FREE Evolver Avatars
by David Robert Pemberton · 08/23/2011 (4:25 pm) · 8 comments
Ever wanter a high end Avatar for your FPS, RPG, MMO, Simulation, etc., etc.?
With Autodesk's takeover of Evolver for a limited time there giving all Evolver Avatars away FREE!
Thats all there Custom characters, Facial Rigs, MarketPlace Characters, TORQUE characters! all of them FREE!
Even if they say they cost $ when you get to che checkout there FREE!
Just get yourself over to www.evolver.com sign up for a free account while you can or log in if you already have one and get yourself some game Avatars FREE!
Three cheers for Autodesk!!
D R Pemberton (Rob)
www.deadlyassets.com
With Autodesk's takeover of Evolver for a limited time there giving all Evolver Avatars away FREE!
Thats all there Custom characters, Facial Rigs, MarketPlace Characters, TORQUE characters! all of them FREE!
Even if they say they cost $ when you get to che checkout there FREE!
Just get yourself over to www.evolver.com sign up for a free account while you can or log in if you already have one and get yourself some game Avatars FREE!
Three cheers for Autodesk!!
D R Pemberton (Rob)
www.deadlyassets.com
About the author
http://www.deadlyassets.com I have a love of computers and programming them, have written a few games (ADV, Demon's Domain to name a couple) and even a couple of engines lost in the distant past of floppy disks
#2
(i) Subject to the limitations and conditions set forth in these Terms, You may use the Site, Service and Materials, and Your Material(s) to create a 3d electronic character or image (âAvatar(s)â). Autodesk hereby grants You a worldwide, non-exclusive, non-transferable, perpetual, royalty-free right to download the Avatar(s), in an available 3d format, as a rigged character, (which includes source character data), and use the Avatar(s), as is or modified: (a) as part of or in connection with a 3d scene or animation (e.g. a game); or (b) as part of or in connection with a 2d representation of You, either as a single still image or as a sequence of still images which generates a pseudo animation, in an on-line community(ies) (individually and collectively âYour Production(s)â); or (c) in an on-line environment supported via the Site and Service (âOn-Line Production(s)â). (Your Production(s) and On-Line Production(s) are collectively âProduction(s)â). Without limitation, this license does not allow You: A. to assemble a library of 3d characters (âLibraryâ) using: (i) the 3d characters available via the Site, Service, Materials and/or Submissions, as is or modified, (â3D Charactersâ); or (ii) the Avatars; and sub-licensing, leasing, lending, renting or distributing the Library; or B. to incorporate one or more 3D Characters or Avatar(s) into a product(s) and/or service(s) for sub-licensing, leasing, lending, renting or distributing other than as part of a Production(s).
08/23/2011 (9:26 pm)
1.1 Use of the Site/Service.(i) Subject to the limitations and conditions set forth in these Terms, You may use the Site, Service and Materials, and Your Material(s) to create a 3d electronic character or image (âAvatar(s)â). Autodesk hereby grants You a worldwide, non-exclusive, non-transferable, perpetual, royalty-free right to download the Avatar(s), in an available 3d format, as a rigged character, (which includes source character data), and use the Avatar(s), as is or modified: (a) as part of or in connection with a 3d scene or animation (e.g. a game); or (b) as part of or in connection with a 2d representation of You, either as a single still image or as a sequence of still images which generates a pseudo animation, in an on-line community(ies) (individually and collectively âYour Production(s)â); or (c) in an on-line environment supported via the Site and Service (âOn-Line Production(s)â). (Your Production(s) and On-Line Production(s) are collectively âProduction(s)â). Without limitation, this license does not allow You: A. to assemble a library of 3d characters (âLibraryâ) using: (i) the 3d characters available via the Site, Service, Materials and/or Submissions, as is or modified, (â3D Charactersâ); or (ii) the Avatars; and sub-licensing, leasing, lending, renting or distributing the Library; or B. to incorporate one or more 3D Characters or Avatar(s) into a product(s) and/or service(s) for sub-licensing, leasing, lending, renting or distributing other than as part of a Production(s).
#3
08/23/2011 (11:18 pm)
Which file format would be best to export from evolver?although they are giving option for torque format,i want to also use them in other 3d applications to add more animation?may be it will need to replace skeleton.i have no knowledge on 3d modeling.so u guys suggest what format to download for future changing?
#4
08/24/2011 (8:47 am)
@muzaheed - without knowing what application you intend to use to edit or modify it we'd find it tough to make a recommendation. They support Maya and 3DS Max, so those are great but they also support Blender which is free and can be used to export the character to many different formats. If you're not sure what you're going to be doing with it then Blender is probably a good choice.
#5
08/24/2011 (12:11 pm)
When you export a character you have fbx and dae format options. You can just tick the boxes and get both. You can use either of these in most applications. You can also export .mb Maya format too if you use Maya.
#6
here is what i did:
export as collada.
taken to animplee
give animation(all free).
export animation as collada
import animation and model seperatley in t3d.
done.
08/24/2011 (6:04 pm)
thanks guys.but i already have done something.here is what i did:
export as collada.
taken to animplee
give animation(all free).
export animation as collada
import animation and model seperatley in t3d.
done.
#7
08/25/2011 (12:02 pm)
tried this out pretty cool for easy everyday characters, easy to import into torque as well, however im not too much of a fan of the models, the anatomy is a little wonky, as is the topology, its 99% there though and with a little editing in max and zbrush it still makes for a very good character model alot faster than building one from the ground up.
#8
http://www.youtube.com/watch?v=N4m8b816O44&feature=channel_video_title
09/14/2011 (10:23 am)
This is good and I have made a youtube video of me using evolver in ipihttp://www.youtube.com/watch?v=N4m8b816O44&feature=channel_video_title

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