Space Research Games: 2 releases announcement
by Pedro Vicente · 09/30/2011 (4:25 pm) · 2 comments
Hello everyone
We are pleased to announce that our first 2 games went on sale in iTunes today.
Word Build
Word Build in iTunes
The Game of Life
The Game of Life in iTunes
This is an implementation of John Conway's Game of Life.
Wikipedia The Game of Life
Space Research Games -- First release teaser

Word Build is a word puzzle game where the goal is to build a word by dragging individual blocks of letters. These blocks are "intelligent", meaning that they try to assemble themselves. This is done by the program by making them move in a grid and detecting each neighbor at each iteration. Where there is a match the block turns red from its original green color.
To match blocks just drag and connect them. If the blocks match they will turn red and stop movement. Once a word is build, a score is presented in screen and a new set of blocks
is displayed in the grid. The numerical score is translated to a series of fruits, each fruit corresponds to a determined number of points.

Features include Facebook connect, Open Feint, Game Center to submit score. These features were implemented using resources from the GG community posted on this very site.
Check out a game video here
Both games use a modified iTorque2D 1.4.1 version done by myself, namely:
1) Universal App and Retina support
Torque Minimal Template -- Part 4. Retina Display
2) iAd implementation, Apple's advertising platform
iAd
3) a modified script template, that I named "Minimal Torque Template"
Torque Minimal Template -- Part 1
The source code for "The Game of Life" is available here
tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life
The main logic for each game is done in C++, using the approach explained in the above tutorial.
From GarageGames: Michael Perry, David Montgomery-Blake, Eric Preiz, Scott Burns for all the support.
From the GG community: Scott Wilson-Billing, Rennie Moffat, Johnny Vo, Daniel Liverance for support and thread exchanges, and for all members of the GG community that I forgot to mention here.
Our website
www.space-research.org/games/
Blog posted en route to California from an Amtrak train; it seems that someone at Apple knew we were coming and wanted to send us a big welcome note in the form of an email saying "App is On Sale Status"
We are pleased to announce that our first 2 games went on sale in iTunes today.
Word Build
Word Build in iTunes
The Game of Life
The Game of Life in iTunes
The Game of Life
This is an implementation of John Conway's Game of Life.
Wikipedia The Game of Life
Space Research Games -- First release teaser
Word Build

Word Build is a word puzzle game where the goal is to build a word by dragging individual blocks of letters. These blocks are "intelligent", meaning that they try to assemble themselves. This is done by the program by making them move in a grid and detecting each neighbor at each iteration. Where there is a match the block turns red from its original green color.
To match blocks just drag and connect them. If the blocks match they will turn red and stop movement. Once a word is build, a score is presented in screen and a new set of blocks
is displayed in the grid. The numerical score is translated to a series of fruits, each fruit corresponds to a determined number of points.

Features include Facebook connect, Open Feint, Game Center to submit score. These features were implemented using resources from the GG community posted on this very site.
Check out a game video here
Game coding
Both games use a modified iTorque2D 1.4.1 version done by myself, namely:
1) Universal App and Retina support
Torque Minimal Template -- Part 4. Retina Display
2) iAd implementation, Apple's advertising platform
iAd
3) a modified script template, that I named "Minimal Torque Template"
Torque Minimal Template -- Part 1
The source code for "The Game of Life" is available here
tdn.garagegames.com/wiki/TGB/Tutorials/The_Game_of_Life
The main logic for each game is done in C++, using the approach explained in the above tutorial.
Acknowledgments
,From GarageGames: Michael Perry, David Montgomery-Blake, Eric Preiz, Scott Burns for all the support.
From the GG community: Scott Wilson-Billing, Rennie Moffat, Johnny Vo, Daniel Liverance for support and thread exchanges, and for all members of the GG community that I forgot to mention here.
Our website
www.space-research.org/games/
Blog posted en route to California from an Amtrak train; it seems that someone at Apple knew we were coming and wanted to send us a big welcome note in the form of an email saying "App is On Sale Status"

Torque Owner Scott Wilson-Billing
MeYuMe