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Porting The UAISK to T3D 1.2

by Twisted Jenius · 11/21/2011 (11:25 am) · 8 comments

I just wanted to take a minute to let all of the owners of the The Universal AI Starter Kit know that I have posted a few fixes for a couple of things relating to T3D 1.2, in the Kit's private forum.

For the most part The UAISK works very well with T3D 1.2 and since there are just a few minor things that need to be changed, I didn't think that this warranted an official update. However, these fixes will be included in The UAISK's next update. But I'm sure some of you will want them now so that you can start fully using the Kit with T3D 1.2 and that's why I wanted to make them available to you as soon as possible.

It should be noted that T3D 1.2 is a new release and so getting the Kit ported over to it is an ongoing process. If you have any questions or notice anything else that needs changed or could be improved on with this port, please post them in the thread about this in The Universal AI Starter Kit's forum. I'll be sure to update that topic if any other major changes are needed.

And for anyone who doesn't own The Universal AI Starter Kit yet, now you have another reason to pick yourself up a copy!

About the author

Developer of The Universal AI Starter Kit and Twisty's Asylum Escapades.


#1
11/21/2011 (1:42 pm)
Always nice to se your updates. Ty Twisted
#2
11/21/2011 (8:45 pm)
@Twisted Jenius: Thanks man ... I will give the port a bash during this week and let you if I come across anything. 8-}
#3
11/21/2011 (10:52 pm)
Thanks for the support! Just let me know in the forum if either of you run into any issues.
#4
11/23/2011 (4:47 am)
TJ: thanks, keep up the good work.
#5
11/25/2011 (2:17 pm)
Thank You
#6
11/27/2011 (6:18 pm)
Thanks for the fixes! Just waiting for Jeff and AFX2 now to start our port to 1.2. Great work like always!

#7
11/28/2011 (3:30 am)
@ All
Happy to help!
#8
11/28/2011 (9:57 am)
Hmm. I'm not trying to highjack or change the subject, but I
have a totally unrelated question Twisted Jenius. Maybe I'm too hung over, but I can't figure out a different way to get in touch.
As I've said in the past you have helped our title, ATROX NOCTIS, in far more ways than just the incredible AI routines. We followed your models so that we can swap between torque versions in a matter of hours. We are getting everything plugged to move from alpha to beta, but I'd like to give you a splash screen like GG and Faust have on the game load. If you would like this, all I'd need from you is a png or something. You can contact me at svengali11(a)hotmail.com or svengali(a)atroxnoctis.com, through our website or any of the other media outlets.