, so I figure let you get your hands on that.

But also as a cautionary note, the L3DT climate files probably still won't be ready to a complete degree after that week, they'll just have base functionality.
#6
04/22/2012 (11:07 am)
I think I found the problem: In the file ...artpack\art_pack.cli.xml

<string name="MaterialName">T3d_deadgrass</string>
<string name="MaterialFile">C:\Users\Jake\L3DT\resources\Pro 2.7.0.0\Climates\T3D\T3d_deadgrass.mat.xml</string>

<string name="MaterialName">t3d_dyingGrass</string>
<string name="MaterialFile">C:\Users\Jake\L3DT\resources\Pro 2.7.0.0\Climates\T3D\t3d_dyingGrass.mat.xml</string>

The locations of the MaterialFiles are wrong. Also, I don't think T3d_deadgrass.mat.xml and t3d_dyingGrass.mat.xml exist. At least, they are not in the artpack folder anywhere.


#7
04/22/2012 (11:09 pm)
Yeah, I remember it being related to materials that used to exist that I got rid of. But no matter, it's all being reworked from the ground up. You'll see soon. ;)
#8
04/22/2012 (11:10 pm)
Hello

Update sounds great. Understandable that you progress surely:-)

Best regards
Kaj
#9
04/24/2012 (3:15 pm)
Well, slight delay. Got called in to work 2 days in a row, and today had some issues with my apartment management to settle. Also though hit a bit of an inspiration roadblock with creating sample material, couldn't come up with anything that felt worthy of sending off, and I don't wanna just send off some materials and call that good.

Probably 2 days is all. I found a solution to my inspiration issues too. Decided I'm going to reuse the sample terrains packaged before and replace the materials with the new ones and touch it all up.

From there, I got a really fun long-term idea for sample terrains that will be much better in terms of overall functionality. The first one I'm working on already, it may be recognizable by some (fans of Baldur's Gate in particular.. heheh)