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Torque 3D 1.2 - Pricing Revealed

by Derek Bronson · 10/07/2011 (1:27 pm) · 308 comments

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Welcome back to another Torque 3D 1.2 Friday. Last week I discussed some of the additional documentation that is going on for Torque 3D 1.2, you can read about it here. This week I am revealing the pricing regarding the update to 1.2 as most of you have been pretty curious in your blog responses. We tried our best to deliver what we believe to be a “no brainer” price to upgrade to Torque 3D 1.2 and I truly feel that the prices we have come up with compared to the value being delivered lives up to that no “brainer statement”. So without further ado:

Torque 3D 1.2 Pricing
New Customer$179
Torque 3D Binary Owner$69
Torque 3D Pro Owner$49
Torque 3D Binary Studio Owner$40 per seat
Torque 3D Pro Studio Owner$20 per seat



As with our other products, starting on the 17th these prices reflect a Full Source Professional Studio License. If you want more information on the move to Studio Licenses I would recommend reading over Eric’s blog that he posted a couple of weeks ago.

Buy Torque 3D 1.1 Now Before 1.2 Ships
If you haven't already purchased Torque 3D then now is the best time to pick it up or to purchase extra seats for your studio. Purchasing a license now saves you $31 over waiting for 1.2 to arrive. The base price for Torque 3D changes on October 17th so clock is ticking.

If you were about to purchase an upgrade to Pro or to convert your license to Studio but were worried about 1.2 being around the corner, don’t be! There is no penalty for upgrading/converting now, in fact it is an easy way to split up the cost of the upgrade to 1.2 depending on what type of license you have.

Also, all people that purchase Torque 3D 1.1 after the price increase on October 17th, will receive Torque 3D 1.2 for free.

Next week I’ll be going over some of the art packs that we will be releasing alongside Torque 3D 1.2 so I’ll make up for my lack of images there :) For now though its back to seeing what QA has dug up so we can get this release out to the world as soon as possible. I try to do my best to add things to the Q&A if any such questions appear in the blog responses.

Quick Q&A
Q: Will the tutorial be free or is it part of 1.2?
A: The tutorial will be available for free on the website but will require Torque 3D 1.2 to get the most out of it

Q: Can we still purchase Torque 3D 1.1 seats or upgrade our existing accounts to Studio after 1.2?
A: Yes, Studio Seats and Studio Conversions will be available for 1.1 users after 1.2 launches. Studio Conversions will remain at $29 but new seats will be at the new price of $179 after October 17th.


Torque 3D 1.2 Development Blogs:

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#1
10/07/2011 (1:50 pm)
do I own a pro studio licence?
so I need to pay (another) $20?
#2
10/07/2011 (1:51 pm)
yeah - that's about what i had in mind when i posted this.

Glad to see an official view on it though
#3
10/07/2011 (1:51 pm)
Derek, I like how you keep blogs nice and clear & I don't mind giving $20 for new things.

// business wise, I read it like this:
// ..bug fixes that have been needed for 2+ years: $49
#4
10/07/2011 (1:58 pm)
@deepscratch - according to your profile, yes, you do own a studio licence of T3D Pro - So $20 to upgrade to 1.2 since you won't have to pay the $29 to upgrade to studio

Glad i upgraded to studio back on the $25 days
#5
10/07/2011 (2:35 pm)
@deepscratch - Yes that is correct.
#6
10/07/2011 (2:38 pm)
Is there an upgrade price for owners of TGE 1.4? or are we considered new customers?
#7
10/07/2011 (2:43 pm)
Sounds really fair to me. Thanks for the Info :)
#8
10/07/2011 (2:44 pm)
@CJW Enterprises: Would be considered a new customer.
#9
10/07/2011 (2:44 pm)
@CJW - Sorry, the upgrade is for Torque 3D owners only.
#10
10/07/2011 (2:53 pm)
I have to pay for bug fixes? You know about the term "warranty"?
I dont care about new features, i care about a usable product with acceptable performance.
#11
10/07/2011 (3:15 pm)
GarageGames all products will have this extra charge when released? including the Torque 2D?
#12
10/07/2011 (3:18 pm)
Quote:I have to pay for bug fixes?
There was no paid update for v1.1, which was the major bug fix push.

v1.2 had a specific goal, which was the tutorial. The tutorial required certain new features to work well. The bug fixing that occurred was driven by the new features, which was driven by the tutorial.

If you don't care about new features or tutorial, you are not forced to upgrade. If you like the new features and tutorial, then pick it up. The bug fixing is not the focus, nor the reason for the upgrade cost.
#13
10/07/2011 (3:20 pm)
Since I'm a Torque 3D Pro Studio Owner and want to upgrade to 1.2 I have to spend $20 per seat? So are we going to have to pay for each new update?
#14
10/07/2011 (3:23 pm)
@M. Perry: Re-read, re-think and then post again.
#15
10/07/2011 (3:26 pm)
Ok. Re-read, re-thought. Really paused before I replied. So. . .

v1.2 had a specific goal, which was the tutorial. The tutorial required certain new features to work well. The bug fixing that occurred was driven by the new features, which was driven by the tutorial.

If you don't care about new features or tutorial, you are not forced to upgrade. If you like the new features and tutorial, then pick it up. The bug fixing is not the focus, nor the reason for the upgrade cost.

Addition: The product is usable. We have gotten acceptable performance out of it.

Sorry, feel the same way this time as I did in my first reply.
#16
10/07/2011 (3:30 pm)
Before the update is pushed and the new pricing goes into effect, can we get a nice, clean, clear page describing the new features and major fixes in 1.2? I've not been following along too closely these past few weeks, and don't want to skim multiple blog postings to figure out exactly what I'm going to be paying for.

So far all I've got is it cost money, you become a studio(?), new FPS hands, and has a massive tutorial (and maybe a zombie?).

Thanks!
#17
10/07/2011 (3:38 pm)
I'm with Thomas, but you guys are sick of my POV already..

- I think that any major bug reported before Erik G bought GG, if fixed, should be provided as a patch without charge.

He bought a broken problem child..he knew what he was getting into.

// I won't post anymore in here, I just felt the need to say that.
#18
10/07/2011 (3:39 pm)
@M. Perry: You are a liar. Parts of the terrain are invisible (under some POV's), the Engine is not scalable enough, performance of physics is the hell, ... so you tell me, that T3D is usable?

Again, re-think about the term "warranty".
#19
10/07/2011 (3:41 pm)
Quote:so you tell me, that T3D is usable?
Yes, I believe it is.

Quote:Again, re-think about the term "warranty".
Alright, you didn't specify. I thought you were telling me to rethink the entire post. Yes, we know about the term warranty.
#20
10/07/2011 (3:45 pm)
@Thomas Bang: I'm not sure why you keep saying "warranty" when our EULA clearly states no warranty of any kind is provided.
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