Magnitude Editor 1.5 is now in the GG store!
by Ted Southard · 10/07/2011 (11:50 am) · 3 comments
Indie developers looking to create massive amounts of in-game content such as items, weapons, and other data that is often combinations of data lists are at a distinct disadvantage to their larger industry counterparts, who often develop in-house editors to help create such large datasets.
With the Magnitude Editor, Indies finally have a way to level that playing field by leveraging an application specifically designed to generate datasets that would otherwise takes hours, days, or even weeks to create in only a tiny fraction of the time!
Below, a project set up to generate Elvish names:

Example: Consider weapons in an MMORPG. You have your dull copper sword, shiny steel dagger, and so on and so on, in thousands of combinations. Entering such information for the descriptive names of these items alone would take hours, and is prone to errors and duplicate entries. With the Magnitude Editor, you can enter three lists containing the "dull,shiny,rusted,etc" information followed by the "copper,bronze,steel" and "sword,dagger,axe" lists, and the editor will generate a list in CSV or text format of however many combinations your list generates, whether it's a few dozen, or several hundred thousand. And best of all, you can save the information entered into the Magnitude Editor should you want to regenerate the lists later on, or share the info with someone on your team who also uses the Magnitude Editor.

Features:
View the current Magnitude Editor 1.5 manual here!
Here is a project set up to generate item names:

With the Magnitude Editor, Indies finally have a way to level that playing field by leveraging an application specifically designed to generate datasets that would otherwise takes hours, days, or even weeks to create in only a tiny fraction of the time!
Below, a project set up to generate Elvish names:

Example: Consider weapons in an MMORPG. You have your dull copper sword, shiny steel dagger, and so on and so on, in thousands of combinations. Entering such information for the descriptive names of these items alone would take hours, and is prone to errors and duplicate entries. With the Magnitude Editor, you can enter three lists containing the "dull,shiny,rusted,etc" information followed by the "copper,bronze,steel" and "sword,dagger,axe" lists, and the editor will generate a list in CSV or text format of however many combinations your list generates, whether it's a few dozen, or several hundred thousand. And best of all, you can save the information entered into the Magnitude Editor should you want to regenerate the lists later on, or share the info with someone on your team who also uses the Magnitude Editor.

Features:
- Free upgrade to those who already own Magnitude Editor 1.0 (see your Products list in your GarageGames.com profile to download it!).
- Adobe AIR-based application works wherever Flash works.
- Export to CSV or text format using space, tab, comma, or no delimiting.
- Reuse lists generated to create more complicated datasets.
- Property Arrays: Use lists of text values either typed into the editor, or imported from a text file, or used to insert single text values.
- Number Arrays: Increment between start and end values at any incremental value, or insert single values.
- "NULL" Columns: Build a dataset with all the columns set up in your database, inserting nulls into columns not being used by the Magnitude Editor (great for when you have default values or columns filled in with calculated values and want to import CSV data into the database).
- Import or Export "med" files, allowing for the settings and values of the Magnitude Editor to be saved for sharing or later use.
- Add, Delete, Edit, or move layers to rearrange, edit, and remove data prior to generating your dataset.
- Every layer of data added updates the editor to tell you how many combinations your dataset will export.
- Inexpensive Indie, Commercial, and Educational licensing!
View the current Magnitude Editor 1.5 manual here!
Here is a project set up to generate item names:

About the author
Started with indie games over a decade ago, and now creates tools and tech for games. Currently working as a contractor for startups and game studios.

Torque Owner Richard Ranft
Roostertail Games